Vassilis Komis

According to our database1, Vassilis Komis authored at least 40 papers between 2001 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2021
Teachers' Readiness to Adopt Mobile Learning in Classrooms: A Study in Greece.
Technol. Knowl. Learn., 2021

2020
Bridging the gap between school and out-of-school science: A Making pedagogical approach.
Proceedings of the 5th South-East Europe Design Automation, 2020

Examining Student Teachers' Perceptions and Attitudes towards Game Based Learning.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2016
A Scenario-Based Approach for Designing Educational Robotics Activities for Co-creative Problem Solving.
Proceedings of the Educational Robotics in the Makers Era, 2016

Design Requirements for Educational Robotics Activities for Sustaining Collaborative Problem Solving.
Proceedings of the Educational Robotics in the Makers Era, 2016

2015
Investigating preschoolers' problem solving strategies in computer-mediated collaborative environments.
Int. J. Learn. Technol., 2015

2014
Online versus face-to-face collaboration in the context of a computer-supported modeling task.
Comput. Hum. Behav., 2014

Player Motivations in Massively Multiplayer Online Games.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

2013
Players' perceptions on the concept of the "good player" in MMOGs.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

2012
Antecedents of Collaborative Learning in Massively Multiplayer Online Games.
Proceedings of the Intelligent Adaptation and Personalization Techniques in Computer-Supported Collaborative Learning, 2012

2011
Interaction Analysis as a Tool for Supporting Collaboration: An Overview.
Proceedings of the Technology-Enhanced Systems and Tools for Collaborative Learning Scaffolding, 2011

Using educational software to support collective thinking and test hypotheses in the computer science curriculum.
Educ. Inf. Technol., 2011

Don't leave me alone: effectiveness of a framed wiki-based learning activity.
Proceedings of the 7th International Symposium on Wikis and Open Collaboration, 2011

On Studying Collaborative Learning Interactions in Massively Multiplayer Online Games.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

2010
MuseumScrabble: Design of a Mobile Game for Children's Interaction with a Digitally Augmented Cultural Space.
Int. J. Mob. Hum. Comput. Interact., 2010

Antecedents of Collaborative Learning: Insights from Massively Multiplayer Online Games.
Proceedings of the 2nd International Conference on Intelligent Networking and Collaborative Systems, 2010

2009
"Playing with" museum exhibits: designing educational games mediated by mobile technology.
Proceedings of the Interaction Design and Children, 2009

2008
Effect of algorithms' multiple representations in the context of programming education.
Interact. Technol. Smart Educ., 2008

The effective combination of hybrid usability methods in evaluating educational applications of ICT: Issues and challenges.
Educ. Inf. Technol., 2008

Massively Multi-user Online Games: The Emergence of Effective Collaborative Activities for Learning.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008

2007
Analysing students' shared activity while modeling a biological process in a computer-supported educational environment.
J. Comput. Assist. Learn., 2007

Comparing computer-supported dynamic modeling and 'paper & pencil' concept mapping technique in students' collaborative activity.
Comput. Educ., 2007

2006
Enhancing User Support in Open Problem Solving Environments through Bayesian Network Inference Techniques.
J. Educ. Technol. Soc., 2006

An Environment for Constructing and Exploring Visual Models of Logic Propositions by Young Students.
Proceedings of the Advances in Artificial Intelligence, 4th Helenic Conference on AI, 2006

On supporting young students in visual logic modeling.
Proceedings of the Artificial Intelligence Applications and Innovations, 2006

Bridging the Gap between Physical and Abstract Worlds: Capturing Observed Phenomena in Abstract Models through MODELLINGSPACE.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

2005
Improving database design teaching in secondary education: action research implementation for documentation of didactic requirements and strategies.
Comput. Hum. Behav., 2005

Heterogeneity of learning material in synchronous computer-supported collaborative modelling.
Comput. Educ., 2005

2004
An environment for studying collaborative learning activities.
J. Educ. Technol. Soc., 2004

Synchronous Collaboration in Distance Education: A Case Study on a Computer Science Course.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

Visualization of Synchronous Collaborative Modeling Activities.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

ModellingSpace: Supporting Young Students to be thoroughly involved in Modelling and Collaborative Modelling Activities.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

2003
On analysis of collaborative problem solving: an object-oriented approach.
Comput. Hum. Behav., 2003

Real-Time Collaborative Problem Solving: A Study on Alternative Coordination Mechanisms.
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003

On Tools for Analysis of Collaborative Problem Solving.
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003

A Study on Heterogeneity During Realtime Collaborative Problem Solving.
Proceedings of the Designing for Change in Networked Learning Environments, 2003

2002
Computer-Supported Collaborative Concept Mapping: Study of Synchronous Peer Interaction.
Educ. Inf. Technol., 2002

Collaborative problem solving using an open modeling environment.
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002

OCAF: an object-oriented model of analysis of collaborative problem solving.
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002

2001
Computer simulations in physics teaching and learning: a case study on students' understanding of trajectory motion.
Comput. Educ., 2001


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