Gilbert Cockton

Orcid: 0000-0003-3689-1768

According to our database1, Gilbert Cockton authored at least 107 papers between 1987 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2022
What I discovered in a design school that many in computing don't know and some may not accept.
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 2022

2020
Worth-Focused Design, Book 2: Approaches, Context, and Case Studies
Synthesis Lectures on Human-Centered Informatics, Morgan & Claypool Publishers, ISBN: 978-3-031-02230-2, 2020

Worth-Focused Design, Book 1: Balance, Integration, and Generosity
Synthesis Lectures on Human-Centered Informatics, Morgan & Claypool Publishers, ISBN: 978-3-031-02229-6, 2020

The Impact of Thinking-Aloud on Usability Inspection.
Proc. ACM Hum. Comput. Interact., 2020

So long and thanks for the features, forums, columns, and visuals.
Interactions, 2020

2019
The Scottish HCI community.
Interactions, 2019

More, more, more: more of you, more for you, more from you.
Interactions, 2019

Us, them, who, how.
Interactions, 2019

Valorize this!: making HCI even more worthwhile.
Interactions, 2019

Our values and our whole selves amplified, sensing, and sensed.
Interactions, 2019

The needs of the many and the one - : envisioning the futures we can design for.
Interactions, 2019

Diversity, empathy, and civics: challenges and opportunities in design research and education.
Interactions, 2019

Moving Towards a Journal-centric Publication Model for CHI: Possible Paths, Opportunities and Risks.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Balancing Interaction Design.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Bugs, bots, bodies, and boundaries: trends and ends in HCI.
Interactions, 2018

Coasts to coasts, Mumbai to Chicago: (via Rio, hope, CX, crisis, voice readers, arts, etc.).
Interactions, 2018

#CHI4Better4Whom?
Interactions, 2018

Humans wanted!: our many roles in designing for innovation, IoT, and AI.
Interactions, 2018

Making the invisible visible, truthful, and reflective.
Interactions, 2018

Designing strategies, futures, and participation.
Interactions, 2018

Balanced Interaction Design.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
The good, the bad, and the techy (scaled as appropriate).
Interactions, 2017

Wiser, older, and wider: our WOW aims for interactions!
Interactions, 2017

Avoiding agenda bias with design thoughtfulness.
Interactions, 2017

Change, challenges, constants, continuity, and clarity.
Interactions, 2017

Looking forward: diversity, debate, and days of yore.
Interactions, 2017

Engineering is worth it, but only when rational ideals accept reflective realities.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2017

Creative Worthwhile Interaction Design.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

New Process, New Vocabulary: Axiofact = A_tefact + Memoranda.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Designing Culturally Appropriate Responses to Culturally Influenced Computer Usage Behaviors.
Proceedings of the Advances in Cross-Cultural Decision Making, 2017

2016
Workshop on the Integration of User-Centred Design and Agile Development: Approach, Findings and Themes.
Proceedings of the Integrating User-Centred Design in Agile Development, 2016

Integrating User-Centred Design in Agile Development.
Proceedings of the Integrating User-Centred Design in Agile Development, 2016

Integrating Both User-Centered Design and Creative Practices into Agile Development.
Proceedings of the Integrating User-Centred Design in Agile Development, 2016

Social media resources for participative design research.
Proceedings of the 14th Participatory Design Conference PDC '16, Aarhus, Denmark, August 15-19, 2016, Volume 2, 2016

Understanding Aesthetics of Interaction: A Repertory Grid Study.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Stakeholder Involvement in Agile Software Development.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

2015
Dramatic Sketches: A New Interaction Design Resource for Communicating Contextual Factors.
Proceedings of the Cross-Cultural Design Methods, Practice and Impact, 2015

2014
On the integration of user centred design in agile development.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Creative sprints: an unplanned broad agile evaluation and redesign process.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

2013
Design isn't a shape and it hasn't got a centre: thinking BIG about post-centric interaction design.
Proceedings of the MIDI - Multimedia, Interaction, Design and Innovation, 2013

At the mobile experience flicks: making short films to make sense for mobile interaction design.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Made for sharing: HCI stories of transfer, triumph and tragedy.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

A load of cobbler's children: beyond the model designing processor.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

A haptic ATM interface to assist visually impaired users.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

2012
Refuser (centered design): moving on, moving out, moving up.
Interactions, 2012

The hankie probe: a materialistic approach to mobile ux research.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

UCD: critique via parody and a sequel.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Ingredients and Meals Rather Than Recipes: A Proposal for Research That Does Not Treat Usability Evaluation Methods as Indivisible Wholes.
Int. J. Hum. Comput. Interact., 2011

Computer Usage and User Experience in Jordan: Development and Application of the Diamond Model of Territorial Factors.
Proceedings of the Human-Computer Interaction. Towards Mobile and Intelligent Interaction Environments, 2011

2010
A Social Approach to Accessible Social Networking Using the CAT Model.
Proceedings of the Computers Helping People with Special Needs, 2010

Can we all stand under our umbrella: the arts and design research in HCI.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Design situations and methodological innovation in interaction design.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Evidence Based Design of Heuristics for Computer Assisted Assessment.
Proceedings of the Human-Computer Interaction, 2009

