Karol Myszkowski

Orcid: 0000-0002-8505-4141

Affiliations:
  • Max Planck Institute for Informatics, Saarbrücken, Germany


According to our database1, Karol Myszkowski authored at least 168 papers between 1995 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
An Implicit Neural Representation for the Image Stack: Depth, All in Focus, and High Dynamic Range.
ACM Trans. Graph., December, 2023

Video frame interpolation for high dynamic range sequences captured with dual-exposure sensors.
Comput. Graph. Forum, May, 2023

Learning GAN-Based Foveated Reconstruction to Recover Perceptually Important Image Features.
ACM Trans. Appl. Percept., April, 2023

Enhancing image quality prediction with self-supervised visual masking.
CoRR, 2023

Revisiting Image Deblurring with an Efficient ConvNet.
CoRR, 2023

Perceptual error optimization for Monte Carlo animation rendering.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

The effect of display capabilities on the gloss consistency between real and virtual objects.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

Joint Sampling and Optimisation for Inverse Rendering.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

Neural Partitioning Pyramids for Denoising Monte Carlo Renderings.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

GlowGAN: Unsupervised Learning of HDR Images from LDR Images in the Wild.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

2022
Dark stereo: improving depth perception under low luminance.
ACM Trans. Graph., 2022

Perceptual Error Optimization for Monte Carlo Rendering.
ACM Trans. Graph., 2022

GlowGAN: Unsupervised Learning of HDR Images from LDR Images in the Wild.
CoRR, 2022

Learning a self-supervised tone mapping operator via feature contrast masking loss.
Comput. Graph. Forum, 2022

Learning HDR video reconstruction for dual-exposure sensors with temporally-alternating exposures.
Comput. Graph., 2022

Gloss management for consistent reproduction of real and virtual objects.
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022

Eikonal Fields for Refractive Novel-View Synthesis.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

2021
The effect of geometry and illumination on appearance perception of different material categories.
Vis. Comput., 2021

The effect of shape and illumination on material perception: model and applications.
ACM Trans. Graph., 2021

Perceptual model for adaptive local shading and refresh rate.
ACM Trans. Graph., 2021

Learning Foveated Reconstruction to Preserve Perceived Image Statistics.
CoRR, 2021

Neural Acceleration of Scattering-Aware Color 3D Printing.
Comput. Graph. Forum, 2021

2020
Imperceptible manipulation of lateral camera motion for improved virtual reality applications.
ACM Trans. Graph., 2020

X-Fields: implicit neural view-, light- and time-image interpolation.
ACM Trans. Graph., 2020

HDR Denoising and Deblurring by Learning Spatio-temporal Distortion Models.
CoRR, 2020

Foreword to the special section on the international conference on computer-aided design and computer graphics (CAD/Graphics) 2019.
Comput. Graph., 2020

Stimulating the Human Visual System Beyond Real World Performance in Future Augmented Reality Displays.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

2019
A Perception-driven Hybrid Decomposition for Multi-layer Accommodative Displays.
IEEE Trans. Vis. Comput. Graph., 2019

Luminance-contrast-aware foveated rendering.
ACM Trans. Graph., 2019

Geometry-aware scattering compensation for 3D printing.
ACM Trans. Graph., 2019

Deep point correlation design.
ACM Trans. Graph., 2019

Neural View-Interpolation for Sparse LightField Video.
CoRR, 2019

Selecting texture resolution using a task-specific visibility metric.
Comput. Graph. Forum, 2019

Learning to Predict Image-based Rendering Artifacts with Respect to a Hidden Reference Image.
Comput. Graph. Forum, 2019

Consistent Filtering of Videos and Dense Light-Fields Without Optic-Flow.
Proceedings of the 24th International Symposium on Vision, Modeling, and Visualization, 2019

2018
Perceptual Real-Time 2D-to-3D Conversion Using Cue Fusion.
IEEE Trans. Vis. Comput. Graph., 2018

Dataset and Metrics for Predicting Local Visible Differences.
ACM Trans. Graph., 2018

Light-Field Appearance Editing based on Intrinsic Decomposition.
J. Percept. Imaging, 2018

Deep-learning to Predict Perceived Differences to a Hidden Reference Image.
CoRR, 2018

End-to-end Sampling Patterns.
CoRR, 2018

Perceptual Display: Apparent Enhancement of Scene Detail and Depth.
Proceedings of the Human Vision and Electronic Imaging 2018, Burlingame, CA, USA, 28 January 2018, 2018

