William Odom

Orcid: 0000-0002-2824-9292

According to our database1, William Odom authored at least 108 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Exploring Long-Term Mediated Relations with a Shape-Changing Thing: A Field Study of coMorphing Stool.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Memory Tracer & Memory Compass: Investigating Personal Location Histories as a Design Material for Everyday Reminiscence.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Remote Wavelength: Design and Evaluation of a System for Social Connectedness Through Distributed Tabletop Gameplay.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Data as a Material for Design: Alternative Narratives, Divergent Pathways, and Future Directions.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Exploring Memory-Oriented Interactions with Digital Photos In and Across Time: A Field Study of Chronoscope.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Envisioning and Understanding Orientations to Introspective AI: Exploring a Design Space with Meta.Aware.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Beyond Academic Publication: Alternative Outcomes of HCI Research.
Proceedings of the Companion Publication of the 2023 ACM Designing Interactive Systems Conference, 2023

PhotoClock: Reliving Memories in Digital Photos as the Clock Ticks in the Present Moment.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Encountering Cover Versions of Songs Derived from Personal Music-Listening History Data: a Design and Field Trial of Musée in Homes.
Interact. Comput., 2022

Introduction to the special issue on time and HCI.
Hum. Comput. Interact., 2022

Extending a Theory of Slow Technology for Design through Artifact Analysis.
Hum. Comput. Interact., 2022

Exploring Data Intermediaries as Infrastructure for a Human-Centric Data Economy: Speculations & Critical Reflections.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

On the Design of deformTable: Attending to Temporality and Materiality for Supporting Everyday Interactions with a Shape-Changing Artifact.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

Storywork & Reciprocity: On the Design of an Audio Documentary that Extends HCI Research back to Participants.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
The Sounds of Togetherness.
Proceedings of the Companion Publication of the 2021 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2021

Distributed Letter Jam: Designing Distributed Board Game Play for Social Connection.
Proceedings of the Companion Publication of the 2021 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2021

Understanding Everyday Experiences of Reminiscence for People with Blindness: Practices, Tensions and Probing New Design Possibilities.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Transtexture Lamp: Composing a Deformable Device as a Computational Whole.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

A Design Inquiry into Introspective AI: Surfacing Opportunities, Issues, and Paradoxes.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
A Dozen Stickers on a Mailbox: Physical Encounters and Digital Interactions in a Local Sharing Community.
Proc. ACM Hum. Comput. Interact., 2020

FamilyStories: Asynchronous Audio Storytelling over Distance.
Proceedings of the Companion Publication of the 2020 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2020

HCI at End of Life & Beyond.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

FamilyStories: Asynchronous Audio Storytelling for Family Members Across Time Zones.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Understanding How Audio Mediates Experiences of Reminiscence for People Living with Blindness.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Exploring Location Histories as a Design Material for Reflection with Memory Compass & Memory Tracer.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Data Dashboard: Exploring Centralization and Customization in Personal Data Curation.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Exploring the Reflective Potentialities of Personal Data with Different Temporal Modalities: A Field Study of Olo Radio.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

RtD in Situ: Discussing the Domains and Impact of Design Research.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Demo hour.
Interactions, 2019

"Collective Wisdom": Inquiring into Collective Homes as a Site for HCI Design.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Investigating Slowness as a Frame to Design Longer-Term Experiences with Personal Data: A Field Study of Olly.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Sharing Economy Design Cards.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

The Inflatable Cat: Idiosyncratic Ideation of Smart Objects for the Home.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Doing Things with Research through Design: With What, with Whom, and Towards What Ends?
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Unpacking the Thinking and Making Behind a Slow Technology Research Product with Slow Game.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

Keeping and Discarding Personal Data: Exploring a Design Space.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

Diversifying the Domestic: A Design Inquiry into Collective and Mobile Living.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

Mediating Relatedness for Adolescents with ME: Reducing Isolation through Minimal Interactions with a Robot Avatar.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

Chronoscope: A Near-eye Tangible Device for Interacting with Photos In and Across Time.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

Chronoscope: Designing Temporally Diverse Interactions with Personal Digital Photo Collections.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Slow, Unaware Things Beyond Interaction.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

Crafting a place for attending to the things of design at CHI.
Interactions, 2018

William Odom.
Interactions, 2018

Focus Framework: Tracking Prototypes' Back-Talk.
Proceedings of the Twelfth International Conference on Tangible, 2018

Time-Turner: Designing for Reflection and Remembrance of Moments in the Home.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Attending to Slowness and Temporality with Olly and Slow Game: A Design Inquiry Into Supporting Longer-Term Relations with Everyday Computational Objects.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

On the Design of OLO Radio: Investigating Metadata as a Design Material.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Deployments of the table-non-table: A Reflection on the Relation Between Theory and Things in the Practice of Design Research.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

