Tobias Ritschel

Orcid: 0000-0003-1715-7306

Affiliations:
  • University College London, UK
  • Max Planck Institute for Informatics, Saarbücken, Germany


According to our database1, Tobias Ritschel authored at least 145 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

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Bibliography

2024
NeRF Analogies: Example-Based Visual Attribute Transfer for NeRFs.
CoRR, 2024

2023
Metameric Inpainting for Image Warping.
IEEE Trans. Vis. Comput. Graph., December, 2023

Neural Field Convolutions by Repeated Differentiation.
ACM Trans. Graph., December, 2023

Patternshop: Editing Point Patterns by Image Manipulation.
ACM Trans. Graph., August, 2023

Learning to Learn and Sample BRDFs.
Comput. Graph. Forum, May, 2023

Neural Bounding.
CoRR, 2023

Zero Grads Ever Given: Learning Local Surrogate Losses for Non-Differentiable Graphics.
CoRR, 2023

Plateau-Reduced Differentiable Path Tracing.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
Metappearance: Meta-Learning for Visual Appearance Reproduction.
ACM Trans. Graph., 2022

Plateau-free Differentiable Path Tracing.
CoRR, 2022

Learning to Rasterize Differentiable.
CoRR, 2022

Neural Precomputed Radiance Transfer.
Comput. Graph. Forum, 2022

OutCast: Outdoor Single-image Relighting with Cast Shadows.
Comput. Graph. Forum, 2022

Learning HDR video reconstruction for dual-exposure sensors with temporally-alternating exposures.
Comput. Graph., 2022

Metameric Varifocal Holograms.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Beyond Flicker, Beyond Blur: View-coherent Metameric Light Fields for Foveated Display.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

ReLU Fields: The Little Non-linearity That Could.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

Eikonal Fields for Refractive Novel-View Synthesis.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

Variance-Aware Weight Initialization for Point Convolutional Neural Networks.
Proceedings of the Computer Vision - ECCV 2022, 2022

Clean Implicit 3D Structure from Noisy 2D STEM Images.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

3inGAN: Learning a 3D Generative Model from Images of a Self-similar Scene.
Proceedings of the International Conference on 3D Vision, 2022

2021
Beyond blur: real-time ventral metamers for foveated rendering.
ACM Trans. Graph., 2021

Generative modelling of BRDF textures from flash images.
ACM Trans. Graph., 2021

Data-driven deep density estimation.
Neural Comput. Appl., 2021

Metameric Varifocal Holography.
CoRR, 2021

Neural BRDF Representation and Importance Sampling.
Comput. Graph. Forum, 2021

Blue Noise Plots.
Comput. Graph. Forum, 2021

Intrinsic-Extrinsic Convolution and Pooling for Learning on 3D Protein Structures.
Proceedings of the 9th International Conference on Learning Representations, 2021

Unsupervised Learning of 3D Object Categories From Videos in the Wild.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

Curiosity-driven 3D Object Detection Without Labels.
Proceedings of the International Conference on 3D Vision, 2021

2020
X-Fields: implicit neural view-, light- and time-image interpolation.
ACM Trans. Graph., 2020

Learning on the Edge: Investigating Boundary Filters in CNNs.
Int. J. Comput. Vis., 2020

HDR Denoising and Deblurring by Learning Spatio-temporal Distortion Models.
CoRR, 2020

Curiosity-driven 3D Scene Structure from Single-image Self-supervision.
CoRR, 2020

Deep Generative Modelling of Human Reach-and-Place Action.
CoRR, 2020

ProteiNN: Intrinsic-Extrinsic Convolution and Pooling for Scalable Deep Protein Analysis.
CoRR, 2020

Finding Your (3D) Center: 3D Object Detection Using a Learned Loss.
Proceedings of the Computer Vision - ECCV 2020, 2020

Learning a Neural 3D Texture Space From 2D Exemplars.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
Deep point correlation design.
ACM Trans. Graph., 2019

Perceptual rasterization for head-mounted display image synthesis.
ACM Trans. Graph., 2019

Neural View-Interpolation for Sparse LightField Video.
CoRR, 2019

Distortion-Free Displacement Mapping.
Comput. Graph. Forum, 2019

Deep-learning the Latent Space of Light Transport.
Comput. Graph. Forum, 2019

Learning to Predict Image-based Rendering Artifacts with Respect to a Hidden Reference Image.
Comput. Graph. Forum, 2019

Deep Appearance Maps.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

Escaping Plato's Cave: 3D Shape From Adversarial Rendering.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

Total Denoising: Unsupervised Learning of 3D Point Cloud Cleaning.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

2018
Perceptual Real-Time 2D-to-3D Conversion Using Cue Fusion.
IEEE Trans. Vis. Comput. Graph., 2018

Laplacian kernel splatting for efficient depth-of-field and motion blur synthesis or reconstruction.
ACM Trans. Graph., 2018

