Michael van Lent

According to our database1, Michael van Lent authored at least 28 papers between 1996 and 2008.

Collaborative distances:

Timeline

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Bibliography

2008
The Future Is Virtually Here.
Computer, 2008

Massive Media Shift.
Computer, 2008

The Business of Fun.
Computer, 2008

Modeling Culturally and Emotionally Affected Behavior.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008

2007
Games: Once More, with Feeling.
Computer, 2007

Game Smarts.
Computer, 2007

Creating densely populated virtual environments.
Proceedings of the 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), 2007

2006
Teaching Negotiation Skills through Practice and Reflection with Virtual Humans.
Simul., 2006

Guest Editor's Introduction: Interactive Narrative.
IEEE Computer Graphics and Applications, 2006

Reflective Tutoring for Immersive Simulation.
Proceedings of the Intelligent Tutoring Systems, 8th International Conference, 2006

Using Environmental Annotations and Affordances to Model Culture.
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006

Building Robust Planning and Exection Systems for Virtual Worlds.
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006

Building Explainable Artificial Intelligence Systems.
Proceedings of the Proceedings, 2006

2005
Increasing Replayability with Deliberative and Reactive Planning.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005

Explainable Artificial Intelligence for Training and Tutoring.
Proceedings of the Artificial Intelligence in Education, 2005

2004
University of Southern California's Institute for Creative Technologies.
Comput. Entertain., 2004

An Explainable Artificial Intelligence System for Small-unit Tactical Behavior.
Proceedings of the Nineteenth National Conference on Artificial Intelligence, 2004

Branching Storylines in Virtual Reality Environments for Leadership Development.
Proceedings of the Nineteenth National Conference on Artificial Intelligence, 2004

2003
Making a game of system design.
Commun. ACM, 2003

2002
Applying Perceptually Driven Cognitive Mapping to Virtual Urban Environments.
AI Mag., 2002

Perceptually driven cognitive mapping of urban environments.
Proceedings of the First International Joint Conference on Autonomous Agents & Multiagent Systems, 2002

2001
Human-Level AI's Killer Application: Interactive Computer Games.
AI Mag., 2001

AAAI 2001 Spring Symposium Series Reports.
AI Mag., 2001

Learning procedural knowledge through observation.
Proceedings of the First International Conference on Knowledge Capture (K-CAP 2001), 2001

1999
Learning Hierarchical Performance Knowledge by Observation.
Proceedings of the Sixteenth International Conference on Machine Learning (ICML 1999), Bled, Slovenia, June 27, 1999

Intelligent Agents in Computer Games.
Proceedings of the Sixteenth National Conference on Artificial Intelligence and Eleventh Conference on Innovative Applications of Artificial Intelligence, 1999

1996
Perfect Recall and Pruning in Games with Imperfect Information.
Comput. Intell., 1996

Constructive Induction of Features for Planning.
Proceedings of the Thirteenth National Conference on Artificial Intelligence and Eighth Innovative Applications of Artificial Intelligence Conference, 1996


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