Voicu Popescu

According to our database1, Voicu Popescu authored at least 67 papers between 1998 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

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Bibliography

2018
Intermediate shadow maps for interactive many-light rendering.
The Visual Computer, 2018

Efficient VR and AR Navigation Through Multiperspective Occlusion Management.
IEEE Trans. Vis. Comput. Graph., 2018

An AR-Guided System for Fast Image-Based Modeling of Indoor Scenes.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Anchored Multiperspective Visualization for Efficient VR Navigation.
Proceedings of the Virtual Reality and Augmented Reality, 2018

HMD-Guided Image-Based Modeling and Rendering of Indoor Scenes.
Proceedings of the Virtual Reality and Augmented Reality, 2018

2017
Non-redundant rendering for efficient multi-view scene discretization.
The Visual Computer, 2017

Hand Gesture and Mathematics Learning: Lessons From an Avatar.
Cognitive Science, 2017

Animation Stimuli System for Research on Instructor Gestures in Education.
IEEE Computer Graphics and Applications, 2017

MotionReader: Visual Acceleration Cues for Alleviating Passenger E-Reader Motion Sickness.
Proceedings of the Adjunct Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

2016
Virtual annotations of the surgical field through an augmented reality transparent display.
The Visual Computer, 2016

Multiperspective Focus+Context Visualization.
IEEE Trans. Vis. Comput. Graph., 2016

Digital learning activities delivered by eloquent instructor avatars: scaling with problem instance.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Symposium on Education, 2016

Avoiding Focus Shifts in Surgical Telementoring Using an Augmented Reality Transparent Display.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

A Hand-Held, Self-Contained Simulated Transparent Display.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

2014
Second-Order Feed-Forward Renderingfor Specular and Glossy Reflections.
IEEE Trans. Vis. Comput. Graph., 2014

Animated Depth Images for Interactive Remote Visualization of Time-Varying Data Sets.
IEEE Trans. Vis. Comput. Graph., 2014

GEARS: A General and Efficient Algorithm for Rendering Shadows.
Comput. Graph. Forum, 2014

A Flexible Pinhole Camera Model for Coherent Nonuniform Sampling.
IEEE Computer Graphics and Applications, 2014

Charismatic and eloquent instructor avatars with scriptable gesture.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Scripted Animation Towards Scalable Content Creation for eLearning - A Quality Analysis.
Proceedings of the E-Learning, E-Education, and Online Training, 2014

2013
Just-in-Time Texture Synthesis.
Comput. Graph. Forum, 2013

2012
Simplification of Node Position Data ;for Interactive Visualization of Dynamic Data Sets.
IEEE Trans. Vis. Comput. Graph., 2012

2011
An evaluation of 3-D scene exploration using a multiperspective image framework.
The Visual Computer, 2011

Nonpinhole Approximations for Interactive Rendering.
IEEE Computer Graphics and Applications, 2011

Experiences in Disseminating Educational Visualizations.
Proceedings of the Advances in Visual Computing - 7th International Symposium, 2011

2010
The General Pinhole Camera: Effective and Efficient Nonuniform Sampling for Visualization.
IEEE Trans. Vis. Comput. Graph., 2010

A Curved Ray Camera for Handling Occlusions through Continuous Multiperspective Visualization.
IEEE Trans. Vis. Comput. Graph., 2010

2009
Compact real-time modeling of seated humans by video sprite sequence quantization.
The Visual Computer, 2009

The graph camera.
ACM Trans. Graph., 2009

2008
1001 Acquisition viewpoints: efficient and versatile view-dependent modeling of real-world scenes.
The Visual Computer, 2008

A High-Quality High-Fidelity Visualization of the September 11 Attack on the World Trade Center.
IEEE Trans. Vis. Comput. Graph., 2008

Virtual Classroom Extension for Effective Distance Education.
IEEE Computer Graphics and Applications, 2008

The epipolar occlusion camera.
Proceedings of the 2008 Symposium on Interactive 3D Graphics, 2008

2007
Perception of surfaces from line drawings.
Displays, 2007

Occlusion-Resistant Camera Design for Acquiring Active Environments.
IEEE Computer Graphics and Applications, 2007

1001 acquisition viewpoints: efficient and versatile view-dependent modeling of real-world scenes.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

A multi-expertise application-driven class.
Proceedings of the 38th SIGCSE Technical Symposium on Computer Science Education, 2007

The Soft Shadow Occlusion Camera.
Proceedings of the Pacific Conference on Computer Graphics and Applications, 2007

A hybrid backward-forward method for interactive reflections.
Proceedings of the GRAPP 2007, 2007

2006
Sample-Based Cameras for Feed Forward Reflection Rendering.
IEEE Trans. Vis. Comput. Graph., 2006

Forward rasterization.
ACM Trans. Graph., 2006

Image warping for compressing and spatially organizing a dense collection of images.
Sig. Proc.: Image Comm., 2006

Lag Camera: A Moving Multi-Camera Array for Scence-Acquisition.
JVRB, 2006

Study of the perception of three-dimensional spatial relations for a volumetric display.
J. Electronic Imaging, 2006

The ModelCamera.
Graphical Models, 2006

Reflected-Scene Impostors for Realistic Reflections at Interactive Rates.
Comput. Graph. Forum, 2006

Efficient Large Scale Acquisition of Building Interiors.
Comput. Graph. Forum, 2006

Efficient large scale acquisition of building interiors.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

The depth discontinuity occlusion camera.
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006

M10 - Realistic visualization for large-scale simulations.
Proceedings of the ACM/IEEE SC2006 Conference on High Performance Networking and Computing, 2006

Lag camera: A moving multi-camera array for scene acquisition.
Proceedings of the GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, 2006

An Efficient Error-Bounded General Camera Model.
Proceedings of the 3rd International Symposium on 3D Data Processing, 2006

2005
The Occlusion Camera.
Comput. Graph. Forum, 2005

Fidelity in visualizing large-scale simulations.
Computer-Aided Design, 2005

2004
Modeling, simulation and visualization: the Pentagon on September 11th.
Computing in Science and Engineering, 2004

Depth Enhanced Panoramas.
Proceedings of the 15th IEEE Visualization 2004 Conference, 2004

Interactive Point-Based Modeling from Dense Color and Sparse Depth.
Proceedings of the Symposium on Point Based Graphics, 2004

Interactive scene modeling from dense color and sparse depth.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

Reflection morphing.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

Interactive Modeling from Dense Color and Sparse Depth.
Proceedings of the 2nd International Symposium on 3D Data Processing, 2004

2003
Producing High Quality Visualizations of Large-Scale Simulations.
Proceedings of the 14th IEEE Visualization 2003 Conference, 2003

The ModelCamera: a Hand-Held Device for Interactive Modeling.
Proceedings of the 4th International Conference on 3D Digital Imaging and Modeling (3DIM 2003), 2003

2001
The vacuum buffer.
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001

2000
The WarpEngine: an architecture for the post-polygonal age.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

1999
Real-Time Rendering of Real World Environments.
Proceedings of the Rendering Techniques '99, 1999

1998
Images for Accelerating Architectural Walkthroughs.
IEEE Computer Graphics and Applications, 1998

Efficient warping for architectural walkthroughs using layered depth images.
Proceedings of the Visualization '98, 1998


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