Eva Hornecker

Affiliations:
  • Bauhaus University, Computer Science and Media Department, Weimar
  • University of Strathclyde, Mobiquitous Lab, Glasgow, UK


According to our database1, Eva Hornecker authored at least 166 papers between 1995 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
A Design Vocabulary for Data Physicalization.
ACM Trans. Comput. Hum. Interact., February, 2024

pneuCNTRL: a Pneumatic Control System for User Studies on Dynamic, Haptic Inflatables.
Proceedings of the Eighteenth International Conference on Tangible, 2024

Inflatable Textures: Creating Dynamic Haptic Surfaces with Inflatables.
Proceedings of the Eighteenth International Conference on Tangible, 2024

Metaphors and 'Tacit' Data: the Role of Metaphors in Data and Physical Data Representations.
Proceedings of the Eighteenth International Conference on Tangible, 2024

'A Fair Game?': Using Narrative Sensification and Embodied Metaphors for Awareness.
Proceedings of the Eighteenth International Conference on Tangible, 2024

2023
Bibo the Moving Cup for People Affected by Dementia: Design, Ethical Considerations, and First Observations in Use.
SN Comput. Sci., September, 2023

Floor Cleaners as Helper Pets: Projecting Assistive Robots' Agency on Zoomorphic Affordances.
SN Comput. Sci., July, 2023

WireShape - A Hybrid Prototyping Process for Fast & Reliable Manufacturing of Inflatable Interface Props with CNC-Fabricated Heat-Sealing Tools.
Proceedings of the 8th ACM Symposium on Computational Fabrication, 2023

Tattoo-based biofeedback interface for tension headache and migraine patients.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Technology for Staying in Touch with Pets: The Future or Future Not to Come.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Aligning preferences: Co-Designing Wearable Solutions for International Student Well-being.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Exploring the potential for Smart City technology for Women's Safety.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

Re-contextualizing Built Environments: Critical and Inclusive HCI Approaches for Cultural Heritage.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Making with Data (and Beyond).
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Can Asynchronous Kinetic Cues of Physical Inputs Improve (Home) Automation?
Proceedings of the Workshop on Intervening, 2023

2022
Beyond dyadic HRI: building robots for society.
Interactions, 2022

What is Data? - Exploring the Meaning of Data in Data Physicalisation Teaching.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

AirPinch - An Inflatable Touch Fader with Pneumatic Tactile Feedback.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Re-Configuring HRI - Part 2: The Mutual Shaping of (Social) Robots and (Social) Institutions.
Proceedings of the Social Robots in Social Institutions, 2022

Can you please cover both the "smart" and the "home"? Exploring expectations on smart homes considering changing needs.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

Frankie: Exploring how Self-Tracking Technologies can go from Data-Centred to Human-Centred.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

Birdbox: Exploring the User Experience of Crossmodal, Multisensory Data Representations.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

Care Stories: Understanding People's Hopes and Fears for Technologies of Care through Story Elicitation.
Proceedings of the 25th International Academic Mindtrek conference, 2022

Pop-Up Probes: Using Pop-up Paper Elements for Cultural Probes to Understand Domestic Routines.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

Fostering Well-being in Care with the Nautical Designed Plant Watering Robot.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

Re-Configuring Human-Robot Interaction.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2022

ADHD and Technology Research - Investigated by Neurodivergent Readers.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Pet-Robot or Appliance? Care Home Residents with Dementia Respond to a Zoomorphic Floor Washing Robot.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Comparing Understanding and Memorization in Physicalization and VR Visualization.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Scaling Data Physicalization - How Does Size Influence Experience?
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Designing A Robot for Elderly Care Homes based on the Notion of 'Robot as Theatre'.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Carpet Tiles: Interactive and Modular Carpets to support International Students in Shared Dorms to Feel at Home.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

Bibo the Dancing Cup: Reminding People with Dementia to Drink.
Proceedings of the ICT for Health, Accessibility and Wellbeing, 2021

Don't Be Afraid! Design of a Playful Cleaning Robot for People with Dementia.
Proceedings of the ICT for Health, Accessibility and Wellbeing, 2021

Sally&Molly: A Children's Book with Real-Time Multiplayer Mobile Augmented Reality.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Fighting Fires and Powering Steam Locomotives: Distribution of Control and Its Role in Social Interaction at Tangible Interactive Museum Exhibits.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

"It's Just a Graph" - The Effect of Post-Hoc Rationalisation on InfoVis Evaluation.
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021

sssnake: a remote multiplayer toy for children.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Hospital Beds, Robot Priests and Huggables: : A (Fictional) Review of Commercially Available Care Robots.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

