Rudolf Kadlec

According to our database1, Rudolf Kadlec authored at least 24 papers between 2007 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Player of Games.
CoRR, 2021

2019
Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games Using Baselines.
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019

2018
A Boo(n) for Evaluating Architecture Performance.
Proceedings of the 35th International Conference on Machine Learning, 2018

2017
Knowledge Base Completion: Baselines Strike Back.
Proceedings of the 2nd Workshop on Representation Learning for NLP, 2017

Embracing Data Abundance.
Proceedings of the 5th International Conference on Learning Representations, 2017

Hybrid Dialog State Tracker with ASR Features.
Proceedings of the 15th Conference of the European Chapter of the Association for Computational Linguistics, 2017

2016
Embracing data abundance: BookTest Dataset for Reading Comprehension.
CoRR, 2016

Text Understanding with the Attention Sum Reader Network.
Proceedings of the 54th Annual Meeting of the Association for Computational Linguistics, 2016

2015
Hybrid Dialog State Tracker.
CoRR, 2015

Improved Deep Learning Baselines for Ubuntu Corpus Dialogs.
CoRR, 2015

2014
Knowledge-based Dialog State Tracking.
Proceedings of the 2014 IEEE Spoken Language Technology Workshop, 2014

IBM's Belief Tracker: Results On Dialog State Tracking Challenge Datasets.
Proceedings of the Workshop on Dialogue in Motion, 2014

2013
DyBaNeM: Bayesian Episodic Memory Framework for Intelligent Virtual Agents.
Proceedings of the Intelligent Virtual Agents - 13th International Conference, 2013

2012
A computational model of the allocentric and egocentric spatial memory by means of virtual agents, or how simple virtual agents can help to build complex computational models.
Cogn. Syst. Res., 2012

Generating Corpora of Activities of Daily Living and towards Measuring the Corpora's Complexity.
Proceedings of the Cognitive Agents for Virtual Environments, 2012

Planning Is the Game: Action Planning as a Design Tool and Game Mechanism.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

2011
StoryFactory - A Tool for Scripting Machinimas in Unreal Engine 2 and UDK.
Proceedings of the Interactive Storytelling, 2011

2010
Timing in episodic memory for virtual characters.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

2009
Creating game bots in a few easy steps.
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009

Extensions and Applications of Pogamut 3 Platform.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

Emohawk: Searching for a "Good" Emergent Narrative.
Proceedings of the Interactive Storytelling, 2009

Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents.
Proceedings of the Agents for Games and Simulations, 2009

2008
3D Immersion in Virtual Agents Education.
Proceedings of the Interactive Storytelling, 2008

2007
Towards Fast Prototyping of IVAs Behavior: Pogamut 2.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007


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