Tiago Martins

Orcid: 0000-0003-2638-237X

According to our database1, Tiago Martins authored at least 58 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2024
Physioland: a motivational complement of physical therapy for patients with neurological diseases.
Multim. Tools Appl., January, 2024

Explainable Artificial Intelligence (XAI): A Systematic Literature Review on Taxonomies and Applications in Finance.
IEEE Access, 2024

Evoboard: Geoboard-Inspired Evolved Typefonts.
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2024

2023
Towards the automation of book typesetting.
Vis. Informatics, June, 2023

Study of Arithmetization Methods for STARKs.
IACR Cryptol. ePrint Arch., 2023

Using Autoencoders to Generate Skeleton-Based Typography.
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2023

Towards the Evolution of Prompts with MetaPrompter.
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2023

Evolving Urban Landscapes.
Proceedings of the Progress in Artificial Intelligence, 2023

2022
Exploring Genetic Programming in TensorFlow with TensorGP.
SN Comput. Sci., 2022

Enhanced Modbus/TCP Security Protocol: Authentication and Authorization Functions Supported.
Sensors, 2022

Using Computational Approaches in Visual Identity Design: A Visual Identity for the Design and Multimedia Courses of Faculty of Sciences and Technology of University of Coimbra.
CoRR, 2022

Exploring expression-based generative adversarial networks.
Proceedings of the GECCO '22: Genetic and Evolutionary Computation Conference, Companion Volume, Boston, Massachusetts, USA, July 9, 2022

TGPGAN: towards expression-based generative adversarial networks.
Proceedings of the GECCO '22: Genetic and Evolutionary Computation Conference, Companion Volume, Boston, Massachusetts, USA, July 9, 2022

SpeechTyper: From Speech to Typographic Composition.
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2022

2021
The X-Faces Behind the Portraits of No One.
SN Comput. Sci., 2021

TheraTrousers: Reactive wearable for playful therapeutic self-empowerment: Wearable for Therapeutic Exercising.
Proceedings of the ISWC 2021: Proceedings of the 2021 ACM International Symposium on Wearable Computers, 2021

Speed benchmarking of genetic programming frameworks.
Proceedings of the GECCO '21: Genetic and Evolutionary Computation Conference, 2021

TensorGP - Genetic Programming Engine in TensorFlow.
Proceedings of the Applications of Evolutionary Computation, 2021

Exploring Automatic Fitness Evaluation for Evolutionary Typesetting.
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021

Variable Image Patterns.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021

2020
Physioland - A serious game for physical rehabilitation of patients with neurological diseases.
Entertain. Comput., 2020

Portraits of No One: An Internet Artwork.
Proceedings of the MM '20: The 28th ACM International Conference on Multimedia, 2020

Which type is your type?
Proceedings of the Eleventh International Conference on Computational Creativity, 2020

Portraits of No One: An Interactive Installation.
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2020

2019
Designing Dynamic Logotypes to Represent Data.
Int. J. Art Cult. Des. Technol., 2019

Evolving Stencils for Typefaces: Combining Machine Learning, User's Preferences and Novelty.
Complex., 2019

Evolutionary data augmentation in deep face detection.
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2019

Generative Type Design: Creating Glyphs from Typographical Skeletons.
Proceedings of the ARTECH 2019: 9th International Conference on Digital and Interactive Arts, 2019

2018
Visualizing Historical Patterns in Large Educational Datasets.
Int. J. Creative Interfaces Comput. Graph., 2018

Data-Driven Logotype Design.
Proceedings of the 22nd International Conference Information Visualisation, 2018

Evotype: Towards the Evolution of Type Stencils.
Proceedings of the Computational Intelligence in Music, Sound, Art and Design, 2018

Evolving Virtual Ecology.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

2017
Analysis of the bonding process and materials optimization for mitigating the Yellow Border defect on optically bonded automotive display panels.
Displays, 2017

Configuration, programming and implementation of 3 Smart Water network wireless sensor nodes for assessing the water quality.
Proceedings of the 2017 IEEE SmartWorld, 2017

Physioland - A Serious Game for Rehabilitation of Patients with Neurological Diseases.
Proceedings of the Online Engineering & Internet of Things, 2017

Embodied interface for levitation and navigation in a 3D large space.
Proceedings of the 8th Augmented Human International Conference, 2017

2016
Integrated Solution of a Back Office System for Serious Games Targeted at Physiotherapy.
Int. J. Comput. Games Technol., 2016

Total Challenge: A Serious Game for Stimulating Cognitive Abilities.
Int. J. Adv. Corp. Learn., 2016

Multimodal Embodied Interface for Levitation and Navigation in 3D Space.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

X-Faces: The eXploit Is Out There.
Proceedings of the Seventh International Conference on Computational Creativity, 2016

Evotype: From Shapes to Glyphs.
Proceedings of the 2016 on Genetic and Evolutionary Computation Conference, Denver, CO, USA, July 20, 2016

TypeAdviser: a type design aiding-tool.
Proceedings of the Workshop on Computational Creativity, 2016

2015
Evotype: Evolutionary Type Design.
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2015

Web Platform for Serious Games' Management.
Proceedings of the Conference on ENTERprise Information Systems/International Conference on Project MANagement/Conference on Health and Social Care Information Systems and Technologies, 2015

2014
PhysioVinci - A First Approach on a Physical Rehabilitation Game.
Proceedings of the Serious Games Development and Applications, 2014

An Interface for Fitness Function Design.
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2014

2013
The garden of virtual delights: virtual fauna for a botanical garden.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Application for physiotherapy and tracking of patients with neurological diseases - Preliminary studies.
Proceedings of the IEEE 2nd International Conference on Serious Games and Applications for Health, 2013

2012
Web Portal: Total Challenge.
Int. J. Web Portals, 2012

An Urban Ontology to Generate Collaborative Virtual Environments for Municipal Planning and Management.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

2011
Serious game as a tool to intellectual disabilities therapy: Total challenge.
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011

2010
Baby crying acceptance in Portugal.
Int. J. Electron. Secur. Digit. Forensics, 2010

Baby-Crying Acceptance.
Proceedings of the Global Security, Safety, and Sustainability, 2010

2009
Noon: a secret told by objects.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

Headbang hero.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
Gauntlet: a wearable interface for ubiquitous gaming.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Towards an interface for untethered ubiquitous gaming.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2006
InAuthoring environment: interfaces for creating spatial stories and gaming activities.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006


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