The Interactive Enactment of Care Technologies and its Implications for Human-Robot-Interaction in Care.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

A Dynamic Representation of Physical Exercises on Inflatable Membranes: Making Walking Fun Again!
Proceedings of the 4th European Tangible Interaction Studio, 2020

Investigating Expectations for Voice-based and Conversational Argument Search on the Web.
Proceedings of the CHIIR '20: Conference on Human Information Interaction and Retrieval, 2020

"I am just terrified of my future" - Epistemic Violence in Disability Related Technology Research.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Drum Roll: A Data Physicalization of Real-Time Radiation Sensor Readings.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

The Importance of Data Curation for Data Physicalization.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Full Frontal Intimacy - on HCI, Design & Intimacy.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Overcoming Reserve - Supporting Professional Appropriation of Interactive Costumes.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Human-Computer Interactions in Museums
Synthesis Lectures on Human-Centered Informatics, Morgan & Claypool Publishers, ISBN: 978-3-031-02225-8, 2019

The MUSETECH Model: A Comprehensive Evaluation Framework for Museum Technology.
ACM Journal on Computing and Cultural Heritage, 2019

A conversation around the design and experience of artifacts.
Interactions, 2019

An Emotional Response to the Value of Visualization.
IEEE Computer Graphics and Applications, 2019

Interactive Soft Toys for Infants and Toddlers - Design Recommendations for Age-appropriate Play.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Effects of Participatory Evaluation - A Critical Actor-Network Analysis.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Hands-On Math: A Training System for Children with Dyscalculia.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

The Inflatable Cat: Idiosyncratic Ideation of Smart Objects for the Home.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Creating Performance-Oriented Multimedia Projects as Part of an Interdisciplinary Teaching Practice.
IEEE Multim., 2018

A WOZ Study of Feedforward Information on an Ambient Display in Autonomous Cars.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

A Stretch-Flexible Textile Multitouch Sensor for User Input on Inflatable Membrane Structures & Non-Planar Surfaces.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Information push and pull in tactile pedestrian navigation support.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

Reinterpreting Schlemmer's Triadic Ballet: Interactive Costume for Unthinkable Movements.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Internet of Tangible Things: Workshop on Tangible Interaction with the Internet of Things.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Exploring Social Interaction With a Tangible Music Interface.
Interact. Comput., 2017

Towards a Design Space for Multisensory Data Representation.
Interact. Comput., 2017

Learner versus System Control in Augmented Lab Experiments.
Proceedings of the Interactive Surfaces and Spaces, 2017

Die ermittler: a dialogue about displacement, refuge, and home.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Hello world: a children's touch and feel books enhanced with DIY electronics.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Mermaids do not exist?: interactive costumes do!
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

The hedonic value of sonnengarten: touching plants to trigger light.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Mixed Reality Demonstratoren für den Experimentalunterricht.
Proceedings of the Mensch und Computer 2017, 2017

When Empathy Is Not Enough: Assessing the Experiences of Autistic Children with Technologies.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Designing Interactive Advertisements for Public Displays.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Dusk: Adaption and Perception in Interactive Theatre.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Pedagogy & Physicalization: Designing Learning Activities around Physical Data Representations.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

The Visual and Beyond: Characterizing Experiences with Auditory, Haptic and Visual Data Representations.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
The Elicitation Interview Technique: Capturing People's Experiences of Data Representations.
IEEE Trans. Vis. Comput. Graph., 2016

The To-and-Fro of Sense Making: Supporting Users' Active Indexing in Museums.
ACM Trans. Comput. Hum. Interact., 2016

Tangible Data, explorations in data physicalization.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Modifying Gesture Elicitation: Do Kinaesthetic Priming and Increased Production Reduce Legacy Bias?
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Pneumatibles: Exploring Soft Robotic Actuators for the Design of User Interfaces with Pneumotactile Feedback.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Blurring boundaries between everyday life and pervasive gaming: an interview study of ingress.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

Can't Touch This - The Design Case Study of a Museum Installation.
Proceedings of the Mensch und Computer 2016, 2016

In-situ versus simulation-based experience evaluation of media augmented urban environments.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Sonnengarten: urban light installation with human-plant interaction.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

2015

Exploring the Potential of Depictions with Sun Reflections.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

Cultural heritage communities: technologies and challenges.
Proceedings of the 7th International Conference on Communities and Technologies, 2015

Challenges for Creating and Staging Interactive Costumes for the Theatre Stage.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015

Social activities with offline tangibles at an interactive painting exhibit in a children's cultural centre.
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015, 2015

