Jan Ondrej

Orcid: 0000-0002-5409-1521

According to our database1, Jan Ondrej authored at least 23 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
RGB-D-Fusion: Image Conditioned Depth Diffusion of Humanoid Subjects.
IEEE Access, 2023

2021
Semantic Crowd Re-targeting: Implementation for Real-time Applications and User Evaluations.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

2019
2DToonShade: A stroke based toon shading system.
Comput. Graph. X, 2019

Using LSTM for Automatic Classification of Human Motion Capture Data.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

2018
Affordable content creation for free-viewpoint video and VR/AR applications.
J. Vis. Commun. Image Represent., 2018

Beckett in VR: exploring narrative using free viewpoint video.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2D shading for cel animation.
Proceedings of the 7th Joint Symposium on Computational Aesthetics, 2018

Egocentric Gesture Recognition for Head-Mounted AR Devices.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Jonathan Swift: Augmented Reality Application for Trinity Library's Long Room.
Proceedings of the Interactive Storytelling, 2018

2017
Trending Paths: A New Semantic-Level Metric for Comparing Simulated and Real Crowd Data.
IEEE Trans. Vis. Comput. Graph., 2017

Judging crowds' size by ear and by eye in virtual reality.
J. Multimodal User Interfaces, 2017

Virtual Play in Free-Viewpoint Video: Reinterpreting Samuel Beckett for Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

2016
FrankenFolk: Distinctiveness and Attractiveness of Voice and Motion.
ACM Trans. Appl. Percept., 2016

Path patterns: analyzing and comparing real and simulated crowds.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

HI Robot: Human intention-aware robot planning for safe and efficient navigation in crowds.
Proceedings of the 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2016

2015
Auditory-visual virtual environment for the treatment of fear of crowds.
Proceedings of the 2015 Virtual Reality International Conference, 2015

DAVIS: density-adaptive synthetic-vision based steering for virtual crowds.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

2014
Holonomic Collision Avoidance for Virtual Crowds.
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014

2011
Imperceptible relaxation of collision avoidance constraints in virtual crowds.
ACM Trans. Graph., 2011

Online inserting virtual characters into dynamic video scenes.
Comput. Animat. Virtual Worlds, 2011

2010
A synthetic-vision based steering approach for crowd simulation.
ACM Trans. Graph., 2010

Interaction between real and virtual humans during walking: perceptual evluation of a simple device.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

2009
Experiment-based modeling, simulation and validation of interactions between virtual walkers.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009


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