Pablo Bauszat

According to our database1, Pablo Bauszat authored at least 27 papers between 2010 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Jellyfish: Timely Inference Serving for Dynamic Edge Networks.
Proceedings of the IEEE Real-Time Systems Symposium, 2022

Live video analytics as a service.
Proceedings of the EuroMLSys '22: Proceedings of the 2nd European Workshop on Machine Learning and Systems, Rennes, France, April 5, 2022

2020
Hash-Based Hierarchical Caching and Layered Filtering for Interactive Previews in Global Illumination Rendering.
Comput., 2020

CoReNet: Coherent 3D Scene Reconstruction from a Single RGB Image.
Proceedings of the Computer Vision - ECCV 2020, 2020

2019
Gradient-Guided Local Disparity Editing.
Comput. Graph. Forum, 2019

MegaViews: Scalable Many-View Rendering With Concurrent Scene-View Hierarchy Traversal.
Comput. Graph. Forum, 2019

Hash-based Hierarchical Caching for Interactive Previews in Global Illumination Rendering.
Proceedings of the Computer Graphics & Visual Computing, 2019

2018
Spectral Gradient Sampling for Path Tracing.
Comput. Graph. Forum, 2018

Primary Sample Space Path Guiding.
Proceedings of the 29th Eurographics Symposium on Rendering, 2018

2017
Gradient-domain path reusing.
ACM Trans. Graph., 2017

Indoor Scene Reconstruction Using Near-Light Photometric Stereo.
IEEE Trans. Image Process., 2017

2016
Merged Multiresolution Hierarchies for Shadow Map Compression.
Comput. Graph. Forum, 2016

Compressed Multiresolution Hierarchies for High-Quality Precomputed Shadows.
Comput. Graph. Forum, 2016

Geometry and Attribute Compression for Voxel Scenes.
Comput. Graph. Forum, 2016

2015
Advanced Denoising and Memoryless Acceleration for Realistic Image Synthesis.
PhD thesis, 2015

Temporal Video Filtering and Exposure Control for Perceptual Motion Blur.
IEEE Trans. Vis. Comput. Graph., 2015

An Approach Toward Fast Gradient-Based Image Segmentation.
IEEE Trans. Image Process., 2015

Sample-Based Manifold Filtering for Interactive Global Illumination and Depth of Field.
Comput. Graph. Forum, 2015

General and Robust Error Estimation and Reconstruction for Monte Carlo Rendering.
Comput. Graph. Forum, 2015

2014
Spectral Ray Differentials.
Comput. Graph. Forum, 2014

Progressive Spectral Ray Differentials.
Proceedings of the 19th International Workshop on Vision, Modeling, and Visualization, 2014

Monocular albedo reconstruction.
Proceedings of the 2014 IEEE International Conference on Image Processing, 2014

The Split Grid - A Hierarchical 1D-Grid-based Acceleration Data Structure for Ray Tracing.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

2012
Geometry Presorting for Implicit Object Space Partitioning.
Comput. Graph. Forum, 2012

2011
Guided Image Filtering for Interactive High-quality Global Illumination.
Comput. Graph. Forum, 2011

Adaptive Sampling for Geometry-aware Reconstruction Filters.
Proceedings of the 16th International Workshop on Vision, Modeling, and Visualization, 2011

2010
The Minimal Bounding Volume Hierarchy.
Proceedings of the 15th International Workshop on Vision, Modeling, and Visualization, 2010


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