Catia Prandi

According to our database1, Catia Prandi authored at least 86 papers between 2011 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2020
Smart Campus: Fostering the Community Awareness Through an Intelligent Environment.
Mob. Networks Appl., 2020

Privacy Perception when Using Smartphone Applications.
Mob. Networks Appl., 2020

Editorial: Smart Objects and Technologies.
Mob. Networks Appl., 2020

Storytelling and remote-sensing playful interventions to foster biodiversity awareness.
Int. J. Arts Technol., 2020

Designing human-centric software artifacts with future users: a case study.
Hum. centric Comput. Inf. Sci., 2020

Passive Wi-Fi Monitoring in Public Transport: A case study in the Madeira Island.
CoRR, 2020

Gamification and Engagement of Tourists and Residents in Public Transportation.
CoRR, 2020

Can IoT Wearable Devices Feed Frugal Innovation?
Proceedings of the 1st Workshop on Experiences with the Design and Implementation of Frugal Smart Objects, 2020

FruGar: Exploiting Deep Learning and Crowdsourcing for Frugal Gardening.
Proceedings of the 1st Workshop on Experiences with the Design and Implementation of Frugal Smart Objects, 2020

A data visualization interactive exploration of human mobility data during the COVID-19 outbreak: a case study.
Proceedings of the IEEE Symposium on Computers and Communications, 2020

What influences sentiment analysis on social networks: a case study.
Proceedings of the IEEE Symposium on Computers and Communications, 2020

Untangling between fake-news and truth in social media to understand the Covid-19 Coronavirus.
Proceedings of the IEEE Symposium on Computers and Communications, 2020

The new classmate: an exploration of how CoVid-19 affected primary schools activities in Italy.
Proceedings of the GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, 2020

On the Usage of Smart Speakers During the Covid-19 Coronavirus Lockdown.
Proceedings of the GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, 2020

A data visualization exploration to facilitate a sustainable usage of premises in a Smart Campus context.
Proceedings of the GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, 2020

Do Conversational Interfaces Kill Web Accessibility?
Proceedings of the IEEE 17th Annual Consumer Communications & Networking Conference, 2020

Almawhere 2.0: a pervasive system to facilitate indoor wayfinding.
Proceedings of the IEEE 17th Annual Consumer Communications & Networking Conference, 2020

A visual immersive participatory platform to foster dialogue between locals and tourists.
Proceedings of the IEEE 17th Annual Consumer Communications & Networking Conference, 2020

Conversational Interfaces for a Smart Campus: A Case Study.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

Blue whale street art as a landmark: extracting landmarks from children's cognitive maps for the design of locative systems.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Gamification in Crowdsourcing Applications.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Gamifying cultural experiences across the urban environment.
Multim. Tools Appl., 2019

On combining Big Data and machine learning to support eco-driving behaviours.
J. Big Data, 2019

Human-Drone Interaction: state of the art, open issues and challenges.
Proceedings of the ACM SIGCOMM 2019 Workshop on Mobile AirGround Edge Computing, 2019

SMAS'19: 1st ACM Workshop on Emerging Smart Technologies and Infrastructures for Smart Mobility and Sustainability.
Proceedings of the 25th Annual International Conference on Mobile Computing and Networking, 2019

A User-Centred Approach to Design In-Vehicle Human Machine Interfaces: A Case Study for Electric Cars.
Proceedings of the 1st ACM Workshop on Emerging Smart Technologies and Infrastructures for Smart Mobility and Sustainability, 2019

When Gamification Meets Sustainability: A Pervasive Approach to Foster Sustainable Mobility in Madeira.
Proceedings of the 1st ACM Workshop on Emerging Smart Technologies and Infrastructures for Smart Mobility and Sustainability, 2019

On exploiting acoustic sensing and citizen science in a game for biodiversity monitoring and awareness.
Proceedings of the IEEE INFOCOM 2019, 2019