Monte Carlo convolution for learning on non-uniformly sampled point clouds.
ACM Trans. Graph., 2018

Reflectance and Natural Illumination from Single-Material Specular Objects Using Deep Learning.
IEEE Trans. Pattern Anal. Mach. Intell., 2018

Deep-learning to Predict Perceived Differences to a Hidden Reference Image.
CoRR, 2018

Escaping Plato's Cave using Adversarial Training: 3D Shape From Unstructured 2D Image Collections.
CoRR, 2018

End-to-end Sampling Patterns.
CoRR, 2018

Deep Appearance Maps.
CoRR, 2018

Single-image Tomography: 3D Volumes from 2D Cranial X-Rays.
Comput. Graph. Forum, 2018

Deep Learning for Graphics.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018

Learning on the Edge: Explicit Boundary Handling in CNNs.
Proceedings of the British Machine Vision Conference 2018, 2018

Joint Material and Illumination Estimation from Photo Sets in the Wild.
Proceedings of the 2018 International Conference on 3D Vision, 2018

2017
Novel Views of Objects from a Single Image.
IEEE Trans. Pattern Anal. Mach. Intell., 2017

Single-image Tomography: 3D Volumes from 2D X-Rays.
CoRR, 2017

Plausible Shading Decomposition For Layered Photo Retouching.
CoRR, 2017

Practical Capture and Reproduction of Phosphorescent Appearance.
Comput. Graph. Forum, 2017

Deep Shading: Convolutional Neural Networks for Screen Space Shading.
Comput. Graph. Forum, 2017

Texture Stationarization: Turning Photos into Tileable Textures.
Comput. Graph. Forum, 2017

Minimal Warping: Planning Incremental Novel-view Synthesis.
Comput. Graph. Forum, 2017

Decomposing Single Images for Layered Photo Retouching.
Comput. Graph. Forum, 2017

What is Around the Camera?
Proceedings of the IEEE International Conference on Computer Vision, 2017

2016
Motion parallax in stereo 3D: model and applications.
ACM Trans. Graph., 2016

Scalable inside-out image-based rendering.
ACM Trans. Graph., 2016

Transformation-aware perceptual image metric.
J. Electronic Imaging, 2016

Natural Illumination from Multiple Materials Using Deep Learning.
CoRR, 2016

DeLight-Net: Decomposing Reflectance Maps into Specular Materials and Natural Illumination.
CoRR, 2016

Projective Blue-Noise Sampling.
Comput. Graph. Forum, 2016

Proxy-guided Image-based Rendering for Mobile Devices.
Comput. Graph. Forum, 2016

Efficient Multi-image Correspondences for On-line Light Field Video Processing.
Comput. Graph. Forum, 2016

Real-time Novel-view Synthesis for Volume Rendering Using a Piecewise-analytic Representation.
Proceedings of the 21st International Symposium on Vision, Modeling, and Visualization, 2016

Animated 3D Creatures from Single-view Video by Skeletal Sketching.
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016

Deep Reflectance Maps.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016

2015
Data-Driven Color Manifolds.
ACM Trans. Graph., 2015

Guiding Image Manipulations using Shape-appearance Subspaces from Co-alignment of Image Collections.
Comput. Graph. Forum, 2015

Modeling Luminance Perception at Absolute Threshold.
Comput. Graph. Forum, 2015

Purkinje Images: Conveying Different Content for Different Luminance Adaptations in a Single Image.
Comput. Graph. Forum, 2015

The Bounced Z-buffer for Indirect Visibility.
Proceedings of the 20th International Symposium on Vision, Modeling, and Visualization, 2015

What Is Holding Back Convnets for Detection?
Proceedings of the Pattern Recognition - 37th German Conference, 2015

3D object class detection in the wild.
Proceedings of the 2015 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2015

What makes 2D-to-3D stereo conversion perceptually plausible?
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015

2014
On-line learning of parametric mixture models for light transport simulation.
ACM Trans. Graph., 2014

Stereo Day-for-Night: Retargeting Disparity for Scotopic Vision.
ACM Trans. Appl. Percept., 2014

Spectral Ray Differentials.
Comput. Graph. Forum, 2014

Manipulating refractive and reflective binocular disparity.
Comput. Graph. Forum, 2014

Principal-Ordinates Propagation for real-time rendering of participating media.
Comput. Graph., 2014

Deep Screen Space for Indirect Lighting of Volumes.
Proceedings of the 19th International Workshop on Vision, Modeling, and Visualization, 2014

Real-time Reflective and Refractive Novel-view Synthesis.
Proceedings of the 19th International Workshop on Vision, Modeling, and Visualization, 2014

Progressive Spectral Ray Differentials.
Proceedings of the 19th International Workshop on Vision, Modeling, and Visualization, 2014

Interactive Appearance Editing in RGB-D Images.
Proceedings of the 19th International Workshop on Vision, Modeling, and Visualization, 2014