2014
Interaction Beyond the Desktop.
Inform. Spektrum, 2014

Interaktion in öffentlichen Räumen - Interaktive Installationen in Stadtraum und Museen.
Inform. Spektrum, 2014

Movable, Kick-/Flickable Light Fragments Eliciting Ad-hoc Interaction in Public Space.
Proceedings of The International Symposium on Pervasive Displays, 2014

Orkhēstra: on the design of interactive media architecture for public environments.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

2013
Let's jam the reactable: Peer learning during musical improvisation with a tabletop tangible interface.
ACM Trans. Comput. Hum. Interact., 2013

Integrating material and digital: a new way for cultural heritage.
Interactions, 2013

Beyond Information and Utility: Transforming Public Spaces with Media Facades.
IEEE Computer Graphics and Applications, 2013

In touch with space: embodying live data for tangible interaction.
Proceedings of the Seventh International Conference on Tangible, 2013

SMSlingshot: an expert amateur DIY case study.
Proceedings of the Seventh International Conference on Tangible, 2013

Tangible Twitter Search: A Multiuser Multitouch Tabletop Interface.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, 2013

Urban HCI: PlazaPuck - An unowned, moveable, public interface.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, 2013

Blending the repertory grid technique with focus groups to reveal rich design relevant insight.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013

Explorations in social interaction design.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Experience, engagement and social interaction at a steam locomotive multimodal interactive museum exhibit.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Assessing the effectiveness of direct gesture interaction for a safety critical maritime application.
Int. J. Hum. Comput. Stud., 2012

Themenschwerpunkt Be-greifbare Interaktion.
i-com, 2012

Book Review - Divining a Digital Future: Mess and Mythology in Ubiquitous Computing, Paul Dourish & Genevieve Bell 2011. MIT Press. (pp. 264). ISBN 978-0262015554.
Comput. Support. Cooperative Work., 2012

Beyond affordance: tangibles' hybrid nature.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

How Does Representation Modality Affect User-Experience of Data Artifacts?
Proceedings of the Haptic and Audio Interaction Design - 7th International Conference, 2012

Urban HCI: spatial aspects in the design of shared encounters for media facades.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Using children's drawings to elicit feedback on interactive museum prototypes.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

What do lab-based user studies tell us about in-the-wild behavior?: insights from a study of museum interactives.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
The role of physicality in tangible and embodied interactions.
Interactions, 2011

A mobile guide for serendipitous exploration of cities.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Urban HCI: interaction patterns in the built environment.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

The design of t-vote: a tangible tabletop application supporting children's decision making.
Proceedings of the Interaction Design and Children, 2011

2010
Interactions around a contextually embedded system.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

Creative idea exploration within the structure of a guiding framework: the card brainstorming game.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

VR/Urban: Spread.gun - design process and challenges in developing a shared encounter for media façades.
Proceedings of the 2010 British Computer Society Conference on Human-Computer Interaction, 2010

2009
Of pages and paddles: Children's expectations and mistaken interactions with physical-digital tools.
Interact. Comput., 2009

Tangible User Interfaces: Past, Present and Future Directions.
Found. Trends Hum. Comput. Interact., 2009

Enhancing Navigation Information with Tactile Output Embedded into the Steering Wheel.
Proceedings of the Pervasive Computing, 7th International Conference, 2009

Fighting for control: children's embodied interactions when using physical and digital representations.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Whole body interaction.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Advances in Tangible Interaction and Ubiquitous Virtual Reality.
IEEE Pervasive Comput., 2008

When the fingers do the talking: A study of group participation with varying constraints to a tabletop interface.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

"I don't understand it either, but it is cool" - visitor interactions with a multi-touch table in a museum.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

United-pulse: feeling your partner's pulse.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

A stroking device for spatially separated couples.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Theorie- und Praxiswerkstatt Be-greifbare Interaktion.
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008

Collaboration and interference: awareness with mice or touch input.
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, 2008

2007
Lessons from an AR book study.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

Taking Literacy Beyond The Classroom.
Proceedings of the 37. Jahrestagung der Gesellschaft für Informatik, 2007

Supporting Early Literacy with Augmented Books - Experiences with an Exploratory Study.
Proceedings of the 37. Jahrestagung der Gesellschaft für Informatik, 2007

An Observational Study of Children Interacting with an Augmented Story Book.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

From entry to access: how shareability comes about.
Proceedings of the 2007 International Conference on Designing Pleasurable Products and Interfaces, 2007