Supporting Worth Mapping with Sentence Completion.
Proceedings of the Human-Computer Interaction, 2009

Adaptive personalisation for researcher-independent brain body interface usage.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Getting there: six meta-principles and interaction design.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Evolving and augmenting worth mapping for family archives.
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009

2008
A Green Paper on Usability Maturation.
Proceedings of the Maturing Usability - Quality in Software, Interaction and Value, 2008

Putting Value into E-valu-ation.
Proceedings of the Maturing Usability - Quality in Software, Interaction and Value, 2008

Working spheres or engagements: Implications for designing?
Interact. Comput., 2008

Feature - Designing worth---connecting preferred means to desired ends.
Interactions, 2008

load while aiming; Hit?
Proceedings of the Berichtband des sechsten Workshops des German Chapters der Usability Professionals Association e.V., 2008

Values, value and worth: their relationship to hci?
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Sketch worth, catch dreams, be fruity.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Revisiting usability's three key principles.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

An investigation into the use of field methods in the design and evaluation of interactive systems.
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008

2007
Cultural Differences in Severity and Impact of User Frustration.
Proceedings of the Designing for Global Markets 8, 2007

2006
Focus, Fit, and Fervor: Future Factors Beyond Play With the Interplay.
Int. J. Hum. Comput. Interact., 2006

Modified contextual design as a field evaluation method.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

Designing worth is worth designing.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

2005
Towards the Maturation of IT Usability Evaluation (MAUSE).
Proceedings of the Human-Computer Interaction, 2005

Adding Culture to Context: Extending the Boundaries in Multimedia Design for Senior Management Education.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

Discrete acceleration and personalised tiling as brain?body interface paradigms for neurorehabilitation.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

A development framework for value-centred design.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Doing to Be: Multiple Routes to Affective Interaction.
Interact. Comput., 2004

Value-centred HCI.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004

Soft Keyboard for the Disabled.
Proceedings of the Computers Helping People with Special Needs, 2004

Tightly Coupling Multimedia with Context: Strategies for Exploiting Multi Modal Learning in Complex Management Topics.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

Reconditioned merchandise: extended structured report formats in usability inspection.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

From quality in use to value in the world.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
The British Human-Computer Interaction Group.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Artificial Intelligence to Enhance a Brain Computer Interface.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

The "magic number 5": is it enough for web testing?
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Yes/No or Maybe - further evaluation of an interface for brain-injured individuals.
Interact. Comput., 2002

Sale must end: should discount methods be cleared off HCI's shelves?
Interactions, 2002

Focus groups in HCI: wealth of information or waste of resources?
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

2001
From doing to being: bringing emotion into interaction (Editorial).
Interact. Comput., 2001

Improving the performance of the cyberlink mental interface with "yes / no program".
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001

Understanding Inspection Methods: Lessons from an Assessment of Heuristic Evaluation.
Proceedings of the People and Computers XV, 2001

2000
Mixing oil and water: transcending method boundaries in assistive technology for traumatic brain injury.
Proceedings of the Proceedings on the 2000 conference on Universal Usability, 2000

1999
The "Cyberlink" Brain-Body Interface as an Assistive Technology for Persons with Traumatic Brain Injury: Longitudinal Results from a Group of Case Studies.
Cyberpsychology Behav. Soc. Netw., 1999

A Framework for Usability Problem Extraction.
Proceedings of the Human-Computer Interaction INTERACT '99: IFIP TC13 International Conference on Human-Computer Interaction, 1999

Using Contextual Information Effectively in Design.
Proceedings of the Human-Computer Interaction INTERACT '99: IFIP TC13 International Conference on Human-Computer Interaction, 1999

1998
Workshop on Technical Feasibility: Initial Lessons from an IFIP WG2.7 Virtual University Case Study.
Proceedings of the Engineering for Human-Computer Interaction, 1998

Linking between multiple points in design documents.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

1997
Comparison of evaluation methods using structured usability problem reports.
Behav. Inf. Technol., 1997

1995
Methods, models and architectures for graphical user interface design: IFIP working groups 13.2/2.7 joint workshop, Loughborough, UK, September 1994.
ACM SIGCHI Bull., 1995

Using the human context in interactive systems development.
Proceedings of the Engineering for Human-Computer Interaction, 1995

Theories of Context Influence the System Abstractions Used to Design Interactive Systems.
Proceedings of the People and Computers X, 1995

1994
Multinational or International: Menagerie or Melting Pot?
ACM SIGCHI Bull., 1994

1992
Composing Hierarchically Structured Images.
Comput. Graph. Forum, 1992

HCI: Whose Problem Is It Anyway?
Proceedings of the Engineering for Human-Computer Interaction, 1992

Conceptual Design.
Proceedings of the Engineering for Human-Computer Interaction, 1992

IFIP Working Group 2.7 User Interface Engineering: A Reference Model for Interactive System Construction.
Proceedings of the Engineering for Human-Computer Interaction, 1992

1990
Lean Cuisine: No Sauces, No Courses!
Interact. Comput., 1990

1988
Generative Transition Network: A New Communication Control Abstraction.
Proceedings of the People and Computers IV, 1988

1987
Some Critical Remarks on Abstractions for Adaptable Dialogue Managers.
Proceedings of the People and Computers III, 1987


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