Tiago Martins

According to our database1, Tiago Martins authored at least 27 papers between 2006 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2018
Visualizing Historical Patterns in Large Educational Datasets.
IJCICG, 2018

Evotype: Towards the Evolution of Type Stencils.
CoRR, 2018

Evotype: Towards the Evolution of Type Stencils.
Proceedings of the Computational Intelligence in Music, Sound, Art and Design, 2018

2017
Analysis of the bonding process and materials optimization for mitigating the Yellow Border defect on optically bonded automotive display panels.
Displays, 2017

Configuration, programming and implementation of 3 Smart Water network wireless sensor nodes for assessing the water quality.
Proceedings of the 2017 IEEE SmartWorld, 2017

Embodied interface for levitation and navigation in a 3D large space.
Proceedings of the 8th Augmented Human International Conference, 2017

2016
Integrated Solution of a Back Office System for Serious Games Targeted at Physiotherapy.
Int. J. Computer Games Technology, 2016

Total Challenge: A Serious Game for Stimulating Cognitive Abilities.
iJAC, 2016

Multimodal Embodied Interface for Levitation and Navigation in 3D Space.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

X-Faces: The eXploit Is Out There.
Proceedings of the Seventh International Conference on Computational Creativity, UPMC, Paris, France, June 27, 2016

Evotype: From Shapes to Glyphs.
Proceedings of the 2016 on Genetic and Evolutionary Computation Conference, Denver, CO, USA, July 20, 2016

TypeAdviser: a type design aiding-tool.
Proceedings of the Workshop on Computational Creativity, 2016

2015
Evotype: Evolutionary Type Design.
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2015

2014
PhysioVinci - A First Approach on a Physical Rehabilitation Game.
Proceedings of the Serious Games Development and Applications, 2014

An Interface for Fitness Function Design.
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2014

2013
The garden of virtual delights: virtual fauna for a botanical garden.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Application for physiotherapy and tracking of patients with neurological diseases - Preliminary studies.
Proceedings of the IEEE 2nd International Conference on Serious Games and Applications for Health, 2013

2012
Web Portal: Total Challenge.
IJWP, 2012

An Urban Ontology to Generate Collaborative Virtual Environments for Municipal Planning and Management.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

2011
Serious game as a tool to intellectual disabilities therapy: Total challenge.
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011

2010
Baby crying acceptance in Portugal.
IJESDF, 2010

Baby-Crying Acceptance.
Proceedings of the Global Security, Safety, and Sustainability, 2010

2009
Noon: a secret told by objects.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

Headbang hero.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
Gauntlet: a wearable interface for ubiquitous gaming.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Towards an interface for untethered ubiquitous gaming.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2006
InAuthoring environment: interfaces for creating spatial stories and gaming activities.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006


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