Sun Seeking: Interactive Story-Reading Through Different Media.
Proceedings of the Artificial Intelligence in Education, 2007

2006
A Reusable, Extensible Infrastructure for Augmented Field Trips.
Proceedings of the 4th IEEE Conference on Pervasive Computing and Communications Workshops (PerCom 2006 Workshops), 2006

UbiComp in opportunity spaces: challenges for participatory design.
Proceedings of the Ninth Conference on Participatory Design: Expanding boundaries in design, 2006

Learning from interactive museum installations about interaction design for public settings.
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006

Requirements for in-situ authoring of location based experiences.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006

Digital backpacking in the museum with a SmartCard.
Proceedings of the 7th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction: Design Centered HCI, 2006

Getting a grip on tangible interaction: a framework on physical space and social interaction.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

The literacy fieldtrip: using UbiComp to support children's creative writing.
Proceedings of the Interaction Design and Children, 2006

Unfolding understandings: co-designing UbiComp <i>In Situ</i>, over time.
Proceedings of the Conference on Designing Interactive Systems, 2006

2005
Interaktion im Sensoric Garden - eine Design-Reflexion (Interaction in a Sensoric Garden - a Design Reflection).
i-com, 2005

Using ARToolKit Markers to Build Tangible Prototypes and Simulate Other Technologies.
Proceedings of the Human-Computer Interaction, 2005

A Design Theme for Tangible Interaction: Embodied Facilitation.
Proceedings of the Ninth European Conference on Computer Supported Cooperative Work, 2005

A micro-ethical view on computing practice.
Proceedings of the 4th Decennial Conference on Critical Computing: Between Sense and Sensibility, 2005

2004
Tangible user interfaces als kooperationsunterstützendes Medium.
PhD thesis, 2004

Analogies from didactics and moderation/ facilitation methods: designing spaces for interaction and experience.
Digit. Creativity, 2004

Mit einem digitalen Rucksack in den medien.welten.
Proceedings of the Mensch & Computer 2004: Allgegenwärtige Interaktion, 2004

Interaktion im Sensoric Garden.
Proceedings of the Mensch & Computer 2004: Allgegenwärtige Interaktion, 2004

Assessing visitor behavior and attitudes in the medien.welten exhibition.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Selbst organisierte Szenarien.
Proceedings of the CSCL-Kompendium. Lehr- und Handbuch zum computerunterstützten kooperativen Lernen, 2004

2003
Informatik als Profession? Neue Wege für die Professionalisierungsdebatte.
Proceedings of the 33. Jahrestagung der Gesellschaft für Informatik, Innovative Informatikanwendungen, INFORMATIK 2003, Frankfurt am Main, Germany, September 29, 2003

Die berufliche Situation informatisch Handelnder in der ethischen Reflexion.
Proceedings of the 33. Jahrestagung der Gesellschaft für Informatik, Innovative Informatikanwendungen, INFORMATIK 2003, Frankfurt am Main, Germany, September 29, 2003

2002
"Informatisierung der Arbeit" auf der Konferenz Mensch & Computer 2001.
i-com, 2002

Responsibility and the Work of IT-Professionals: From Academia to Practice.
Proceedings of the Human Choice and Computers: Issues of Choice and Quality of Life in the Information Society, IFIP 17<sup>th</sup> World Computer Congress, 2002

Understanding the Benefits of Graspable Interfaces for Cooperative Use.
Proceedings of the Cooperative Systems Design, 2002

Multilevel design and role play: experiences in assessing support for neighborhood participation in design.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

2001
Informatisierung der Arbeit: Praxis - Theorie - Empirie.
Proceedings of the Mensch & Computer, 1. Fachübergreifende Konferenz, Bad Honnef, Germany, 2001

2000
Bridging reality and virtuality in vocational training.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

1999
Gegenständliche Modellierung virtueller Informationswelten.
Proceedings of the Software-Ergonomie '99, 1999

Vocational training with combined real/virtual environments.
Proceedings of the Human-Computer Interaction: Communication, 1999

1998
Gegenständliche Modelle mit dem Datenhandschuh begreifen - Eine Lernumgebung für den Technikunterricht.
Proceedings of the Informatik und Ausbildung, GI-Fachtagung 98, 1998

Programmieren als Handwerkszeug im ersten Semester.
Proceedings of the Informatik und Ausbildung, GI-Fachtagung 98, 1998

1995
Teamtraining und Präsentationstechniken für das Software-Engineering-Pratikum - Beispiele für die Förderung von Teamarbeit im Informatikstudium.
Proceedings of the Software Engineering im Unterricht der Hochschulen SEUH '95, 1995


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