Deep screen space.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2014

Interactive light scattering with principal-ordinate propagation.
Proceedings of the Graphics Interface 2014, 2014

Improving perception of binocular stereo motion on 3D display devices.
Proceedings of the Stereoscopic Displays and Applications XXV, 2014

Image-Based Synthesis and Re-synthesis of Viewpoints Guided by 3D Models.
Proceedings of the 2014 IEEE Conference on Computer Vision and Pattern Recognition, 2014

2013
Interactive by-example design of artistic packing layouts.
ACM Trans. Graph., 2013

Generating Realistic Camera Shake for Virtual Scenes.
J. Virtual Real. Broadcast., 2013

Material Editing in Complex Scenes by Surface Light Field Manipulation and Reflectance Optimization.
Comput. Graph. Forum, 2013

Optimizing Disparity for Motion in Depth.
Comput. Graph. Forum, 2013

Real-Time Screen-Space Scattering in Homogeneous Environments.
IEEE Computer Graphics and Applications, 2013

2012
Highlight microdisparity for improved gloss depiction.
ACM Trans. Graph., 2012

Material memex: automatic material suggestions for 3D objects.
ACM Trans. Graph., 2012

A luminance-contrast-aware disparity model and applications.
ACM Trans. Graph., 2012

Pre-convolved Radiance Caching.
Comput. Graph. Forum, 2012

A Computational Model of Afterimages.
Comput. Graph. Forum, 2012

The State of the Art in Interactive Global Illumination.
Comput. Graph. Forum, 2012

Homunculus Warping: Conveying importance using self-intersection-free non-homogeneous mesh deformation.
Comput. Graph. Forum, 2012

3D Material Style Transfer.
Comput. Graph. Forum, 2012

Exploring Shape Variations by 3D-Model Decomposition and Part-based Recombination.
Comput. Graph. Forum, 2012

Interactive cloud rendering using temporally coherent photon mapping.
Comput. Graph., 2012

Virtual passepartouts.
Proceedings of the 10th International Symposium on Non-Photorealistic Animation and Rendering, 2012

Apparent stereo: the Cornsweet illusion can enhance perceived depth.
Proceedings of the Human Vision and Electronic Imaging XVII, 2012

Mapping Images to Target Devices: Spatial, Temporal, Stereo, Tone, and Color.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2011
Edge-aware color appearance.
ACM Trans. Graph., 2011

A perceptual model for disparity.
ACM Trans. Graph., 2011

Computer-Suggested Facial Makeup.
Comput. Graph. Forum, 2011

Making Imperfect Shadow Maps View-Adaptive: High-Quality Global Illumination in Large Dynamic Scenes.
Comput. Graph. Forum, 2011

ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global Illumination.
Comput. Graph. Forum, 2011

Bent Normals and Cones in Screen-space.
Proceedings of the 16th International Workshop on Vision, Modeling, and Visualization, 2011

Apparent resolution enhancement for animations.
Proceedings of the Spring Conference on Computer Graphics, 2011

Separable Approximation of Ambient Occlusion.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2010
Interactive on-surface signal deformation.
ACM Trans. Graph., 2010

Apparent display resolution enhancement for moving images.
ACM Trans. Graph., 2010

Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays.
Comput. Graph. Forum, 2010

Adaptive Image-space Stereo View Synthesis.
Proceedings of the 15th International Workshop on Vision, Modeling, and Visualization, 2010

Screen-Space Directional Occlusion.
Proceedings of the GPU Pro - Advanced Rendering Techniques., 2010

2009
Perceptually-motivated, interactive rendering and editing of global illumination.
PhD thesis, 2009

Interactive reflection editing.
ACM Trans. Graph., 2009

Micro-rendering for scalable, parallel final gathering.
ACM Trans. Graph., 2009

Perceptual influence of approximate visibility in indirect illumination.
ACM Trans. Appl. Percept., 2009

Temporal Glare: Real-Time Dynamic Simulation of the Scattering in the Human Eye.
Comput. Graph. Forum, 2009

Real-time Indirect Illumination with Clustered Visibility.
Proceedings of the 14th International Workshop on Vision, Modeling, and Visualization, 2009

Approximating dynamic global illumination in image space.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009

A perceptual evaluation of 3D unsharp masking.
Proceedings of the Human Vision and Electronic Imaging XIV, 2009

2008
3D unsharp masking for scene coherent enhancement.
ACM Trans. Graph., 2008

Imperfect shadow maps for efficient computation of indirect illumination.
ACM Trans. Graph., 2008

Interactive global illumination based on coherent surface shadow maps.
Proceedings of the Graphics Interface 2008 Conference, 2008

2007
Interactive Illumination with Coherent Shadow Maps.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

Fast GPU-based Visibility Computation for Natural Illumination of Volume Data Sets.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

2006
Multiresolution GPU Mesh Painting.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006


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