Felipe Bacim

According to our database1, Felipe Bacim authored at least 20 papers between 2006 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2020
Preserving Contextual Awareness during Selection of Moving Targets in Animated Stream Visualizations.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

2019
Effortless 3D Selection through Progressive Refinement.
Proceedings of the VR Developer Gems, 1st Edition, 2019

2017
Amplified Head Rotation in Virtual Reality and the Effects on 3D Search, Training Transfer, and Spatial Orientation.
IEEE Trans. Vis. Comput. Graph., 2017

2015
Human-robot Teaming for Rescue Missions: Team ViGIR's Approach to the 2013 DARPA Robotics Challenge Trials.
J. Field Robotics, 2015

2014
Application of an Online Interactive Simulation Tool to Teach Engineering Concepts Using 3D Spatial Structures.
Int. J. Web Based Learn. Teach. Technol., 2014

Hose task at the 2013 DARPA Robotics Challenge trials: Team ViGIR's results video.
Proceedings of the 14th IEEE-RAS International Conference on Humanoid Robots, 2014

Slice-n-Swipe: A free-hand gesture user interface for 3D point cloud annotation.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Design and evaluation of 3D selection techniques based on progressive refinement.
Int. J. Hum. Comput. Stud., 2013

Building novel Web3D user interfaces: a case study from architecture and structural engineering.
Proceedings of the 18th International Conference on Web3D Technology, 2013

Overview of team ViGIR's approach to the Virtual Robotics Challenge.
Proceedings of the IEEE International Symposium on Safety, Security, and Rescue Robotics, 2013

Understanding touch selection accuracy on flat and hemispherical deformable surfaces.
Proceedings of the Graphics Interface 2013, 2013

The effects of display fidelity, visual complexity, and task scope on spatial understanding of 3D graphs.
Proceedings of the Graphics Interface 2013, 2013

2012
Collaborative navigation in virtual search and rescue.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
Rapid and accurate 3D selection by progressive refinement.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

Building blocks: A novel metaphor for solving 3D puzzles.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

2010
3DUI 2010 Contest Grand Prize Winners.
IEEE Computer Graphics and Applications, 2010

Cognitive scaffolding in Web3D learning systems: a case study for form and structure.
Proceedings of the 3D technologies for the World Wide Web, 2010

2009
Wayfinding techniques for multiScale virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
Poster: Evaluation of Wayfinding Aid Techniques in Multi-Level Virtual Environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

2006
Development of Walking Pattern Evaluation System for Hypogravity Simulation.
Proceedings of the 28th International Conference of the IEEE Engineering in Medicine and Biology Society, 2006


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