Light-Field Intrinsic Dataset.
Proceedings of the British Machine Vision Conference 2018, 2018

2017
Wide Field Of View Varifocal Near-Eye Display Using See-Through Deformable Membrane Mirrors.
IEEE Trans. Vis. Comput. Graph., 2017

Scattering-aware texture reproduction for 3D printing.
ACM Trans. Graph., 2017

Saccade landing position prediction for gaze-contingent rendering.
ACM Trans. Graph., 2017

Perception-driven Accelerated Rendering.
Comput. Graph. Forum, 2017

Membrane AR: varifocal, wide field of view augmented reality display from deformable membranes.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Towards a Quality Metric for Dense Light Fields.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition, 2017

2016
Emulating displays with continuously varying frame rates.
ACM Trans. Graph., 2016

GazeStereo3D: seamless disparity manipulations.
ACM Trans. Graph., 2016

Motion parallax in stereo 3D: model and applications.
ACM Trans. Graph., 2016

An intuitive control space for material appearance.
ACM Trans. Graph., 2016

Transformation-aware perceptual image metric.
J. Electronic Imaging, 2016

Perceptually Motivated BRDF Comparison using Single Image.
Comput. Graph. Forum, 2016

Efficient Multi-image Correspondences for On-line Light Field Video Processing.
Comput. Graph. Forum, 2016

Gloss Editing in Light Fields.
Proceedings of the 21st International Symposium on Vision, Modeling, and Visualization, 2016

Intuitive editing of material appearance.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Gaze Analysis of BRDF Distortions.
Proceedings of the Eurographics Workshop on Material Appearance Modeling, 2016

2015
A model of local adaptation.
ACM Trans. Graph., 2015

Modeling Luminance Perception at Absolute Threshold.
Comput. Graph. Forum, 2015

Motion Aware Exposure Bracketing for HDR Video.
Comput. Graph. Forum, 2015

Purkinje Images: Conveying Different Content for Different Luminance Adaptations in a Single Image.
Comput. Graph. Forum, 2015

What makes 2D-to-3D stereo conversion perceptually plausible?
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015

2014
Modeling and optimizing eye vergence response to stereoscopic cuts.
ACM Trans. Graph., 2014

Stereo Day-for-Night: Retargeting Disparity for Scotopic Vision.
ACM Trans. Appl. Percept., 2014

Perceptually-motivated Stereoscopic Film Grain.
Comput. Graph. Forum, 2014

Perceptual depth compression for stereo applications.
Comput. Graph. Forum, 2014

Manipulating refractive and reflective binocular disparity.
Comput. Graph. Forum, 2014

Improving perception of binocular stereo motion on 3D display devices.
Proceedings of the Stereoscopic Displays and Applications XXV, 2014

Depth from HDR: depth induction or increased realism?
Proceedings of the ACM Symposium on Applied Perception, 2014

2013
Optimizing Disparity for Motion in Depth.
Comput. Graph. Forum, 2013

Learning to Predict Localized Distortions in Rendered Images.
Comput. Graph. Forum, 2013

2012
Highlight microdisparity for improved gloss depiction.
ACM Trans. Graph., 2012

A luminance-contrast-aware disparity model and applications.
ACM Trans. Graph., 2012

New measurements reveal weaknesses of image quality metrics in evaluating graphics artifacts.
ACM Trans. Graph., 2012

3D Material Style Transfer.
Comput. Graph. Forum, 2012

NoRM: No-Reference Image Quality Metric for Realistic Image Synthesis.
Comput. Graph. Forum, 2012

Virtual passepartouts.
Proceedings of the 10th International Symposium on Non-Photorealistic Animation and Rendering, 2012

Apparent stereo: the Cornsweet illusion can enhance perceived depth.
Proceedings of the Human Vision and Electronic Imaging XVII, 2012

Mapping Images to Target Devices: Spatial, Temporal, Stereo, Tone, and Color.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2011
A perceptual model for disparity.
ACM Trans. Graph., 2011

Scalable Remote Rendering with Depth and Motion-flow Augmented Streaming.
Comput. Graph. Forum, 2011

Multidimensional image retargeting.
Proceedings of the SIGGRAPH Asia 2011 Courses, Hong Kong, December 12-15, 2011, 2011

Apparent resolution enhancement for animations.
Proceedings of the Spring Conference on Computer Graphics, 2011