TaskCam: Designing and Testing an Open Tool for Cultural Probes Studies.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

SenseCenser: an Interactive Device for Sensing Incense Smoke & Supporting Memorialization Rituals in Japan.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

Understanding Automatic Conveyor-belt Columbaria: Emerging Sites of Interactive Memorialization in Japan.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

Designing for an other Home: Expanding and Speculating on Different Forms of Domestic Life.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

Time, Temporality, and Slowness: Future Directions for Design Research.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

Ecphoria Player: Exploring, Revisiting, & Living-with a Lifetime of Digital Music.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

Roaming Objects: Encoding Digital Histories of Use into Shared Objects and Tools.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Exploring DIY tutorials as a way to disseminate research through design.
Interactions, 2017

The Things of Design Research: Diversity in Objects and Outcomes.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Time-Turner: Data Engagement Through Everyday Objects in the Home.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2016
A short guide to material speculation: actual artifacts for critical inquiry.
Interactions, 2016

Designing for Domestic Memorialization and Remembrance: A Field Study of Fenestra in Japan.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

From Research Prototype to Research Product.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Attending to Objects as Outcomes of Design Research.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Mailing Archived Emails as Postcards: Probing the Value of Virtual Collections.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

The Frustrations and Benefits of Mobile Device Usage in the Home when Co-Present with Family Members.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Behind the Lens: A Visual Exploration of Epistemological Commitments in HCI Research on the Home.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Sharing the hidden treasure in pictorials.
Interactions, 2015

Understanding Long-Term Interactions with a Slow Technology: an Investigation of Experiences with FutureMe.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Investigating Genres and Perspectives in HCI Research on the Home.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Intersecting with Unaware Objects.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015

Material speculation: actual artifacts for critical inquiry.
Proceedings of The Fifth Decennial Aarhus Conference on Critical Alternatives, 2015

2014
Will Odom.
Interactions, 2014

Designing for slowness, anticipation and re-visitation: a long term field study of the photobox.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

HCI interventions with nonprofit organizations: tactics for effective collaboration.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Eclipse: eliciting the subjective qualities of public places.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Unpacking the thinking and making behind a user enactments project.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Placelessness, spacelessness, and formlessness: experiential qualities of virtual possessions.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Legacy in the age of the internet: reflections on how interactive systems shape how we are remembered.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
What is a file?
Proceedings of the Computer Supported Cooperative Work, 2013

Fragmentation and transition: understanding perceptions of virtual possessions among young adults in Spain, South Korea and the United States.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Digital artifacts as legacy: exploring the lifespan and value of digital data.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Investigating the presence, form and behavior of virtual possessions in the context of a teen bedroom.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Lost in translation: understanding the possession of digital things in the cloud.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Technology heirlooms?: considerations for passing down and inheriting digital materials.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Memento mori: technology design for the end of life.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Visual thinking & digital imagery.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

A fieldwork of the future with user enactments.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

Photobox: on the design of a slow technology.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

Slow technology: critical reflection and future directions.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

Absence and Family Life: Understanding and Supporting Adaption to Change.
Proceedings of the Connected Home - The Future of Domestic Life., 2012

2011
Nurturing natural sensors.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011

Teenagers and their virtual possessions: design opportunities and issues.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Matters of life and death: locating the end of life in lifespan-oriented hci research.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

HCI, politics and the city: engaging with urban grassroots movements for reflection and action.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Reciprocity, deep storage, and letting go: opportunities for designing interactions with inherited digital materials.
Interactions, 2010

Passing on & putting to rest: understanding bereavement in the context of interactive technologies.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

HCI at the end of life: understanding death, dying, and the digital.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Virtual possessions.
Proceedings of the Conference on Designing Interactive Systems, 2010

Designing for dynamic family structures: divorced families and interactive systems.
Proceedings of the Conference on Designing Interactive Systems, 2010

"Mate, we don't need a chip to tell us the soil's dry": opportunities for designing interactive systems to support urban food production.
Proceedings of the Conference on Designing Interactive Systems, 2010

2009
Understanding why we preserve some things and discard others in the context of interaction design.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Improving with age: designing enduring interactive products.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Sustainably ours - Personal inventories in the context of sustainability and interaction design.
Interactions, 2008

Energy aware dwelling: a critical survey of interaction design for eco-visualizations.
Proceedings of the 20th Australasian Computer-Human Interaction Conference, 2008

Personal inventories: toward durable human-product relationships.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Sustainable millennials: attitudes towards sustainability and the material effects of interactive technologies.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Luxury & new luxury, quality & equality.
Proceedings of the 2007 International Conference on Designing Pleasurable Products and Interfaces, 2007

Virtual Worlds and Fraud: Approaching Cybersecurity in Massively Multiplayer Online Games.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

Senior travel buddies: sustainable ride-sharing & socialization.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007


  Loading...