André Zenner

Orcid: 0000-0003-3386-1635

According to our database1, André Zenner authored at least 35 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Touching the Moon: Leveraging Passive Haptics, Embodiment and Presence for Operational Assessments in Virtual Reality.
CoRR, 2024

2023
The Staircase Procedure Toolkit: Psychophysical Detection Threshold Experiments Made Easy.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

The Detectability of Saccadic Hand Offset in Virtual Reality.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Audio-based Vibrotactile Feedback in Multimodal VR Interactions.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Continuous VR Weight Illusion by Combining Adaptive Trigger Resistance and Control-Display Ratio Manipulation.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Turn-It-Up: Rendering Resistance for Knobs in Virtual Reality through Undetectable Pseudo-Haptics.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Induce a Blink of the Eye: Evaluating Techniques for Triggering Eye Blinks in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Advancing proxy-based haptic feedback in virtual reality.
PhD thesis, 2022

Holitouch: Conveying Holistic Touch Illusions by Combining Pseudo-Haptics With Tactile and Proprioceptive Feedback During Virtual Interaction With 3DUIs.
Frontiers Virtual Real., 2022

VRySmart: a Framework for Embedding Smart Devices in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Combining Dynamic Passive Haptics and Haptic Retargeting for Enhanced Haptic Feedback in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2021

Propping Up Virtual Reality With Haptic Proxies.
IEEE Computer Graphics and Applications, 2021

Blink-Suppressed Hand Redirection.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Towards Sneaking as a Playful Input Modality for Virtual Environments.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

HaRT - The Virtual Reality Hand Redirection Toolkit.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Everyday Proxy Objects for Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Immersive Process Model Exploration in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2020

Enhancing Proxy-Based Haptics in Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Shifting & Warping: A Case for the Combined Use of Dynamic Passive Haptics and Haptic Retargeting in VR.
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

A Virtual Reality Couch Configurator Leveraging Passive Haptic Feedback.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Demonstration of Drag: on - A VR Controller Providing Haptic Feedback Based on Drag and Weight Shift.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

The Importance of Virtual Hands and Feet for Virtual Reality Climbing.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

AmbiPlant - Ambient Feedback for Digital Media through Actuated Plants.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Everyday Proxy Objects for Virtual Reality.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Envisioning Haptic Design for Immersive Virtual Environments.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Estimating Detection Thresholds for Desktop-Scale Hand Redirection in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Immersive Process Models.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Drag: on: A Virtual Reality Controller Providing Haptic Feedback Based on Drag and Weight Shift.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Enhancing Texture Perception in Virtual Reality Using 3D-Printed Hair Structures.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Immersive Notification Framework: Adaptive & Plausible Notifications in Virtual Reality.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Shifty: A Weight-Shifting Dynamic Passive Haptic Proxy to Enhance Object Perception in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2017

Exploring Rock Climbing in Mixed Reality Environments.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2014
OmniSports: encouraging physical activities in everyday life.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014


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