Michela Ponticorvo

Orcid: 0000-0003-2451-9539

According to our database1, Michela Ponticorvo authored at least 56 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Empower Psychotherapy with mHealth Apps: The Design of "Safer", an Emotion Regulation Application.
Inf., 2023

Exploring Motor Patterns in Autism Spectrum Disorder Using Raw Data and Artificial Intelligence: A Pilot Study.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

"Safer": Design and Development of a Supportive Assistant for Emotion Regulation.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

"Escape with Pulcinella": Development of A Gamified Environment And Pilot Study On Escape Rooms For Language Learning And Cultural Knowledge Acquisition.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

Putting the Pieces Together: Exploring the Dimensionality of Enhanced Baking Tray Task Indexes in School-Aged Children.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

Exploring Psychological Data by Integrating Explanatory and Predictive Approaches through Artificial Neural Networks: A Brief Overview of Current Applications.
Proceedings of the Italia Intelligenza Artificiale, 2023


2022
Coding and educational robotics with peers: The C0D1NC experience to foster inclusion.
Frontiers Robotics AI, 2022

Training and assessing numerical abilities across the lifespan with intelligent systems: The example of Baldo.
Expert Syst. J. Knowl. Eng., 2022

The Design Of A Game-based Software For Children With Autism Spectrum Disorder.
Proceedings of the IEEE International Conference on Metrology for Extended Reality, 2022

Mental Health Mobile Apps to Empower Psychotherapy: A Narrative Review.
Proceedings of the IEEE International Conference on Metrology for Extended Reality, 2022

From Principal Component Analysis to Autoencoders: a comparison on simulated data from psychometric models.
Proceedings of the IEEE International Conference on Metrology for Extended Reality, 2022

Analysing E-BTT data: the E-TAN ANALYST prototype.
Proceedings of the IEEE International Conference on Metrology for Extended Reality, 2022

Artificial Intelligence Applied to Spatial Cognition Assessment.
Proceedings of the Artificial Intelligence in Neuroscience: Affective Analysis and Health Applications, 2022

Spatial Frames of Reference and Action: A Study with Evolved Neuro-agents.
Proceedings of the Bio-inspired Systems and Applications: from Robotics to Ambient Intelligence, 2022

Creativity, Learning and Technology in MOOC: The DoCENT Approach Between Teaching and Gaming.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2022

2021
An innovative tool for olfactive learning with tangible user interfaces in MOOC learning for viticulture and enology learning.
Proceedings of the Second Workshop on Technology Enhanced Learning Environments for Blended Education, 2021

Diligo 2.0: a digital assessment tool for geometric and emotional skills in preschoolers.
Proceedings of the First Workshop on Technology Enhanced Learning Environments for Blended Education, 2021

Autoencoders as an alternative approach to principal component analysis for dimensionality reduction. An application on simulated data from psychometric models.
Proceedings of the Third Symposium on Psychology-Based Technologies, 2021

The E-TAN analyst project: new horizons on E-BTT data analysis.
Proceedings of the Third Symposium on Psychology-Based Technologies, 2021

2020
Educational Robotics to Foster and Assess Social Relations in Students' Groups.
Frontiers Robotics AI, 2020

The Big Five game of personality: a digital role-playing game to assess and train students on Big Five Theory.
Proceedings of the Second Symposium on Psychology-Based Technologies, 2020

E-TAN platform and E-baking tray task potentialities: new ways to solve old problems.
Proceedings of the Second Symposium on Psychology-Based Technologies, 2020

2019
Between creative process and creative product: DoCENT mooc for the integration of technology, creativity and learning.
Proceedings of the First Symposium on Psychology-Based Technologies co-located with XXXII National Congress of Italian Association of Psychology, 2019

Using technology and tangible interfaces in a visuospatial cognition task: the case of the baking tray task.
Proceedings of the First Symposium on Psychology-Based Technologies co-located with XXXII National Congress of Italian Association of Psychology, 2019

Enhancing Digital Creativity in Education: The Docent Project Approach.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2019

How to Improve Spatial and Numerical Cognition with a Game-Based and Technology-Enhanced Learning Approach.
Proceedings of the Understanding the Brain Function and Emotions, 2019

