Pierpaolo Limone

Orcid: 0000-0003-3852-4005

According to our database1, Pierpaolo Limone authored at least 21 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2024
ITMI: The use of Immersive Technologies to promote Moral Intuitions.
Cyberpsychology Behav. Soc. Netw., February, 2024

Digital games for career guidance: a systematic review using PRISMA guidelines.
Behav. Inf. Technol., February, 2024

2023
Digital Competences of Pre-service Teachers in Italy and Poland.
Technol. Knowl. Learn., June, 2023

2022
Literature Review on MOOCs on Sensory (Olfactory) Learning.
Comput., 2022

Signs, mechanisms and consequences of Videogame addictions: Educational strategies and Rehabilitation.
Proceedings of Third Workshop of Technology Enhanced Learning Environments for Blended Education, 2022

Online Quantitative Research Methodology: Reflections on Good Practices and Future Perspectives.
Proceedings of the Intelligent Computing, 2022

Concept of Quality in Online Environments: The Actual Role of Teaching and Learning Centers.
Proceedings of the Higher Education Learning Methodologies and Technologies Online, 2022

2021
The risk of social media addiction between the ideal/false and true self: Testing a path model through the tripartite person-centered perspective of authenticity.
Telematics Informatics, 2021

Motivation, Stress and Impact of Online Teaching on Italian Teachers during COVID-19.
Comput., 2021

Online quantitative research methods: A scoping review on education, psychological factors in e-learning, and working from home.
Proceedings of the Second Workshop on Technology Enhanced Learning Environments for Blended Education, 2021

teleXbe-2021 - The balance distance and face-to-face learning: a field for the discussion of scientific evidences.
Proceedings of the Second Workshop on Technology Enhanced Learning Environments for Blended Education, 2021

teleXbe 2021 - The role of technologies in education and new trajectories of blended learning.
Proceedings of the First Workshop on Technology Enhanced Learning Environments for Blended Education, 2021

Towards a hybrid ecosystem of blended learning within university contexts.
Proceedings of the First Workshop on Technology Enhanced Learning Environments for Blended Education, 2021

Framing automatic grading techniques for open-ended questionnaires responses. A short survey.
Proceedings of the Second Workshop on Technology Enhanced Learning Environments for Blended Education, 2021

Deep learning for knowledge tracing in learning analytics: an overview.
Proceedings of the First Workshop on Technology Enhanced Learning Environments for Blended Education, 2021

Narrative techniques and digital storytelling laboratory for the development of emotional and cognitive skills in school.
Proceedings of the Third Symposium on Psychology-Based Technologies, 2021

2020
Hybrid digital learning environments for college student education.
Proceedings of the Second Symposium on Psychology-Based Technologies, 2020

Hybrid Flexible Learning with MOOCs: A Proposal to Reconceptualize the COVID19 Emergency Beyond the Crisis.
Proceedings of the IEEE Learning With MOOCS, 2020

New Perspectives for Using the Model of the Use and Acceptance of Technology in Smart Teaching.
Proceedings of the Bridges and Mediation in Higher Distance Education, 2020

2016
Teacher Training and Digital Paths. Revolution in the School: A Project for Lifelong Learning.
Int. J. Digit. Lit. Digit. Competence, 2016

2012
Peer Learning and Peer Assessment to Enhance Participation in Online Courses: A Case Study in Teacher's Training in Foggia, Italy.
Int. J. Digit. Lit. Digit. Competence, 2012


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