Sandro Spina

According to our database1, Sandro Spina authored at least 17 papers between 2004 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Anvil: A Tool for Visual Debugging of Rendering Pipelines.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

A Lightweight Photon Tracing Method for Visualising Caustics.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

2020
Cloud-Based Dynamic GI for Shared VR Experiences.
IEEE Computer Graphics and Applications, 2020

Atlas Shrugged: Device-agnostic Radiance Megatextures.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

2019
An asynchronous method for cloud-based rendering.
Vis. Comput., 2019

Interactive Cloud-based Global Illumination for Shared Virtual Environments.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

2018
Frame Rate vs Resolution: A Subjective Evaluation of Spatiotemporal Perceived Quality Under Varying Computational Budgets.
Comput. Graph. Forum, 2018

2017
Telemetry-based optimisation for user training in racing simulators.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

2015
Graph-based segmentation and scene understanding for context-free point clouds.
PhD thesis, 2015

2014
GPU-Based Selective Sparse Sampling for Interactive High-Fidelity Rendering.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

High-Fidelity Graphics for Dynamically Generated Environments Using Distributed Computing.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

Scene Segmentation and Understanding for Context-Free Point Clouds.
Proceedings of the 22nd Pacific Conference on Computer Graphics and Applications, 2014

Collaborative High-fidelity Rendering over Peer-to-peer Networks.
Proceedings of the 14th Eurographics Symposium on Parallel Graphics and Visualization, 2014

2013
Acquisition, Representation and Rendering of Real-World Models using Polynomial Texture Maps in 3D.
Proceedings of the Theory and Practice of Computer Graphics, 2013

2012
Fast Scalable k-NN Computation for Very Large Point Clouds.
Proceedings of the Theory and Practice of Computer Graphics, 2012

2011
Point Cloud Segmentation for Cultural Heritage Sites.
Proceedings of the 12th International Symposium on Virtual Reality, 2011

2004
Mutually Compatible and Incompatible Merges for the Search of the Smallest Consistent DFA.
Proceedings of the Grammatical Inference: Algorithms and Applications, 2004


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