What Do Patients Tell Doctors on the Internet? Ask AI How to Valorize Online Medical Conversations.
Proceedings of the 28th International Conference on Computer Communication and Networks, 2019

Augmenting Good Behaviour: Mixing Digital and Reality to Promote Sustainability in a Campus Community.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

Smart Sensing Supporting Energy-Efficient Buildings: On Comparing Prototypes for People Counting.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

Privacy perception and user behavior in the mobile ecosystem.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

Preservation in Smart Libraries: An Experiment Involving IoT and Indoor Environmental Sensing.
Proceedings of the 2019 IEEE Global Communications Conference, 2019

LOCOMOBIS: a low-cost acoustic-based sensing system to monitor and classify mosquitoes.
Proceedings of the 16th IEEE Annual Consumer Communications & Networking Conference, 2019

Industry 4.0 and Video Monitoring: a Multidimensional Approach Based on MPEG-DASH.
Proceedings of the 16th IEEE Annual Consumer Communications & Networking Conference, 2019

Tourism for all: a mobile application to assist visually impaired users in enjoying tourist services.
Proceedings of the 16th IEEE Annual Consumer Communications & Networking Conference, 2019

Towards Locative Systems for, and by, Children: A Cognitive Map Study of Children's Perceptions and Design Suggestions.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

See the World Through the Eyes of a Child: Learning from children's cognitive maps for the design of child-targeted locative systems.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Integrating Personalized and Accessible Itineraries in MaaS Ecosystems Through Microservices.
Mob. Networks Appl., 2018

User-driven and open innovation as app design tools for high school students.
Proceedings of the 29th IEEE Annual International Symposium on Personal, 2018

On designing a way-finding system to assist users with respiratory ailments and track symptoms.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

On Assessing the Accuracy of Air Pollution Models Exploiting a Strategic Sensors Deployment.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018

IoT and Data Visualization to Enhance Hyperlocal Data in a Smart Campus Context.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018

On augmenting the experience of people with mobility impairments while exploring the city: A case study with wearable devices.
Proceedings of the 15th IEEE Annual Consumer Communications & Networking Conference, 2018

Patients Reactions to Non-Invasive and Invasive Prenatal Tests: A Machine-Based Analysis from Reddit Posts.
Proceedings of the IEEE/ACM 2018 International Conference on Advances in Social Networks Analysis and Mining, 2018

Citizen Science and Game with a Purpose to Foster Biodiversity Awareness and Bioacoustic Data Validation.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

2017
On personalizing Web content through reinforcement learning.
Univers. Access Inf. Soc., 2017

On the Need of Trustworthy Sensing and Crowdsourcing for Urban Accessibility in Smart City.
ACM Trans. Internet Techn., 2017

On the interpretation of the effects of the Infliximab treatment on Crohn's disease patients from Facebook posts: a human vs. machine comparison.
Netw. Model. Anal. Health Informatics Bioinform., 2017

Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design.
Multim. Tools Appl., 2017

<i>Handmade Narrations</i>: Handling Digital Narrations on Food and Gastronomic Culture.
ACM Journal on Computing and Cultural Heritage, 2017

Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift.
J. Multimodal User Interfaces, 2017

Walking under a Different Sky: Urban Colored Routes for Creative Engagement and Pleasure.
Int. J. Hum. Comput. Interact., 2017

In-vehicle Human Machine Interface: An Approach to Enhance Eco-Driving Behaviors.
Proceedings of the 2017 ACM Workshop on Interacting with Smart Objects, 2017

A blue Monday? Try walking on a yellow path.
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017

ViTFlow: A platform to visualize tourists flows in a rich interactive map-based interface.
Proceedings of the 2017 Sustainable Internet and ICT for Sustainability, 2017

Enhancing sustainable mobility awareness by exploiting multi-sourced data: The case study of the Madeira islands.
Proceedings of the 2017 Sustainable Internet and ICT for Sustainability, 2017

