Qiming Hou

According to our database1, Qiming Hou authored at least 21 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
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Links

On csauthors.net:

Bibliography

2023
Minimally Invasive Hypoglossal Nerve Stimulator Enabled by ECG Sensor and WPT to Manage Obstructive Sleep Apnea.
Sensors, November, 2023

InstantTrace: fast parallel neuron tracing on GPUs.
Vis. Comput., August, 2023

2021
Neural compositing for real-time augmented reality rendering in low-frequency lighting environments.
Sci. China Inf. Sci., 2021

2020
H-CNN: Spatial Hashing Based CNN for 3D Shape Analysis.
IEEE Trans. Vis. Comput. Graph., 2020

2016
Efficient GPU path rendering using scanline rasterization.
ACM Trans. Graph., 2016

Variance Analysis and Adaptive Sampling for Indirect Light Path Reuse.
J. Comput. Sci. Technol., 2016

2015
Unbiased photon gathering for light transport simulation.
ACM Trans. Graph., 2015

2014
Cone Tracing for Furry Object Rendering.
IEEE Trans. Vis. Comput. Graph., 2014

Displaced dynamic expression regression for real-time facial tracking and animation.
ACM Trans. Graph., 2014

Real-time facial animation on mobile devices.
Graph. Model., 2014

2013
Replica exchange light transport on relaxed distributions.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

2012
Scalable Programmable Motion Effects on GPUs.
Comput. Graph. Forum, 2012

2011
Radiance Transfer Biclustering for Real-Time All-Frequency Biscale Rendering.
IEEE Trans. Vis. Comput. Graph., 2011

Memory-Scalable GPU Spatial Hierarchy Construction.
IEEE Trans. Vis. Comput. Graph., 2011

A shading reuse method for efficient micropolygon ray tracing.
ACM Trans. Graph., 2011

2010
Micropolygon ray tracing with defocus and motion blur.
ACM Trans. Graph., 2010

2009
RenderAnts: interactive Reyes rendering on GPUs.
ACM Trans. Graph., 2009

Debugging GPU stream programs through automatic dataflow recording and visualization.
ACM Trans. Graph., 2009

2008
Real-time KD-tree construction on graphics hardware.
ACM Trans. Graph., 2008

BSGP: bulk-synchronous GPU programming.
ACM Trans. Graph., 2008

2007
Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007


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