Midpoint: A Tool to Build Artificial Models of Numerical Cognition.
Proceedings of the Understanding the Brain Function and Emotions, 2019

The Assessment of Visuospatial Abilities with Tangible Interfaces and Machine Learning.
Proceedings of the Understanding the Brain Function and Emotions, 2019

2018
Educational Robotics Improves Social Relations at School.
ERCIM News, 2018

Educational Robotics to Support Social Relations at School.
Proceedings of the Robotics in Education, 2018

Multisensory Educational Materials: Five Senses to Learn.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2018

Toward Tutoring Systems Inspired by Applied Behavioral Analysis.
Proceedings of the Intelligent Tutoring Systems - 14th International Conference, 2018

2017
An agent-based modelling approach to build up educational digital games for kindergarten and primary schools.
Expert Syst. J. Knowl. Eng., 2017

SNIFF: A Game-Based Assessment and Training Tool for the Sense of Smell.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2017

Simulative Models to Understand Numerical Cognition.
Proceedings of the Natural and Artificial Computation for Biomedicine and Neuroscience, 2017

Enhancing Neuropsychological Testing with Gamification and Tangible Interfaces: The Baking Tray Task.
Proceedings of the Biomedical Applications Based on Natural and Artificial Computing, 2017

Approaches to Embed Bio-inspired Computational Algorithms in Educational and Serious Games.
Proceedings of the 1st International Workshop on Cognition and Artificial Intelligence for Human-Centred Design 2017 co-located with IJCAI 2017, 2017

2016
Breeding Robots to Learn How to Rule Complex Systems.
Proceedings of the Robotics in Education, 2016

Bio-inspired Computational Algorithms in Educational and Serious Games: Some Examples.
Proceedings of the Adaptive and Adaptable Learning, 2016

Digital and Multisensory Storytelling: Narration with Smell, Taste and Touch.
Proceedings of the Adaptive and Adaptable Learning, 2016

A Computational Model of the Evolution of Antipredator Behavior in Situations with Temporal Variation of Danger using Simulated Robots.
Proceedings of the 4th International Workshop on Artificial Intelligence and Cognition co-located with the Joint Multi-Conference on Human-Level Artificial Intelligence (HLAI 2016), 2016

2015
A Neural Model of Number Interval Position Effect (NIPE) in Children.
Proceedings of the Artificial Computation in Biology and Medicine, 2015

Agent Based Modelling to Build Serious Games: The Learn to Lead Game.
Proceedings of the Bioinspired Computation in Artificial Systems, 2015

Towards Hyper Activity Books for Children. Connecting Activity Books and Montessori-like Educational Materials.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

2009
Place cognition and active perception: a study with evolved robots.
Connect. Sci., 2009

For Corvids together Is Better - A Model of Cooperation in Evolutionary Robotics.
Proceedings of the Advances in Artificial Life. Darwin Meets von Neumann, 2009

Navigation in Evolving Robots: Insight from Vertebrates.
Proceedings of the AI*IA 2009: Emergent Perspectives in Artificial Intelligence, 2009

2008
Breedbot: an evolutionary robotics application in digital content.
Electron. Libr., 2008

Human breeders for evolving robots.
Artif. Life Robotics, 2008

Robotics Exhibits for Science Centres. Some Prototypes.
Proceedings of the Research and Education in Robotics - EUROBOT 2008, 2008

The Autopoietic Nature of the "Inner World".
Proceedings of the Anticipatory Behavior in Adaptive Learning Systems, 2008

2007
Artificial organisms as tools for the development of psychological theory: Tolman's lesson.
Cogn. Process., 2007

Breedbot: An Edutainment Robotics System to Link Digital and Real World.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2007

Evolving Robot Behaviour at Micro (Molecular) and Macro (Molar) Action Level.
Proceedings of the Nature Inspired Problem-Solving Methods in Knowledge Engineering, 2007

2005
Action-Based Cognition: How Robots with No Sensory System Orient Themselves in an Open Field Box.
Proceedings of the Mechanisms, 2005


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