Beanstalk: a community based passive wi-fi tracking system for analysing tourism dynamics.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2017

Bus Stops as Interactive Touchpoints: Improving Engagement and Use of Public Transport.
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017

The Madeira Touch: Encouraging Visual-Spatial Exploration Using a Tactile Interactive Display.
Proceedings of the Doctoral Consortium, 2017

Fitting like a GlovePi: A wearable device for deaf-blind people.
Proceedings of the 14th IEEE Annual Consumer Communications & Networking Conference, 2017

2016
Unleashing the true potential of social networks: confirming <i>infliximab</i> medical trials through Facebook posts.
Netw. Model. Anal. Health Informatics Bioinform., 2016

A Service-Oriented Approach to Crowdsensing for Accessible Smart Mobility Scenarios.
Mob. Inf. Syst., 2016

Automatic web content personalization through reinforcement learning.
J. Syst. Softw., 2016

Social Location Awareness: A Prototype of Altruistic IoT.
Proceedings of the 8th IFIP International Conference on New Technologies, 2016

MecWilly in your pocket: On evaluating a mobile serious game for kids.
Proceedings of the IEEE Symposium on Computers and Communication, 2016

Food and gastronomic heritage: Telling a story of eyes and hands.
Proceedings of the IEEE Symposium on Computers and Communication, 2016

CrowdSensing for smart mobility through a service-oriented architecture.
Proceedings of the IEEE International Smart Cities Conference, 2016

Walking with Geo-Zombie: A pervasive game to engage people in urban crowdsourcing.
Proceedings of the 2016 International Conference on Computing, 2016

A Microservice Architecture Use Case for Persons with Disabilities.
Proceedings of the Smart Objects and Technologies for Social Good, 2016

A Microservice-Based Architecture for the Development of Accessible, Crowdsensing-Based Mobility Platforms.
Proceedings of the 2016 International Conference on Collaboration Technologies and Systems, 2016

Assessing the efficacy of a diegetic game interface with Oculus Rift.
Proceedings of the 13th IEEE Annual Consumer Communications & Networking Conference, 2016

Personalizing Pedestrian Accessible way-finding with mPASS.
Proceedings of the 13th IEEE Annual Consumer Communications & Networking Conference, 2016

Understanding Crohn's disease patients reaction to infliximab from facebook: A medical perspective.
Proceedings of the 2016 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, 2016

2015
Mapping urban accessibility: gamifying the citizens' experience.
EAI Endorsed Trans. Ambient Syst., 2015

A Trustworthiness Model for Crowdsourced and Crowdsensed Data.
Proceedings of the 2015 IEEE TrustCom/BigDataSE/ISPA, 2015

Trustworthiness in crowd- sensed and sourced georeferenced data.
Proceedings of the 2015 IEEE International Conference on Pervasive Computing and Communication Workshops, 2015

Crowdsourcing Urban Accessibility: : Some Preliminary Experiences with Results.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

From gamification to pervasive game in mapping urban accessibility.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

2014
Accessibility and smart data: the case study of mPASS.
Proceedings of the International Web for All Conference, 2014

Trustworthiness assessment in mapping urban accessibility via sensing and crowdsourcing.
Proceedings of the First International Conference on IoT in Urban Space, 2014

On Combining Crowdsourcing, Sensing and Open Data for an Accessible Smart City.
Proceedings of the Eighth International Conference on Next Generation Mobile Apps, 2014

A context-aware system for personalized and accessible pedestrian paths.
Proceedings of the International Conference on High Performance Computing & Simulation, 2014

Exploiting Reinforcement Learning to Profile Users and Personalize Web Pages.
Proceedings of the IEEE 38th Annual Computer Software and Applications Conference, 2014

2012
GAPforAPE: an augmented browsing system to improve Web 2.0 accessibility.
New Rev. Hypermedia Multim., 2012

2011
Augment browsing and standard profiling for enhancing web accessibility.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2011


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