Hiroyuki Kubo

Orcid: 0000-0002-7061-7941

According to our database1, Hiroyuki Kubo authored at least 80 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Specular Object Reconstruction Behind Frosted Glass by Differentiable Rendering.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2024

Learning-based Spotlight Position Optimization for Non-Line-of-Sight Human Localization and Posture Classification.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2024

2023
Improved Automatic Colorization by Optimal Pre-colorization.
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023

Updating Human Pose Estimation using Event-based Camera to Improve Its Accuracy.
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023

Efficient Rendering of Glossy Materials by Interpolating Prefiltered Environment Maps based on Primary Normals.
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023

Event-Based Camera Simulation Using Monte Carlo Path Tracing with Adaptive Denoising.
Proceedings of the IEEE International Conference on Image Processing, 2023

2022
Slope Disparity Gating: System and Applications.
IEEE Trans. Computational Imaging, 2022

Eliminating Temporal Illumination Variations in Whisk-broom Hyperspectral Imaging.
Int. J. Comput. Vis., 2022

2021
Programmable Non-Epipolar Indirect Light Transport: Capture and Analysis.
IEEE Trans. Vis. Comput. Graph., 2021

Blind 3D-Printing Watermarking Using Moment Alignment and Surface Norm Distribution.
IEEE Trans. Multim., 2021

Time-Resolved Far Infrared Light Transport Decomposition for Thermal Photometric Stereo.
IEEE Trans. Pattern Anal. Mach. Intell., 2021

Touch Sensing for a Projected Screen Using Slope Disparity Gating.
IEEE Access, 2021

A parallel guaranteed projector-camera system for dual videography.
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021

Visibility Enhancement for Transmissive Image using Synchronized Side-by-side Projector-Camera System.
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021

Anime Character Colorization using Few-shot Learning.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Technical Communications, Tokyo, Japan, December 14, 2021

2020
Blind Watermarking for 3-D Printed Objects by Locally Modifying Layer Thickness.
IEEE Trans. Multim., 2020

Confidence-aware Practical Anime-style Colorization.
Proceedings of the SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
Non-rigid registration of serial section images by blending transforms for 3D reconstruction.
Pattern Recognit., 2019

Material Classification from Time-of-Flight Distortions.
IEEE Trans. Pattern Anal. Mach. Intell., 2019

Visibility Enhancement by Integrating Refocusing and Direct-Global Separation with Contact Imaging.
Int. J. Comput. Vis., 2019

Simultaneous Reproduction of Reflectance and Transmittance of Ink Paintings.
IEICE Trans. Inf. Syst., 2019

Practical BRDF reconstruction using reliable geometric regions from multi-view stereo.
Comput. Vis. Media, 2019

Graph matching based anime colorization with multiple references.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Slope Disparity Gating using a Synchronized Projector-Camera System.
Proceedings of the IEEE International Conference on Computational Photography, 2019

2018
Optical tomography based on shortest-path model for diffuse surface object.
IPSJ Trans. Comput. Vis. Appl., 2018

Acquiring non-parametric scattering phase function from a single image.
Comput. Vis. Media, 2018

Mathematical model for pop-up effect of ChromaDepth.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Acquiring short range 4D light transport with synchronized projector camera system.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Pre- and post-processes for automatic colorization using a fully convolutional network.
Proceedings of the SIGGRAPH Asia 2018 Posters, Tokyo, Japan, December 04-07, 2018, 2018

Acquiring and characterizing plane-to-ray indirect light transport.
Proceedings of the 2018 IEEE International Conference on Computational Photography, 2018

Time-Resolved Light Transport Decomposition for Thermal Photometric Stereo.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

2017
Recovering Inner Slices of Layered Translucent Objects by Multi-Frequency Illumination.
IEEE Trans. Pattern Anal. Mach. Intell., 2017

Recovering temporal PSF using ToF camera with delayed light emission.
IPSJ Trans. Comput. Vis. Appl., 2017

BRDF reconstruction from real object using reconstructed geometry of multi-view images.
Proceedings of the SIGGRAPH Asia 2017 Technical Briefs, Bangkok, Thailand, November 27, 2017

Material Classification Using Frequency-and Depth-Dependent Time-of-Flight Distortion.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition, 2017

Feature-Based Non-rigid Registration of Serial Section Images by Blending Rigid Transformations.
Proceedings of the 4th IAPR Asian Conference on Pattern Recognition, 2017

