Rafael Rieder

Orcid: 0000-0002-7435-9054

According to our database1, Rafael Rieder authored at least 31 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Bibliography

2023
UQE-3D: a usability evaluation method of 3D user interfaces for the elderly.
J. Interact. Syst., June, 2023

A Pilot Study of the User Experience in an Augmented Reality Mobile App to Support Teaching of Hematology.
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023

2022
InsectCV: A system for insect detection in the lab from trap images.
Ecol. Informatics, 2022

2020
Fenômica: A Computer Vision System for High-Throughput Phenotyping.
Int. J. Agric. Environ. Inf. Syst., 2020

Foreword to the Special Section on the Symposium on Virtual and Augmented Reality 2019 (SVR 2019).
Comput. Graph., 2020

A method for counting and classifying aphids using computer vision.
Comput. Electron. Agric., 2020

Automatic identification of insects from digital images: A survey.
Comput. Electron. Agric., 2020

BerryIP embedded: An embedded vision system for strawberry crop.
Comput. Electron. Agric., 2020

Augmented Reality in Medical Teaching-Learning Process Content: A Systematic Review.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

2019
Procedural Content Generation using Artificial Intelligence for Unique Virtual Reality Game Experiences.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

User Interface Evaluation Methods for Elderly: A Systematic Review.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

2018
Computer vision and artificial intelligence in precision agriculture for grain crops: A systematic review.
Comput. Electron. Agric., 2018

Prior Experience as an Influencer in the Momentary User Experience: An Assessment in Immersive Virtual Reality Game Context.
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018

2017
Motion Rehab AVE 3D: A VR-based exergame for post-stroke rehabilitation.
Comput. Methods Programs Biomed., 2017

Usability Guidelines to Develop Gesture-Based Serious Games for Health: A Systematic Review.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

Interactivity and Immersion Evaluation on Smartphones.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

Methodology of Communication between a Criminal Database and a Virtual Reality Environment for Forensic Study.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

Evaluating the Performance of Wearable Tecassist Device using Aural and Tactile Feedbacks.
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, 2017

Quality Assessment of Interaction Techniques in Immersive Virtual Environments Using Physiological Measures.
Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017

2016
A Virtual Environment for Drone Pilot Training Using VR Devices.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

Usability evaluation of menus in a gesture-based game.
Proceedings of the 15th Brazilian Symposium on Human Factors in Computer Systems, 2016

Project and Preliminary Evaluation of VR-MED, a Domain-Specific Language for Serious Games in Family Medicine Teaching.
Proceedings of the 40th IEEE Annual Computer Software and Applications Conference, 2016

2015
Smart Environments Using Gesture-Based Interactions for Health: A Systematic Review.
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015

Virtual Reality Applications for Smart Cities in Health: A Systematic Review.
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015

2014
Avaliação da usabilidade de games de interação gestual: resultados preliminares de uma revisão sistemática.
Proceedings of the Companion Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

2011
Avaliação da qualidade de técnicas de interação em ambientes virtuais imersivos utilizando medidas fisiológicas.
PhD thesis, 2011

A Petri Nets based Approach to Specify Individual and Collaborative Interaction in 3D Virtual Environments.
J. Univers. Comput. Sci., 2011

Identifying Relationships between Physiological Measures and Evaluation Metrics for 3D Interaction Techniques.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

2010
A methodology to specify three-dimensional interaction using Petri Nets.
J. Vis. Lang. Comput., 2010

2009
Using Petri Nets to specify collaborative three dimensional interaction.
Proceedings of the 13th International Conference on Computers Supported Cooperative Work in Design, 2009

2008
Poster: Evaluation of Wayfinding Aid Techniques in Multi-Level Virtual Environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008


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