Richard E. Mayer

Orcid: 0000-0003-4055-6938

According to our database1, Richard E. Mayer authored at least 77 papers between 1977 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
How to train students to engage in text-picture integration for multimedia lessons.
Br. J. Educ. Technol., May, 2024

2023
Collaborative generative learning activities in immersive virtual reality increase learning.
Comput. Educ., December, 2023

Benefits of asking students to make an instructional video of a multimedia lesson: Clarifying the learning-by-teaching hypothesis.
J. Comput. Assist. Learn., October, 2023

The Promise and Pitfalls of Learning in Immersive Virtual Reality.
Int. J. Hum. Comput. Interact., July, 2023

Benefits of prompting students to generate summaries during pauses in segmented multimedia lessons.
J. Comput. Assist. Learn., 2023

Effects of Body Type and Voice Pitch on Perceived Audio-Visual Correspondence and Believability of Virtual Characters.
Proceedings of the ACM Symposium on Applied Perception 2023, 2023

2022
Animated pedagogical agents enhance learning outcomes and brain activity during learning.
J. Comput. Assist. Learn., 2022

The Power of Voice to Convey Emotion in Multimedia Instructional Messages.
Int. J. Artif. Intell. Educ., 2022

2021
Cognitive and affective processes for learning science in immersive virtual reality.
J. Comput. Assist. Learn., 2021

Recognizing the emotional state of human and virtual instructors.
Comput. Hum. Behav., 2021

Learning with human and virtual instructors who display happy or bored emotions in video lectures.
Comput. Hum. Behav., 2021

Do Learners Recognize and Relate to the Emotions Displayed By Virtual Instructors?
Int. J. Artif. Intell. Educ., 2021

Perceived Naturalness of Interpolation Methods for Character Upper Body Animation.
Proceedings of the Advances in Visual Computing - 16th International Symposium, 2021

2020
The virtual field trip: Investigating how to optimize immersive virtual learning in climate change education.
Br. J. Educ. Technol., 2020

2019
A gender matching effect in learning with pedagogical agents in an immersive virtual reality science simulation.
J. Comput. Assist. Learn., 2019

Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments.
J. Comput. Assist. Learn., 2019

Effects of Instructor Presence in Video Lectures: Rapport, Attention, and Learning.
Proceedings of the 41th Annual Meeting of the Cognitive Science Society, 2019

2018
How students read an e-textbook in an engineering course.
J. Comput. Assist. Learn., 2018

Interactive highlighting for just-in-time formative assessment during whole-class instruction: effects on vocabulary learning and reading comprehension.
Interact. Learn. Environ., 2018

An eye-tracking analysis of instructor presence in video lectures.
Comput. Hum. Behav., 2018

What works and doesn't work with instructional video.
Comput. Hum. Behav., 2018

Using transparent whiteboards to boost learning from online STEM lectures.
Comput. Educ., 2018

When two computer-supported learning strategies are better than one: An eye-tracking study.
Comput. Educ., 2018

2017
Using multimedia for e-learning.
J. Comput. Assist. Learn., 2017

A Computer-Based Game that Promotes Mathematics Learning More than a Conventional Approach.
Int. J. Game Based Learn., 2017

Uncovering Gender and Problem Difficulty Effects in Learning with an Educational Game.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

2016
Benefits of adding anxiety-reducing features to a computer-based multimedia lesson on statistics.
Comput. Hum. Behav., 2016

2015
Delayed Learning Effects with Erroneous Examples: a Study of Learning Decimals with a Web-Based Tutor.
Int. J. Artif. Intell. Educ., 2015

2014
An eye movement analysis of highlighting and graphic organizer study aids for learning from expository text.
Comput. Hum. Behav., 2014

Qualitatively different cognitive processing during online reading primed by different study activities.
Comput. Hum. Behav., 2014

Adding self-explanation prompts to an educational computer game.
Comput. Hum. Behav., 2014

Using erroneous examples to improve mathematics learning with a web-based tutoring system.
Comput. Hum. Behav., 2014

Tetris as Research Paradigm: An Approach to Studying Complex Cognitive Skills.
Proceedings of the 36th Annual Meeting of the Cognitive Science Society, 2014

2013
Online multimedia learning with mobile devices and desktop computers: An experimental test of Clark's methods-not-media hypothesis.
Comput. Hum. Behav., 2013

Can Playing Portal Affect Spatial Thinking and Increase Learning in a STEM Area?
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013

Erroneous Examples as Desirable Difficulty.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

2012
Individual differences in cognitive style and strategy predict similarities in the patterns of brain activity between individuals.
NeuroImage, 2012

Five facets of social presence in online distance education.
Comput. Hum. Behav., 2012

