Matthew Gottsacker

Orcid: 0000-0002-3575-1133

Affiliations:
  • University of Central Florida, USA


According to our database1, Matthew Gottsacker authored at least 10 papers between 2021 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Evaluating Transitive Perceptual Effects Between Virtual Entities in Outdoor Augmented Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
Hybrid User Interface for Audience Feedback Guided Asymmetric Immersive Presentation of Financial Data.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

2022
Effects of Environmental Noise Levels on Patient Handoff Communication in a Mixed Reality Simulation.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Virtual Humans with Pets and Robots: Exploring the Influence of Social Priming on One's Perception of a Virtual Human.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Balancing Realities by Improving Cross-Reality Interactions.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Exploring Cues and Signaling to Improve Cross-Reality Interruptions.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Towards a Desktop-AR Prototyping Framework: Prototyping Cross-Reality Between Desktops and Augmented Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

2021
Revisiting Distance Perception with Scaled Embodied Cues in Social Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Trade-offs in Augmented Reality User Interfaces for Controlling a Smart Environment.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

Diegetic Representations for Seamless Cross-Reality Interruptions.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021


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