Martin Schmid

Orcid: 0000-0001-8699-5691

According to our database1, Martin Schmid authored at least 37 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Learning Not to Regret.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024

2023
Design and Evaluation of a Spatially Distributed and Gear-Integrated Transverse Flux Machine.
IEEE Trans. Ind. Electron., 2023

Learning not to Regret.
CoRR, 2023

Rethinking Formal Models of Partially Observable Multiagent Decision Making (Extended Abstract).
Proceedings of the Thirty-Second International Joint Conference on Artificial Intelligence, 2023

Analyzing ModuloNET Against Transition Effects.
Proceedings of the IEEE International Conference on Omni-layer Intelligent Systems, 2023

2022
Dynamic modelling provides new insights into development and maintenance of Lake Kivu's density stratification.
Environ. Model. Softw., 2022

Rethinking formal models of partially observable multiagent decision making.
Artif. Intell., 2022

Approximate Exploitability: Learning a Best Response.
Proceedings of the Thirty-First International Joint Conference on Artificial Intelligence, 2022

2021
Player of Games.
CoRR, 2021

Search in Imperfect Information Games.
CoRR, 2021

Sound Algorithms in Imperfect Information Games.
Proceedings of the AAMAS '21: 20th International Conference on Autonomous Agents and Multiagent Systems, 2021

Solving Common-Payoff Games with Approximate Policy Iteration.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

2020
The Advantage Regret-Matching Actor-Critic.
CoRR, 2020

Sound Search in Imperfect Information Games.
CoRR, 2020

Approximate exploitability: Learning a best response in large games.
CoRR, 2020

Low-Variance and Zero-Variance Baselines for Extensive-Form Games.
Proceedings of the 37th International Conference on Machine Learning, 2020

2019
Revisiting CFR+ and Alternating Updates.
J. Artif. Intell. Res., 2019

Reports of the Workshops Held at the 2019 AAAI Conference on Artificial Intelligence.
AI Mag., 2019

Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games Using Baselines.
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019

2018
AIVAT: A New Variance Reduction Technique for Agent Evaluation in Imperfect Information Games.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018

2017
DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker.
CoRR, 2017

AIVAT: A New Variance Reduction Technique for Agent Evaluation in Imperfect Information Games.
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017

2016
Text Understanding with the Attention Sum Reader Network.
Proceedings of the 54th Annual Meeting of the Association for Computational Linguistics, 2016

Refining Subgames in Large Imperfect Information Games.
Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence, 2016

2015
Eutrophication of turbid tropical reservoirs: Scenarios of evolution of the reservoir of Cointzio, Mexico.
Ecol. Informatics, 2015

Improved Deep Learning Baselines for Ubuntu Corpus Dialogs.
CoRR, 2015

Automatic Public State Space Abstraction in Imperfect Information Games.
Proceedings of the Computer Poker and Imperfect Information, 2015

2014
Bounding the Support Size in Extensive Form Games with Imperfect Information.
Proceedings of the Twenty-Eighth AAAI Conference on Artificial Intelligence, 2014

2013
Evaluation of a novel automated non-invasive pulse pressure variation algorithm.
Comput. Biol. Medicine, 2013

Concepts for a Standard based Cross-organisational Information Security Management System in the Context of a Nationwide EHR.
Proceedings of the MEDINFO 2013, 2013

Cognitive Parameter Adaption in Regular Control Structures - Using Process Knowledge for Parameter Adaption.
Proceedings of the ICINCO 2013 - Proceedings of the 10th International Conference on Informatics in Control, Automation and Robotics, Volume 1, Reykjavík, Iceland, 29, 2013

2009
Interpreting Model-Based Components for Information Systems.
Proceedings of the 16th Annual IEEE International Conference and Workshop on the Engineering of Computer Based Systems, 2009

2008
A realtime streaming architecture for in-car multimedia: Design guidelines and prototypical implementation.
Proceedings of the IEEE International Conference on Vehicular Electronics and Safety, 2008

2004
A Rapid Prototyping Environment for Multi-DSP Systems based on Accurate Performance Prediction.
J. Univers. Comput. Sci., 2004

2003
Rapid Prototyping of Flexible Embedded Systems on Multi-DSP Architectures.
Proceedings of the 2003 Design, 2003

2001
Rapid prototyping of multi-DSP systems based on accurate performance estimation.
Proceedings of the IEEE International Conference on Acoustics, 2001

2000
A new approach to model communication for mapping and scheduling DSP-applications.
Proceedings of the IEEE International Conference on Acoustics, 2000


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