Vedad Hulusic

Orcid: 0000-0002-3675-095X

According to our database1, Vedad Hulusic authored at least 36 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Tangible User Interfaces for Enhancing User Experience of Virtual Reality Cultural Heritage Applications for Utilization in Educational Environment.
ACM Journal on Computing and Cultural Heritage, June, 2023

Interaction Styles in a Multi-Modal Virtual Museum.
Proceedings of the GCH 2023, 2023

User eXperience in educational eXtended Reality applications in the Cultural Heritage domain.
Proceedings of the GCH 2023, 2023

2021
The Application of Virtual Reality in Student Recruitment.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Tangible Interfaces for VR Cultural Heritage Application - School House Virtual Museum.
Proceedings of the GCH 2021, 2021

2020
From Pairwise Comparisons and Rating to a Unified Quality Scale.
IEEE Trans. Image Process., 2020

Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality.
ACM Journal on Computing and Cultural Heritage, 2020

Spatialized Audio in a Custom-Built OpenGL-Based Ear Training Virtual Environment.
IEEE Computer Graphics and Applications, 2020

High Dynamic Range in Cultural Heritage Applications.
Proceedings of the Visual Computing for Cultural Heritage, 2020

2019
Virtual Reality Ear Training System: A study on Spatialised Audio in Interval Recognition.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

2018
Frame Rate vs Resolution: A Subjective Evaluation of Spatiotemporal Perceived Quality Under Varying Computational Budgets.
Comput. Graph. Forum, 2018

VR Video Storytelling for Intangible Cultural Heritage Preservation.
Proceedings of the GCH 2018, 2018

Video Quality Evaluation for Tile-Based Spatial Adaptation.
Proceedings of the 20th IEEE International Workshop on Multimedia Signal Processing, 2018

Quality Assessment of Deep-Learning-Based Image Compression.
Proceedings of the 20th IEEE International Workshop on Multimedia Signal Processing, 2018

The Relation Between MOS and Pairwise Comparisons and the Importance of Cross-Content Comparisons.
Proceedings of the Human Vision and Electronic Imaging 2018, Burlingame, CA, USA, 28 January 2018, 2018

The preferred system gamma is primarily determined by the ratio of dynamic range of the original scene and the displayed image.
Proceedings of the Human Vision and Electronic Imaging 2018, Burlingame, CA, USA, 28 January 2018, 2018

Perceived Dynamic Range of HDR Images with no Semantic Information.
Proceedings of the Human Vision and Electronic Imaging 2018, Burlingame, CA, USA, 28 January 2018, 2018

2017
A model of perceived dynamic range for HDR images.
Signal Process. Image Commun., 2017

An interactive E-book with an educational game for children with developmental disorders: A pilot user study.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

A curriculum for developing serious games for children with autism: A success story.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

Effect of color space on high dynamic range video compression performance.
Proceedings of the Ninth International Conference on Quality of Multimedia Experience, 2017

Quality of experience in UHD-1 phase 2 television: The contribution of UHD+HFR technology.
Proceedings of the 19th IEEE International Workshop on Multimedia Signal Processing, 2017

Robust Dynamic Range Computation for High Dynamic Range Content.
Proceedings of the Human Vision and Electronic Imaging 2017, Burlingame, CA, USA, 29 January 2017, 2017

2016
Perceived dynamic range of HDR images.
Proceedings of the Eighth International Conference on Quality of Multimedia Experience, 2016

2015
Read, Play and Learn: An Interactive E-book for Children with Autism.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

2013
Smoothness perception - Investigation of beat rate effect on frame rate perception.
Vis. Comput., 2013

Story Guided Virtual Environments in Educational Applications.
Trans. Edutainment, 2013

2012
"LeFCA": Learning Framework for Children with Autism.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Acoustic Rendering and Auditory-Visual Cross-Modal Perception and Interaction.
Comput. Graph. Forum, 2012

Enhancing integration of virtual objects in augmented reality applications.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

Interactive digital storytelling in the sarajevo survival tools virtual environment.
Proceedings of the Spring Conference on Computer Graphics, 2012

2011
Maintaining frame rate perception in interactive environments by exploiting audio-visual cross-modal interaction.
Vis. Comput., 2011

The Use of Live Virtual Guides in Educational Applications.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

2010
Exploiting Audio-Visual Cross-Modal Interaction to Reduce Computational Requirements in Interactive Environments.
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010

2009
The Virtual Reconstruction and Daylight Illumination of the Panagia Angeloktisti.
Proceedings of the 10th International Symposium on Virtual Reality, 2009

Investigation of the beat rate effect on frame rate for animated content.
Proceedings of the Spring Conference on Computer Graphics, 2009


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