Catia Prandi

Orcid: 0000-0002-5566-2269

According to our database1, Catia Prandi authored at least 126 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
On developing a procedural level generator based on the Model Synthesis algorithm in the context of serious games.
Proceedings of the 21st IEEE Consumer Communications & Networking Conference, 2024

Toward a Digital Twin: Combining Sensing, Machine Learning, and Data Visualization for the Effective Management of a Coastal Lagoon Environment.
Proceedings of the 21st IEEE Consumer Communications & Networking Conference, 2024

Train Your Attention and Executive Functions with Eye-Riders! A Videogame for Improving Cognitive Abilities in Neurodiverse Children.
Proceedings of the 21st IEEE Consumer Communications & Networking Conference, 2024

2023
Incidental language and culture learning through mobile technologies: a multi-case study.
Multim. Tools Appl., December, 2023

The design of Tecnico GO!: catering for students' well-being during the COVID-19 pandemics.
Multim. Tools Appl., December, 2023

An evaluation methodology to determine the actual limitations of a TinyML-based solution.
Internet Things, July, 2023

Accessible wayfinding and navigation: a systematic mapping study.
Univers. Access Inf. Soc., March, 2023

Exploring proximity-based recommendation criteria as a tool for information exchange and interactions between locals and tourists.
Multim. Tools Appl., February, 2023

Augmenting Emerging Hospitality Services: A Playful Immersive Experience to Foster Interactions among Locals and Visitors.
Int. J. Hum. Comput. Interact., 2023

INDCOR white paper on the Design of Complexity IDNs.
CoRR, 2023

Evaluating the use of machine learning algorithms in environmental sensing for energy saving.
Proceedings of the 2nd Workshop on Networked Sensing Systems for a Sustainable Society, 2023

A Close Look at Citizen Science Through the HCI Lens: A Systematic Literature Review.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Culturally-Informed Co-design of Interactive Digital Tools with Citizen Science Communities.
Proceedings of the 2023 ACM Conference on Information Technology for Social Good, 2023

SDGs Like You Have Never Seen Before!: Co-designing Data Visualization Tools with and for University Students.
Proceedings of the 2023 ACM Conference on Information Technology for Social Good, 2023

What Does Air Quality Sound Like? On Exploring the impact of Data Sonification Versus Data Visualization.
Proceedings of the 2023 ACM Conference on Information Technology for Social Good, 2023

Unusual suspects - visualizing unusual relationships of complex social phenomena with climate change.
Proceedings of the 2023 ACM Conference on Information Technology for Social Good, 2023

Accessibility for Virtual Tours: on Designing a Prototype for People with Visual Impairments.
Proceedings of the 20th IEEE Consumer Communications & Networking Conference, 2023

2022
Designing Interfaces to Display Sensor Data: A Case Study in the Human-Building Interaction Field Targeting a University Community.
Sensors, 2022

A Deep Learning and Social IoT Approach for Plants Disease Prediction Toward a Sustainable Agriculture.
IEEE Internet Things J., 2022

Visualizing Internal Sustainability Efforts in Big Companies.
IEEE Computer Graphics and Applications, 2022

Digital twins and artificial intelligence: as pillars of personalized learning models.
Commun. ACM, 2022

Addressing children and caregivers' concerns in the design of child-targeted locative systems.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

Are all the flowers the same? A Citizen Science mobile app for increasing awareness about insect pollinators.
Proceedings of the 42nd IEEE International Conference on Distributed Computing Systems, 2022

On integrating intelligent infrastructure and participatory monitoring for environmental modelling: the SMARTLAGOON approach.
Proceedings of the GoodIT 2022: ACM International Conference on Information Technology for Social Good, Limassol, Cyprus, September 7, 2022

Catering for Students' Well-being during COVID-19 Social Distancing: a Case Study from a University Campus.
Proceedings of the GoodIT 2022: ACM International Conference on Information Technology for Social Good, Limassol, Cyprus, September 7, 2022

EscapeCampus: exploiting a Game-based Learning tool to increase the sustainability knowledge of students.
Proceedings of the GoodIT 2022: ACM International Conference on Information Technology for Social Good, Limassol, Cyprus, September 7, 2022

Gamification of a University-level Web Technologies course: a five years experience.
Proceedings of the 19th IEEE Annual Consumer Communications & Networking Conference, 2022

2021
On Supporting University Communities in Indoor Wayfinding: An Inclusive Design Approach.
Sensors, 2021

Designing interactive infographics to stimulate environmental awareness: an exploration with a University community.
Multim. Tools Appl., 2021

