Peter A. Mawhorter

Affiliations:
  • University of California, Santa Cruz, CA, USA


According to our database1, Peter A. Mawhorter authored at least 16 papers between 2010 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2021
Fractal Coordinates for Incremental Procedural Content Generation.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

2019
Identifying Regional Trends in Avatar Customization.
IEEE Trans. Games, 2019

Exploring the Relationship Between Game Content and Culture-based Toxicity: A Case Study of League of Legends and MENA Players.
Proceedings of the 30th ACM Conference on Hypertext and Social Media, 2019

Anarchy: a library for incremental chaos.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Analyzing Hate Speech Toward Players from the MENA in League of Legends.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2017
Efficiency, realism, and representation in generated content: a case study using family tree generation.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

2015
Intentionally Generating Choices in Interactive Narratives.
Proceedings of the Sixth International Conference on Computational Creativity, 2015

Generating Relaxed, Obvious, and Dilemma Choices with Dunyazad.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

2014
Skald: Minstrel Reconstructed.
IEEE Trans. Comput. Intell. AI Games, 2014

Towards a theory of choice poetics.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

2012
Lessons Learned From a Rational Reconstruction of Minstrel.
Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence, 2012

2011
The 2010 Mario AI Championship: Level Generation Track.
IEEE Trans. Comput. Intell. AI Games, 2011

Experimental Results from a Rational Reconstruction of MINSTREL.
Proceedings of the Second International Conference on Computational Creativity, 2011

Minstrel Remixed: User Interface and Demonstration.
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011

2010
Reactive planning idioms for multi-scale game AI.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

Procedural level generation using occupancy-regulated extension.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010


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