When graphics improve liking but not learning from online lessons.
Comput. Hum. Behav., 2012

Affective impact of navigational and signaling aids to e-learning.
Comput. Hum. Behav., 2012

Students' beliefs about mobile devices Vs. desktop computers in South Korea and the United States.
Comput. Educ., 2012

Instructional effectiveness of a computer-supported program for teaching reading comprehension strategies.
Comput. Educ., 2012

To Err Is Human, to Explain and Correct Is Divine: A Study of Interactive Erroneous Examples with Middle School Math Students.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012

Erroneous Examples Versus Problem Solving: Can We Improve How Middle School Students Learn Decimals?
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012

Examining the Connection Between Dynamic and Static Spatial Skills and Video Game Performance.
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012

2011
A politeness effect in learning with web-based intelligent tutors.
Int. J. Hum. Comput. Stud., 2011

Cognitive consequences of making computer-based learning activities more game-like.
Comput. Hum. Behav., 2011

Polite web-based intelligent tutors: Can they improve learning in classrooms?
Comput. Educ., 2011

Can Erroneous Examples Help Middle-School Students Learn Decimals?
Proceedings of the Towards Ubiquitous Learning, 2011

2010
Applying the self-explanation principle to multimedia learning in a computer-based game-like environment.
Comput. Hum. Behav., 2010

How Does Text Affect the Processing of Diagrams in Multimedia Learning?
Proceedings of the Diagrammatic Representation and Inference, 6th International Conference, 2010

Anatomy Learning with Virtual Objects.
Proceedings of the Cognitive Shape Processing, 2010

2008
The politeness effect: Pedagogical agents and learning outcomes.
Int. J. Hum. Comput. Stud., 2008

2006
Constructing computer-based tutors that are socially sensitive: Politeness in educational software.
Int. J. Hum. Comput. Stud., 2006

2005
A Semi-automated Wizard of Oz Interface for Modeling Tutorial Strategies.
Proceedings of the User Modeling 2005, 2005

Experimental evaluation of polite interaction tactics for pedagogical agents.
Proceedings of the 10th International Conference on Intelligent User Interfaces, 2005

The Politeness Effect: Pedagogical Agents and Learning Gains.
Proceedings of the Artificial Intelligence in Education, 2005

Cross-Cultural Evaluation of Politeness in Tactics for Pedagogical Agents.
Proceedings of the Artificial Intelligence in Education, 2005

The Cambridge handbook of multimedia learning, 1st Edition.
Cambridge Univ. Press, ISBN: 9780521547512, 2005

2004
Developing a digital learning environment: an evaluation of design and implementation processes.
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2004

2003
Cognitive load in reading a foreign language text with multimedia aids and the influence of verbal and spatial abilities.
Comput. Hum. Behav., 2003

2002
The effects of graphic organizers giving cues to the structure of a hypertext document on users' navigation strategies and performance.
Int. J. Hum. Comput. Stud., 2002

A taxonomy for computer-based assessment of problem solving.
Comput. Hum. Behav., 2002

Spatial Abilities in Problem Solving in Kinematics.
Proceedings of the Diagrammatic Representation and Reasoning, 2002

2001
Learning Spaces in Digital Libraries.
Proceedings of the Research and Advanced Technology for Digital Libraries, 2001

2000
Evaluating Digital Libraries for Teaching and Learning in Undergraduate Education: A Case Study of the Alexandria Digital Earth Prototype (ADEPT).
Libr. Trends, 2000

1999
Visual Presentations in Multimedia Learning: Conditions that Overload Visual Working Memory.
Proceedings of the Visual Information and Information Systems, 1999

Deriving Instructional Design Principles from Multimedia Presentations with Animations.
Proceedings of the IEEE International Conference on Multimedia Computing and Systems, 1999

1986
Learning to Program and Learning to Think: What's the Connection?
Commun. ACM, 1986

1985
BASIC versus natural language: is there one underlying comprehension process?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1985

1984
Instructional Manipulation of Users' Mental Models for Electronic Calculators.
Int. J. Man Mach. Stud., 1984

1983
A Diagnosis of Beginning Programmers' Misconceptions of BASIC Programming Statements.
Commun. ACM, 1983

1981
The Psychology of How Novices Learn Computer Programming.
ACM Comput. Surv., 1981

Psychology of Calculator Languages: A Framework for Describing Differences in Users' Knowledge.
Commun. ACM, 1981

1979
Syntactic/semantic interactions in programmer behavior: A model and experimental results.
Int. J. Parallel Program., 1979

A Psychology of Learning BASIC.
Commun. ACM, 1979

1977
Experimental Investigations of the Utility of Detailed Flowcharts in Programming.
Commun. ACM, 1977


  Loading...