Editorial: Smart Objects and Technologies for Social Good.
Mob. Networks Appl., 2021

On exploiting Data Visualization and IoT for Increasing Sustainability and Safety in a Smart Campus.
Mob. Networks Appl., 2021

Sensing and making sense of tourism flows and urban data to foster sustainability awareness: a real-world experience.
J. Big Data, 2021

MapRecorder: analysing real-world usage of mobile map applications.
Behav. Inf. Technol., 2021

Fostering user's awareness about indoor air quality through an IoT-enabled home garden system.
Proceedings of the 30th International Conference on Computer Communications and Networks, 2021

Promoting a Safe Return to University Campuses during the COVID-19 Pandemic: Crowdsensing Room Occupancy.
Proceedings of the GoodIT '21: Conference on Information Technology for Social Good, 2021

Can 360° VR and customization foster personal connections between tourists and locals?: An experiment in the sharing economy and hospitality frame.
Proceedings of the GoodIT '21: Conference on Information Technology for Social Good, 2021

SMARTLAGOON: Innovative modelling approaches for predicting socio-environmental evolution in highly anthropized coastal lagoons.
Proceedings of the GoodIT '21: Conference on Information Technology for Social Good, 2021

Evaluating the practical limitations of TinyML: an experimental approach.
Proceedings of the IEEE Globecom 2021 Workshops, Madrid, Spain, December 7-11, 2021, 2021

On using Conversational Interfaces to Improve the Accessibility of a University Campus.
Proceedings of the 18th IEEE Annual Consumer Communications & Networking Conference, 2021

2020
Smart Campus: Fostering the Community Awareness Through an Intelligent Environment.
Mob. Networks Appl., 2020

Privacy Perception when Using Smartphone Applications.
Mob. Networks Appl., 2020

Editorial: Smart Objects and Technologies.
Mob. Networks Appl., 2020

Storytelling and remote-sensing playful interventions to foster biodiversity awareness.
Int. J. Arts Technol., 2020

Designing human-centric software artifacts with future users: a case study.
Hum. centric Comput. Inf. Sci., 2020

Passive Wi-Fi Monitoring in Public Transport: A case study in the Madeira Island.
CoRR, 2020

Gamification and Engagement of Tourists and Residents in Public Transportation.
CoRR, 2020

Using educational robot and tablet to improve wayfinding.
Proceedings of the Second Symposium on Psychology-Based Technologies, 2020

Can IoT Wearable Devices Feed Frugal Innovation?
Proceedings of the 1st Workshop on Experiences with the Design and Implementation of Frugal Smart Objects, 2020

FruGar: Exploiting Deep Learning and Crowdsourcing for Frugal Gardening.
Proceedings of the 1st Workshop on Experiences with the Design and Implementation of Frugal Smart Objects, 2020

A data visualization interactive exploration of human mobility data during the COVID-19 outbreak: a case study.
Proceedings of the IEEE Symposium on Computers and Communications, 2020

What influences sentiment analysis on social networks: a case study.
Proceedings of the IEEE Symposium on Computers and Communications, 2020

Untangling between fake-news and truth in social media to understand the Covid-19 Coronavirus.
Proceedings of the IEEE Symposium on Computers and Communications, 2020

The new classmate: an exploration of how CoVid-19 affected primary schools activities in Italy.
Proceedings of the GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, 2020

On the Usage of Smart Speakers During the Covid-19 Coronavirus Lockdown.
Proceedings of the GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, 2020

A data visualization exploration to facilitate a sustainable usage of premises in a Smart Campus context.
Proceedings of the GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, 2020

Do Conversational Interfaces Kill Web Accessibility?
Proceedings of the IEEE 17th Annual Consumer Communications & Networking Conference, 2020

Almawhere 2.0: a pervasive system to facilitate indoor wayfinding.
Proceedings of the IEEE 17th Annual Consumer Communications & Networking Conference, 2020

A visual immersive participatory platform to foster dialogue between locals and tourists.
Proceedings of the IEEE 17th Annual Consumer Communications & Networking Conference, 2020

Conversational Interfaces for a Smart Campus: A Case Study.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

Blue whale street art as a landmark: extracting landmarks from children's cognitive maps for the design of locative systems.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Gamification in Crowdsourcing Applications.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Gamifying cultural experiences across the urban environment.
Multim. Tools Appl., 2019

