Xing-Dong Yang

Orcid: 0000-0002-6732-6748

According to our database1, Xing-Dong Yang authored at least 78 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
MakeBronze: An interactive system to promote Chinese bronze culture in children through hands-on experience with lost-wax casting.
Int. J. Hum. Comput. Stud., March, 2024

2023
Laser-Powered Vibrotactile Rendering.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., December, 2023

Around-device finger input on commodity smartwatches with learning guidance through discoverability.
Int. J. Hum. Comput. Stud., November, 2023

"It's Not an Issue of Malice, but of Ignorance": Towards Inclusive Video Conferencing for Presenters Who are d/Deaf or Hard of Hearing.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., September, 2023

Laser-PoweredVibrotactileRendering.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Multimodal Direct Manipulation in Video Conferencing: Challenges and Opportunities.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
MicroFluID: A Multi-Chip RFID Tag for Interaction Sensing Based on Microfluidic Switches.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Phrase-Gesture Typing on Smartphones.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

iWood: Makeable Vibration Sensor for Interactive Plywood.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Body-Centric NFC: Body-Centric Interaction with NFC Devices Through Near-Field Enabled Clothing.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
ArmMenu: command input on distant displays with proprioception based lateral arm movements.
Behav. Inf. Technol., 2021

We Can Do More to Save Guqin: Design and Evaluate Interactive Systems to Make Guqin More Accessible to the General Public.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Project Tasca: Enabling Touch and Contextual Interactions with a Pocket-based Textile Sensor.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

RElectrode: A Reconfigurable Electrode For Multi-Purpose Sensing Based on Microfluidics.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

BackSwipe: Back-of-device Word-Gesture Interaction on Smartphones.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low Vision.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Tactile line drawings for improved shape understanding in blind and visually impaired users.
ACM Trans. Graph., 2020

Capacitivo: Contact-Based Object Recognition on Interactive Fabrics using Capacitive Sensing.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

HapLinkage: Prototyping Haptic Proxies for Virtual Hand Tools Using Linkage Mechanism.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

BiTipText: Bimanual Eyes-Free Text Entry on a Fingertip Keyboard.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Fabriccio: Touchless Gestural Input on Interactive Fabrics.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Exploring Eyes-free Bezel-initiated Swipe on Round Smartwatches.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

SelfSustainableCHI: Self-Powered Sustainable Interfaces and Interactions.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

ThreadSense: Locating Touch on an Extremely Thin Interactive Thread.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Zippro: The Design and Implementation of An Interactive Zipper.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

TangibleCircuits: An Interactive 3D Printed Circuit Education Tool for People with Visual Impairments.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
TipText: Eyes-Free Text Entry on a Fingertip Keyboard.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Proxino: Enabling Prototyping of Virtual Circuits with Physical Proxies.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Aero-plane: A Handheld Force-Feedback Device that Renders Weight Motion Illusion on a Virtual 2D Plane.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Tessutivo: Contextual Interactions on Interactive Fabrics with Inductive Sensing.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

CircuitStyle: A System for Peripherally Reinforcing Best Practices in Hardware Computing.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

EarTouch: Facilitating Smartphone Use for Visually Impaired People in Mobile and Public Scenarios.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Aarnio: Passive Kinesthetic Force Output for Foreground Interactions on an Interactive Chair.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

AutoFritz: Autocomplete for Prototyping Virtual Breadboard Circuits.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Self-Powered Gesture Recognition with Ambient Light.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Orecchio: Extending Body-Language through Actuated Static and Dynamic Auricular Postures.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Indutivo: Contact-Based, Object-Driven Interactions with Inductive Sensing.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

PokeRing: Notifications by Poking Around the Finger.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

WrisText: One-handed Text Entry on Smartwatch using Wrist Gestures.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Jetto: Using Lateral Force Feedback for Smartwatch Interactions.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Chinese CHI 2018 Workshop.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Reconstructing Hand Poses Using Visible Light.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

A Modular Smartphone for Lending.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

RetroShape: Leveraging Rear-Surface Shape Displays for 2.5D Interaction on Smartwatches.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Frictio: Passive Kinesthetic Force Feedback for Smart Ring Output.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Pyro: Thumb-Tip Gesture Recognition Using Pyroelectric Infrared Sensing.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Poster: Auracle: A Wearable Device for Detecting and Monitoring Eating Behavior.
Proceedings of the 15th Annual International Conference on Mobile Systems, 2017

Cito: An Actuated Smartwatch for Extended Interactions.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
WristWhirl: One-handed Continuous Smartwatch Input using Wrist Gestures.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Exploring Design Factors for Transforming Passive Vibration Signals into Smartwear Interactions.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Doppio: A Reconfigurable Dual-Face Smartwatch for Tangible Interaction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

User Elicitation on Single-hand Microgestures.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Desktop-Gluey: Augmenting Desktop Environments with Wearable Devices.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Gluey: Developing a Head-Worn Display Interface to Unify the Interaction Experience in Distributed Display Environments.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

CipherCard: A Token-Based Approach Against Camera-Based Shoulder Surfing Attacks on Common Touchscreen Devices.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

PhoneEar: interactions for mobile devices that hear high-frequency sound-encoded data.
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015

Physio@Home: Exploring Visual Guidance and Feedback Techniques for Physiotherapy Exercises.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2013
Surround-see: enabling peripheral vision on smartphones during active use.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

High-precision pointing on large wall displays using small handheld devices.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Magic finger: always-available input through finger instrumentation.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

How to position the cursor?: an exploration of absolute and relative cursor positioning for back-of-device input.
Proceedings of the Mobile HCI '12, 2012

See me, see you: a lightweight method for discriminating user touches on tabletop displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

A-coord input: coordinating auxiliary input streams for augmenting contextual pen-based interactions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Mode switching techniques through pen and device profiles.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012

2011
TouchCuts and TouchZoom: enhanced target selection for touch displays using finger proximity sensing.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

TZee: exploiting the lighting properties of multi-touch tabletops for tangible 3d interactions.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
LensMouse: augmenting the mouse with an interactive touch display.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Dual-Surface input: augmenting one-handed interaction with coordinated front and behind-the-screen input.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

A Model for Steering with Haptic-Force Guidance.
Proceedings of the Human-Computer Interaction, 2009

Evaluating Factors that Influence Path Tracing with Passive Haptic Guidance.
Proceedings of the Haptic and Audio Interaction Design, 4th International Conference, 2009

One-handed behind-the-display cursor input on mobile devices.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Facilitating multiple target tracking using semantic depth of field (SDOF).
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Perception of haptic force magnitude during hand movements.
Proceedings of the 2008 IEEE International Conference on Robotics and Automation, 2008

Validating the Performance of Haptic Motor Skill Training.
Proceedings of the 2008 Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2008

The Effects of Hand Motion on Haptic Perception of Force Direction.
Proceedings of the Haptics: Perception, 2008

2006
3D skeletonization using an enhanced voxel tree.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Perceptual Analysis of Level-of-Detail: The JND Approach.
Proceedings of the Eigth IEEE International Symposium on Multimedia (ISM 2006), 2006

Improving selection of off-screen targets with hopping.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006


  Loading...