Georgios Christou

Orcid: 0000-0002-4728-2653

According to our database1, Georgios Christou authored at least 19 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
FixCyprus: Crowdsourcing Smartphone Imagery Data For Managing Road Safety Hazards.
Proceedings of the 24th IEEE International Conference on Mobile Data Management, 2023

2022
Assessing the Effectiveness of Active Fences Against SCAs for Multi-Tenant FPGAs.
Proceedings of the 32nd International Conference on Field-Programmable Logic and Applications, 2022

2017
Design and development of a semi-autonomous agricultural vineyard sprayer: Human-robot interaction aspects.
J. Field Robotics, 2017

2015
Usability Guidelines for the Design of Robot Teleoperation: A Taxonomy.
IEEE Trans. Hum. Mach. Syst., 2015

Editorial for the CHB special issue on MMOGs.
Comput. Hum. Behav., 2015

2014
The interplay between immersion and appeal in video games.
Comput. Hum. Behav., 2014

Using Video Games for the Rehabilitation of Children with Cerebral Palsy: A Pilot Study.
Proceedings of the HCI International 2014 - Posters' Extended Abstracts, 2014

2013
A comparison between experienced and inexperienced video game players' perceptions.
Hum. centric Comput. Inf. Sci., 2013

Challenges of designing for sociability to enhance player experience in Massively Multi-player Online Role-playing Games.
Behav. Inf. Technol., 2013

Designing and evaluating sociability in online video games.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Codein - A New Notation for GOMS to Handle Evaluations of Reality-Based Interaction Style Interfaces.
Int. J. Hum. Comput. Interact., 2012

Exploring player perceptions that contribute to the appeal of World of Warcraft.
Proceedings of the 4th International Conference on Fun and Games, 2012

2011
Reality-based interaction evaluation methods and challenges.
Int. J. Hum. Comput. Stud., 2011

Designing for the user experience of sociability in massively multiplayer online games.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2009
Challenges in evaluating usability and user experience of reality-based interaction.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Modeling prehensile actions for the evaluation of Tangible User Interfaces.
Proceedings of the ITI 2008 30th International Conference on Information Technology Interfaces, 2008

2007
Towards a new method for the evaluation of reality based interaction.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Modeling the Task - Leveraging Knowledge-in-the-Head at Design Time.
Proceedings of the ICEIS 2006, 2006

2003
Evaluating and Comparing Interaction Styles.
Proceedings of the Interactive Systems. Design, 2003


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