Mohamed Ali Khenissi

Orcid: 0000-0001-5015-521X

According to our database1, Mohamed Ali Khenissi authored at least 17 papers between 2013 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2019
Modelling the Learner's Values with Computer-based Educational Game.
Proceedings of the 7th International conference on ICT & Accessibility, 2019

Educational Computer Game for learning History: Impact on learners' level of knowledge and learners' satisfaction.
Proceedings of the 7th International conference on ICT & Accessibility, 2019

2017
Unobtrusive monitoring of learners' interactions with educational games for measuring their working memory capacity.
Br. J. Educ. Technol., 2017

The divide-and-conquer paradigm as a basis of a new approach to overcome the time consuming issue of the assessment process in adaptive E-learning systems.
Proceedings of the 6th International Conference on Information and Communication Technology and Accessibility, 2017

2016
Using Educational Games for Sign Language Learning - A SignWriting Learning Game: Case Study.
J. Educ. Technol. Soc., 2016

Relationship between learning styles and genres of games.
Comput. Educ., 2016

The Effect of Avatar Technology on Sign Writing Vocabularies Acquisition for Deaf Learners.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

2015
Learner Modeling Using Educational Games: A Review of the Literature.
Smart Learn. Environ., 2015

Automatic generation of fuzzy logic components for enhancing the mechanism of learner's modeling while using educational games.
Proceedings of the 5th International Conference on Information & Communication Technology and Accessibility, 2015

Designing a game generator as an educational technology for the deaf learners.
Proceedings of the 5th International Conference on Information & Communication Technology and Accessibility, 2015

A Learning Game for Deaf Learners.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

2014
Measuring learners' working memory capacity from their interactions within educational game.
Proceedings of the Emerging Issues in Smart Learning, 2014

Learners' Working Memory Capacity Modeling Based on Fuzzy Logic.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

A Learning Version of Memory Match Game.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

Review of Learner Modeling Using Educational Games.
Proceedings of the CSEDU 2014, 2014

2013
A learning version of Pacman game.
Proceedings of the Fourth International Conference on Information and Communication Technology and Accessibility, 2013

Presentation of a Learning Game for Programming Languages Education.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013


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