On combining Big Data and machine learning to support eco-driving behaviours.
J. Big Data, 2019

Human-Drone Interaction: state of the art, open issues and challenges.
Proceedings of the ACM SIGCOMM 2019 Workshop on Mobile AirGround Edge Computing, 2019

SMAS'19: 1st ACM Workshop on Emerging Smart Technologies and Infrastructures for Smart Mobility and Sustainability.
Proceedings of the 25th Annual International Conference on Mobile Computing and Networking, 2019

A User-Centred Approach to Design In-Vehicle Human Machine Interfaces: A Case Study for Electric Cars.
Proceedings of the 1st ACM Workshop on Emerging Smart Technologies and Infrastructures for Smart Mobility and Sustainability, 2019

When Gamification Meets Sustainability: A Pervasive Approach to Foster Sustainable Mobility in Madeira.
Proceedings of the 1st ACM Workshop on Emerging Smart Technologies and Infrastructures for Smart Mobility and Sustainability, 2019

On exploiting acoustic sensing and citizen science in a game for biodiversity monitoring and awareness.
Proceedings of the IEEE INFOCOM 2019, 2019

What Do Patients Tell Doctors on the Internet? Ask AI How to Valorize Online Medical Conversations.
Proceedings of the 28th International Conference on Computer Communication and Networks, 2019

Augmenting Good Behaviour: Mixing Digital and Reality to Promote Sustainability in a Campus Community.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

Smart Sensing Supporting Energy-Efficient Buildings: On Comparing Prototypes for People Counting.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

Privacy perception and user behavior in the mobile ecosystem.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

Preservation in Smart Libraries: An Experiment Involving IoT and Indoor Environmental Sensing.
Proceedings of the 2019 IEEE Global Communications Conference, 2019

LOCOMOBIS: a low-cost acoustic-based sensing system to monitor and classify mosquitoes.
Proceedings of the 16th IEEE Annual Consumer Communications & Networking Conference, 2019

Industry 4.0 and Video Monitoring: a Multidimensional Approach Based on MPEG-DASH.
Proceedings of the 16th IEEE Annual Consumer Communications & Networking Conference, 2019

Tourism for all: a mobile application to assist visually impaired users in enjoying tourist services.
Proceedings of the 16th IEEE Annual Consumer Communications & Networking Conference, 2019

Towards Locative Systems for, and by, Children: A Cognitive Map Study of Children's Perceptions and Design Suggestions.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

See the World Through the Eyes of a Child: Learning from children's cognitive maps for the design of child-targeted locative systems.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Integrating Personalized and Accessible Itineraries in MaaS Ecosystems Through Microservices.
Mob. Networks Appl., 2018

User-driven and open innovation as app design tools for high school students.
Proceedings of the 29th IEEE Annual International Symposium on Personal, 2018

On designing a way-finding system to assist users with respiratory ailments and track symptoms.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

On Assessing the Accuracy of Air Pollution Models Exploiting a Strategic Sensors Deployment.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018

IoT and Data Visualization to Enhance Hyperlocal Data in a Smart Campus Context.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018

On augmenting the experience of people with mobility impairments while exploring the city: A case study with wearable devices.
Proceedings of the 15th IEEE Annual Consumer Communications & Networking Conference, 2018

Patients Reactions to Non-Invasive and Invasive Prenatal Tests: A Machine-Based Analysis from Reddit Posts.
Proceedings of the IEEE/ACM 2018 International Conference on Advances in Social Networks Analysis and Mining, 2018

Citizen Science and Game with a Purpose to Foster Biodiversity Awareness and Bioacoustic Data Validation.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

2017
On personalizing Web content through reinforcement learning.
Univers. Access Inf. Soc., 2017

On the Need of Trustworthy Sensing and Crowdsourcing for Urban Accessibility in Smart City.
ACM Trans. Internet Techn., 2017

On the interpretation of the effects of the Infliximab treatment on Crohn's disease patients from Facebook posts: a human vs. machine comparison.
Netw. Model. Anal. Health Informatics Bioinform., 2017

Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design.
Multim. Tools Appl., 2017

<i>Handmade Narrations</i>: Handling Digital Narrations on Food and Gastronomic Culture.
ACM Journal on Computing and Cultural Heritage, 2017

Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift.
J. Multimodal User Interfaces, 2017

Walking under a Different Sky: Urban Colored Routes for Creative Engagement and Pleasure.
Int. J. Hum. Comput. Interact., 2017

