Xin Sun

Orcid: 0000-0002-8710-2645

Affiliations:
  • Adobe Research, San Jose, CA, USA
  • Microsoft Research Asia, Beijing, China (former)
  • Zhejiang University, Hangzhou, China (PhD 2008)


According to our database1, Xin Sun authored at least 24 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
A Study of Change Blindness in Immersive Environments.
IEEE Trans. Vis. Comput. Graph., 2023

MCNeRF: Monte Carlo Rendering and Denoising for Real-Time NeRFs.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

2022
Instant Reality: Gaze-Contingent Perceptual Optimization for 3D Virtual Reality Streaming.
IEEE Trans. Vis. Comput. Graph., 2022

RiCS: A 2D Self-Occlusion Map for Harmonizing Volumetric Objects.
CoRR, 2022

Dual-Layer Light Source with Textured Lighting Gel.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

A Repulsive Force Unit for Garment Collision Handling in Neural Networks.
Proceedings of the Computer Vision - ECCV 2022, 2022

2021
Tessellation-free displacement mapping for ray tracing.
ACM Trans. Graph., 2021

Single-image Full-body Human Relighting.
Proceedings of the 32nd Eurographics Symposium on Rendering, 2021

2017
Gradient-Domain Vertex Connection and Merging.
Proceedings of the 28th Eurographics Symposium on Rendering, Rendering, 2017

2016
Variance Analysis and Adaptive Sampling for Indirect Light Path Reuse.
J. Comput. Sci. Technol., 2016

2015
Unbiased photon gathering for light transport simulation.
ACM Trans. Graph., 2015

Irradiance regression for efficient final gathering in global illumination.
Frontiers Comput. Sci., 2015

2014
T-ReX: Interactive Global Illumination of Massive Models on Heterogeneous Computing Resources.
IEEE Trans. Vis. Comput. Graph., 2014

Hierarchical diffusion curves for accurate automatic image vectorization.
ACM Trans. Graph., 2014

2013
TransCut: Interactive Rendering of Translucent Cutouts.
IEEE Trans. Vis. Comput. Graph., 2013

Line segment sampling with blue-noise properties.
ACM Trans. Graph., 2013

Interactive Depth-of-Field Rendering with Secondary Rays.
J. Comput. Sci. Technol., 2013

2012
Diffusion curve textures for resolution independent texture mapping.
ACM Trans. Graph., 2012

2011
Radiance Transfer Biclustering for Real-Time All-Frequency Biscale Rendering.
IEEE Trans. Vis. Comput. Graph., 2011

Memory-Scalable GPU Spatial Hierarchy Construction.
IEEE Trans. Vis. Comput. Graph., 2011

2010
Line space gathering for single scattering in large scenes.
ACM Trans. Graph., 2010

2009
RenderAnts: interactive Reyes rendering on GPUs.
ACM Trans. Graph., 2009

2008
Interactive relighting of dynamic refractive objects.
ACM Trans. Graph., 2008

2007
Interactive relighting with dynamic BRDFs.
ACM Trans. Graph., 2007


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