Marc Lanctot

According to our database1, Marc Lanctot authored at least 51 papers between 2007 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2018
Actor-Critic Policy Optimization in Partially Observable Multiagent Environments.
CoRR, 2018

Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games using Baselines.
CoRR, 2018

Emergent Communication through Negotiation.
CoRR, 2018

A Generalised Method for Empirical Game Theoretic Analysis.
CoRR, 2018

A Generalised Method for Empirical Game Theoretic Analysis.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

Value-Decomposition Networks For Cooperative Multi-Agent Learning Based On Team Reward.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

Deep Q-learning From Demonstrations.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018

2017
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm.
CoRR, 2017

Symmetric Decomposition of Asymmetric Games.
CoRR, 2017

A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning.
CoRR, 2017

Value-Decomposition Networks For Cooperative Multi-Agent Learning.
CoRR, 2017

Multi-agent Reinforcement Learning in Sequential Social Dilemmas.
CoRR, 2017

Learning from Demonstrations for Real World Reinforcement Learning.
CoRR, 2017

A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning.
Proceedings of the Advances in Neural Information Processing Systems 30: Annual Conference on Neural Information Processing Systems 2017, 2017

Multi-agent Reinforcement Learning in Sequential Social Dilemmas.
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017

2016
Mastering the game of Go with deep neural networks and tree search.
Nature, 2016

Memory-Efficient Backpropagation Through Time.
CoRR, 2016

Convolution by Evolution: Differentiable Pattern Producing Networks.
CoRR, 2016

Algorithms for computing strategies in two-player simultaneous move games.
Artif. Intell., 2016

Memory-Efficient Backpropagation Through Time.
Proceedings of the Advances in Neural Information Processing Systems 29: Annual Conference on Neural Information Processing Systems 2016, 2016

Dueling Network Architectures for Deep Reinforcement Learning.
Proceedings of the 33nd International Conference on Machine Learning, 2016

Convolution by Evolution: Differentiable Pattern Producing Networks.
Proceedings of the 2016 on Genetic and Evolutionary Computation Conference, Denver, CO, USA, July 20, 2016

2015
Dueling Network Architectures for Deep Reinforcement Learning.
CoRR, 2015

Fictitious Self-Play in Extensive-Form Games.
Proceedings of the 32nd International Conference on Machine Learning, 2015

Online Monte Carlo Counterfactual Regret Minimization for Search in Imperfect Information Games.
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015

2014
Real-Time Monte Carlo Tree Search in Ms Pac-Man.
IEEE Trans. Comput. Intellig. and AI in Games, 2014

Computing Approximate Nash Equilibria and Robust Best-Responses Using Sampling.
CoRR, 2014

Monte Carlo Tree Search with Heuristic Evaluations using Implicit Minimax Backups.
CoRR, 2014

Quality-based Rewards for Monte-Carlo Tree Search Simulations.
Proceedings of the ECAI 2014 - 21st European Conference on Artificial Intelligence, 18-22 August 2014, Prague, Czech Republic, 2014

Minimizing Simple and Cumulative Regret in Monte-Carlo Tree Search.
Proceedings of the Computer Games - Third Workshop on Computer Games, 2014

Monte Carlo Tree Search variants for simultaneous move games.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

Monte Carlo Tree Search with heuristic evaluations using implicit minimax backups.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

Further developments of extensive-form replicator dynamics using the sequence-form representation.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014

2013
SIA Wins Surakarta Tournament.
ICGA Journal, 2013

LOA Wins Lines of Action Tournament.
ICGA Journal, 2013

Monte Carlo *-Minimax Search
CoRR, 2013

Convergence of Monte Carlo Tree Search in Simultaneous Move Games.
CoRR, 2013

Convergence of Monte Carlo Tree Search in Simultaneous Move Games.
Proceedings of the Advances in Neural Information Processing Systems 26: 27th Annual Conference on Neural Information Processing Systems 2013. Proceedings of a meeting held December 5-8, 2013

Monte Carlo *-Minimax Search.
Proceedings of the IJCAI 2013, 2013

Monte Carlo Tree Search in Simultaneous Move Games with Applications to Goofspiel.
Proceedings of the Computer Games - Workshop on Computer Games, 2013

Improving Best-Reply Search.
Proceedings of the Computers and Games - 8th International Conference, 2013

2012
No-Regret Learning in Extensive-Form Games with Imperfect Recall
CoRR, 2012

Efficient Monte Carlo Counterfactual Regret Minimization in Games with Many Player Actions.
Proceedings of the Advances in Neural Information Processing Systems 25: 26th Annual Conference on Neural Information Processing Systems 2012. Proceedings of a meeting held December 3-6, 2012

No-Regret Learning in Extensive-Form Games with Imperfect Recall.
Proceedings of the 29th International Conference on Machine Learning, 2012

Efficient Nash equilibrium approximation through Monte Carlo counterfactual regret minimization.
Proceedings of the International Conference on Autonomous Agents and Multiagent Systems, 2012

Generalized Sampling and Variance in Counterfactual Regret Minimization.
Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence, 2012

2011
Computing Approximate Nash Equilibria and Robust Best-Responses Using Sampling.
J. Artif. Intell. Res., 2011

Variance Reduction in Monte-Carlo Tree Search.
Proceedings of the Advances in Neural Information Processing Systems 24: 25th Annual Conference on Neural Information Processing Systems 2011. Proceedings of a meeting held 12-14 December 2011, 2011

2010
MCRNR: Fast Computing of Restricted Nash Responses by Means of Sampling.
Proceedings of the Interactive Decision Theory and Game Theory, 2010

2009
Monte Carlo Sampling for Regret Minimization in Extensive Games.
Proceedings of the Advances in Neural Information Processing Systems 22: 23rd Annual Conference on Neural Information Processing Systems 2009. Proceedings of a meeting held 7-10 December 2009, 2009

2007
Adversarial Planning Through Strategy Simulation.
Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, 2007


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