On evaluation of video quality metrics: an HDR dataset for computer graphics applications.
Proceedings of the Human Vision and Electronic Imaging XVI, 2011

2010
Contrast prescription for multiscale image editing.
Vis. Comput., 2010

Apparent display resolution enhancement for moving images.
ACM Trans. Graph., 2010

Video quality assessment for computer graphics applications.
ACM Trans. Graph., 2010

Visually significant edges.
ACM Trans. Appl. Percept., 2010

Bidirectional Texture Function Compression Based on Multi-Level Vector Quantization.
Comput. Graph. Forum, 2010

Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays.
Comput. Graph. Forum, 2010

Adaptive Image-space Stereo View Synthesis.
Proceedings of the 15th International Workshop on Vision, Modeling, and Visualization, 2010

Spatio-temporal upsampling on the GPU.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

Visual maladaptation in contrast domain.
Proceedings of the Human Vision and Electronic Imaging XV, 2010

2009
Guest editorial.
ACM Trans. Appl. Percept., 2009

Temporal Glare: Real-Time Dynamic Simulation of the Scattering in the Human Eye.
Comput. Graph. Forum, 2009

Anisotropic Radiance-Cache Splatting for Efficiently Computing High-Quality Global Illumination with Lightcuts.
Comput. Graph. Forum, 2009

High Dynamic Range Imaging and Low Dynamic Range Expansion for Generating HDR Content.
Comput. Graph. Forum, 2009

Predicting Display Visibility Under Dynamically Changing Lighting Conditions.
Comput. Graph. Forum, 2009

A perceptual evaluation of 3D unsharp masking.
Proceedings of the Human Vision and Electronic Imaging XIV, 2009

High Dynamic Range Imaging and Low Dynamic Range Expansion for Generating HDR Content.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

2008
High Dynamic Range Video
Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers, ISBN: 978-3-031-79528-2, 2008

3D unsharp masking for scene coherent enhancement.
ACM Trans. Graph., 2008

Dynamic range independent image quality assessment.
ACM Trans. Graph., 2008

Apparent Greyscale: A Simple and Fast Conversion to Perceptually Accurate Images and Video.
Comput. Graph. Forum, 2008

Render2MPEG: A Perception-based Framework Towards Integrating Rendering and Video Compression.
Comput. Graph. Forum, 2008

Selected problems of high dynamic range video compression and GPU-based contrast domain tone mapping.
Proceedings of the Spring Conference on Computer Graphics, 2008

Perception-based contrast enhancement model for complex images in high dynamic range.
Proceedings of the Human Vision and Electronic Imaging XIII, 2008

2007
Testing tone mapping operators with human-perceived reality.
J. Electronic Imaging, 2007

Contrast Restoration by Adaptive Countershading.
Comput. Graph. Forum, 2007

Global Illumination using Photon Ray Splatting.
Comput. Graph. Forum, 2007

High Dynamic Range Image and Video Compression - Fidelity Matching Human Visual Performance.
Proceedings of the International Conference on Image Processing, 2007

Perceptual uniformity of contrast scaling in complex images.
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007

2006
Backward compatible high dynamic range MPEG video compression.
ACM Trans. Graph., 2006

A perceptual framework for contrast processing of high dynamic range images.
ACM Trans. Appl. Percept., 2006

Analysis of Reproducing Real-World Appearance on Displays of Varying Dynamic Range.
Comput. Graph. Forum, 2006

Beyond Tone Mapping: Enhanced Depiction of Tone Mapped HDR Images.
Comput. Graph. Forum, 2006

IntroductionSome Course 5 presentations are available on the introduction citation page.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Lossy compression of high dynamic range images and video.
Proceedings of the Human Vision and Electronic Imaging XI, 2006

Computational model of lightness perception in high dynamic range imaging.
Proceedings of the Human Vision and Electronic Imaging XI, 2006

2005
Temporally Coherent Irradiance Caching for High Quality Animation Rendering.
Comput. Graph. Forum, 2005

Lightness Perception in Tone Reproduction for High Dynamic Range Images.
Comput. Graph. Forum, 2005

Importance sampling for video environment maps.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Perceptual effects in real-time tone mapping.
Proceedings of the Spring Conference on Computer Graphics, 2005

Interactive global illumination in dynamic participating media using selective photon tracing.
Proceedings of the Spring Conference on Computer Graphics, 2005

Interactive System for Dynamic Scene Lighting using Captured Video Environment Maps.
Proceedings of the Eurographics Symposium on Rendering Techniques, Konstanz, Germany, June 29, 2005