2016
Light path alignment for computed tomography of scattering material.
IPSJ Trans. Comput. Vis. Appl., 2016

4D light field segmentation with spatial and angular consistencies.
Proceedings of the 2016 IEEE International Conference on Computational Photography, 2016

Real-Time Rendering of Heterogeneous Translucent Materials with Dynamic Programming.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

Real-time Rendering of Heterogeneous Translucent Objects using Voxel Number Map.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

Recovering Transparent Shape from Time-of-Flight Distortion.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016

2015
Real-time rendering of subsurface scattering according to translucency magnitude.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Layered optical tomography of multiple scattering media with combined constraint optimization.
Proceedings of the 21st Korea-Japan Joint Workshop on Frontiers of Computer Vision, 2015

Recovering inner slices of translucent objects by multi-frequency illumination.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2015

2014
A Visuomotor Coordination Model for Obstacle Recognition.
J. WSCG, 2014

2013
Generating eye movement during conversations using Markov process.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

On improving latency of geographically distributed key-value stores via load balancing with side information.
Proceedings of IEEE International Conference on Communications, 2013

2012
Detecting Hidden and Exposed Terminal Problems in Densely Deployed Wireless Networks.
IEEE Trans. Wirel. Commun., 2012

Acquiring shell textures from a single image for realistic fur rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Rapid and authentic rendering of translucent materials using depth-maps from multi-viewpoint.
Proceedings of the SIGGRAPH Asia 2012 Poster Proceedings, Singapore, Singapore, November 28, 2012

Analysis and synthesis of realistic eye movement in face-to-face communication.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Fast-automatic 3D face generation using a single video camera.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Fast-accurate 3D face model generation using a single video camera.
Proceedings of the 21st International Conference on Pattern Recognition, 2012

Curvature-approximated Estimation of Real-time Ambient Occlusion.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

2011
Curvature-Dependent Reflectance Function for Interactive Rendering of Subsurface Scattering.
Int. J. Virtual Real., 2011

Relay Ability Estimation and Topology Control Using Multidimensional Context Parameters for Mobile P2P Multicast.
EURASIP J. Wirel. Commun. Netw., 2011

Automatic generation of facial wrinkles according to expression changes.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

Real time ambient occlusion by curvature dependent occlusion function.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

Realistic Facial Animation by Automatic Individual Head Modeling and Facial Muscle Adjustment.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

Real-time and Interactive Rendering for Translucent Materials such as Human Skin.
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2011

2010
Virtual Multi-AP Access for Transport-Level Quality Improvement in Wireless Local Area Networks with Hidden Stations.
IEICE Trans. Inf. Syst., 2010

Social Network Based P2P Multicast Reducing Psychological Forwarding Cost in Mobile Networks.
IEICE Trans. Inf. Syst., 2010

Topology Control Using Multi-Dimensional Context Parameters for Mobile P2P Networks.
Proceedings of the 71st IEEE Vehicular Technology Conference, 2010

Automatic generation of head models and facial animations considering personal characteristics.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Curvature-dependent reflectance function for rendering translucent materials.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Curvature depended local illumination approximation of ambient occlusion.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Detecting Hidden Terminal Problems in Densely Deployed Wireless Networks.
Proceedings of the Global Communications Conference, 2010

Mobile P2P Multicast Based on Social Network Reducing Psychological Forwarding Cost.
Proceedings of the Global Communications Conference, 2010

2009
Muscle-based facial animation considering fat layer structure captured by MRI.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Expressive facial subspace construction from key face selection.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Curvature-dependent local illumination approximation for translucent materials.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Transport-level fairness provisioning in wireless local area networks with hidden stations.
Proceedings of the IEEE 20th International Symposium on Personal, 2009

Mobile overlay multicast using information on physical stability for robust video streaming.
Proceedings of the IEEE 20th International Symposium on Personal, 2009

Modeling User Cooperation Problem in Mobile Overlay Multicast as a Multi-Agent System.
Proceedings of the Global Communications Conference, 2009. GLOBECOM 2009, Honolulu, Hawaii, USA, 30 November, 2009

2008
3D facial animation from high speed video.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Synthesizing facial animation using dynamical property of facial muscle.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Tracking players in highly complex scenes in broadcast soccer video using a constraint satisfaction approach.
Proceedings of the 7th ACM International Conference on Image and Video Retrieval, 2008

2007
Variable rate speech animation synthesis.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Facial muscle adaptation for expression customization.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
Facial animation by the manipulation of a few control points subject to muscle constraints.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006


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