In-vehicle Human Machine Interface: An Approach to Enhance Eco-Driving Behaviors.
Proceedings of the 2017 ACM Workshop on Interacting with Smart Objects, 2017

A blue Monday? Try walking on a yellow path.
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017

ViTFlow: A platform to visualize tourists flows in a rich interactive map-based interface.
Proceedings of the 2017 Sustainable Internet and ICT for Sustainability, 2017

Enhancing sustainable mobility awareness by exploiting multi-sourced data: The case study of the Madeira islands.
Proceedings of the 2017 Sustainable Internet and ICT for Sustainability, 2017

Beanstalk: a community based passive wi-fi tracking system for analysing tourism dynamics.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2017

Bus Stops as Interactive Touchpoints: Improving Engagement and Use of Public Transport.
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017

The Madeira Touch: Encouraging Visual-Spatial Exploration Using a Tactile Interactive Display.
Proceedings of the Doctoral Consortium, 2017

Fitting like a GlovePi: A wearable device for deaf-blind people.
Proceedings of the 14th IEEE Annual Consumer Communications & Networking Conference, 2017

2016
Unleashing the true potential of social networks: confirming <i>infliximab</i> medical trials through Facebook posts.
Netw. Model. Anal. Health Informatics Bioinform., 2016

A Service-Oriented Approach to Crowdsensing for Accessible Smart Mobility Scenarios.
Mob. Inf. Syst., 2016

Automatic web content personalization through reinforcement learning.
J. Syst. Softw., 2016

Social Location Awareness: A Prototype of Altruistic IoT.
Proceedings of the 8th IFIP International Conference on New Technologies, 2016

MecWilly in your pocket: On evaluating a mobile serious game for kids.
Proceedings of the IEEE Symposium on Computers and Communication, 2016

Food and gastronomic heritage: Telling a story of eyes and hands.
Proceedings of the IEEE Symposium on Computers and Communication, 2016

CrowdSensing for smart mobility through a service-oriented architecture.
Proceedings of the IEEE International Smart Cities Conference, 2016

Walking with Geo-Zombie: A pervasive game to engage people in urban crowdsourcing.
Proceedings of the 2016 International Conference on Computing, 2016

A Microservice Architecture Use Case for Persons with Disabilities.
Proceedings of the Smart Objects and Technologies for Social Good, 2016

A Microservice-Based Architecture for the Development of Accessible, Crowdsensing-Based Mobility Platforms.
Proceedings of the 2016 International Conference on Collaboration Technologies and Systems, 2016

Assessing the efficacy of a diegetic game interface with Oculus Rift.
Proceedings of the 13th IEEE Annual Consumer Communications & Networking Conference, 2016

Personalizing Pedestrian Accessible way-finding with mPASS.
Proceedings of the 13th IEEE Annual Consumer Communications & Networking Conference, 2016

Understanding Crohn's disease patients reaction to infliximab from facebook: A medical perspective.
Proceedings of the 2016 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, 2016

2015
Mapping urban accessibility: gamifying the citizens' experience.
EAI Endorsed Trans. Ambient Syst., 2015

A Trustworthiness Model for Crowdsourced and Crowdsensed Data.
Proceedings of the 2015 IEEE TrustCom/BigDataSE/ISPA, 2015

Trustworthiness in crowd- sensed and sourced georeferenced data.
Proceedings of the 2015 IEEE International Conference on Pervasive Computing and Communication Workshops, 2015

Crowdsourcing Urban Accessibility: : Some Preliminary Experiences with Results.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

From gamification to pervasive game in mapping urban accessibility.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

2014
Accessibility and smart data: the case study of mPASS.
Proceedings of the International Web for All Conference, 2014

Trustworthiness assessment in mapping urban accessibility via sensing and crowdsourcing.
Proceedings of the First International Conference on IoT in Urban Space, 2014

On Combining Crowdsourcing, Sensing and Open Data for an Accessible Smart City.
Proceedings of the Eighth International Conference on Next Generation Mobile Apps, 2014

A context-aware system for personalized and accessible pedestrian paths.
Proceedings of the International Conference on High Performance Computing & Simulation, 2014

Exploiting Reinforcement Learning to Profile Users and Personalize Web Pages.
Proceedings of the IEEE 38th Annual Computer Software and Applications Conference, 2014

2012
GAPforAPE: an augmented browsing system to improve Web 2.0 accessibility.
New Rev. Hypermedia Multim., 2012

2011
Augment browsing and standard profiling for enhancing web accessibility.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2011


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