Perceptual evaluation of tone mapping operators with real-world scenes.
Proceedings of the Human Vision and Electronic Imaging X, 2005

Predicting visible differences in high dynamic range images: model and its calibration.
Proceedings of the Human Vision and Electronic Imaging X, 2005

High Dynamic Range Techniques in Graphics: from Acquisition to Display.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

2004
Reverse engineering approach to appearance-based design of metallic and pearlescent paints.
Vis. Comput., 2004

Perception-motivated high dynamic range video encoding.
ACM Trans. Graph., 2004

A CAVE system for interactive modeling of global illumination in car interior.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Efficient Rendering of Strong Secondary Lighting in Photon Mapping Algorithm.
Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004

Visible difference predicator for high dynamic range images.
Proceedings of the IEEE International Conference on Systems, 2004

Exploiting temporal coherence in global illumination.
Proceedings of the 20th Spring Conference on Computer Graphics, 2004

Spatio-Temporal Photon Density Estimation Using Bilateral Filtering.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

Lightness perception inspired tone mapping.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

2003
Adaptive Logarithmic Mapping For Displaying High Contrast Scenes.
Comput. Graph. Forum, 2003

State of the Art in Global Illumination for Interactive Applications and High-quality Animations.
Comput. Graph. Forum, 2003

Perceptual evaluation of tone mapping operators.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Attention guided MPEG compression for computer animations.
Proceedings of the 19th Spring Conference on Computer Graphics, 2003

An Efficient Spatio-Temporal Architecture for Animation Rendering.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

Design of a tone mapping operator for high-dynamic range images based upon psychophysical evaluation and preference mapping.
Proceedings of the Human Vision and Electronic Imaging VIII, 2003

2002
Localizing the Final Gathering for Dynamic Scenes using the Photon Map.
Proceedings of the 7th International Fall Workshop on Vision, Modeling, and Visualization, 2002

Perception-based global illumination, rendering, and animation techniques.
Proceedings of the 18th Spring Conference on Computer Graphics, 2002

Interactive Global Illumination using Selective Photon Tracing.
Proceedings of the 13th Eurographics Workshop on Rendering Techniques, 2002

Using animation quality metric to improve efficiency of global illumination computation for dynamic environments.
Proceedings of the Human Vision and Electronic Imaging VII, 2002

Global Illumination for Interactive Applications and High-Quality Animations.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

2001
Perceptually Guided Corrective Splatting.
Comput. Graph. Forum, 2001

Rendering Pearlescent Appearance Based On Paint-Composition Modelling.
Comput. Graph. Forum, 2001

Validation proposal for global illumination and rendering techniques.
Comput. Graph., 2001

Perception-guided global illumination solution for animation rendering.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

Perception-Driven Global Illumination and Rendering Computation.
Proceedings of the Advanced Computer Systems, Eighth International Conference, 2001

2000
A case study towards validation of global illumination algorithms: progressive hierarchical radiosity with clustering.
Vis. Comput., 2000

Perception-Based Fast Rendering and Antialiasing of Walkthrough Sequences.
IEEE Trans. Vis. Comput. Graph., 2000

Using the visual differences predictor to improve performance of progressive global illumination computation.
ACM Trans. Graph., 2000

1999
Perceptually-Informed Accelerated Rendering of High Quality Walkthrough Sequences.
Proceedings of the Rendering Techniques '99, 1999

1998
A progressive global illumination solution considering perceptual factors.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

The Visible Differences Predictor: Applications to Global Illumination Problems.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

1997
Modelling of Human Jaw Motion in Sliding Contact.
Comput. Animat. Virtual Worlds, 1997

Validating global illumination algorithms and software.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

Lighting Reconstruction Using Fast and Adaptive Density Estimation Techniques.
Proceedings of the Rendering Techniques '97, 1997

1996
On interpolation in Manifolds.
Int. J. Shape Model., 1996

Computer Modeling For The Occlusal Surface Of Teeth.
Proceedings of the Computer Graphics International Conference, 1996

1995
Fast collision detection between complex solids using rasterizing graphics hardware.
Vis. Comput., 1995

An Efficient Cluster-Based Hierarchical Progressive Radiosity Algorithm.
Proceedings of the Image Analysis Applications and Computer Graphics, 1995

Evaluation of human jaw articulation [computer animation].
Proceedings of the Computer Animation 1995, 1995


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