Thomas Bashford-Rogers

According to our database1, Thomas Bashford-Rogers authored at least 41 papers between 2007 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
Per-pixel classification of clouds from whole sky HDR images.
Signal Process. Image Commun., 2020

Spectrally Consistent UNet for High Fidelity Image Transformations.
CoRR, 2020

2019
Audio-Visual-Olfactory Resource Allocation for Tri-modal Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2019

Uniform Color Space-Based High Dynamic Range Video Compression.
IEEE Trans. Circuits Syst. Video Technol., 2019

Anomaly Detection Using Pattern-of-Life Visual Metaphors.
IEEE Access, 2019

Learning Preferential Perceptual Exposure for HDR Displays.
IEEE Access, 2019

A Quantum Algorithm for Ray Casting using an Orthographic Camera.
Proceedings of the International Conference on Graphics and Interaction, 2019

2018
An evaluation of power transfer functions for HDR video compression.
Vis. Comput., 2018

Subjective Evaluation of High-Fidelity Virtual Environments for Driving Simulations.
IEEE Trans. Hum. Mach. Syst., 2018

ExpandNet: A Deep Convolutional Neural Network for High Dynamic Range Expansion from Low Dynamic Range Content.
Comput. Graph. Forum, 2018

Olfaction and Selective Rendering.
Comput. Graph. Forum, 2018

Audiovisual Resource Allocation for Bimodal Virtual Environments.
Comput. Graph. Forum, 2018

Frame Rate vs Resolution: A Subjective Evaluation of Spatiotemporal Perceived Quality Under Varying Computational Budgets.
Comput. Graph. Forum, 2018

2017
Multi-Modal Perception for Selective Rendering.
Comput. Graph. Forum, 2017

A Machine-Learning-Driven Sky Model.
IEEE Computer Graphics and Applications, 2017

2016
A study on user preference of high dynamic range over low dynamic range video.
Vis. Comput., 2016

Objective and subjective evaluation of High Dynamic Range video compression.
Signal Process. Image Commun., 2016

Mixing tone mapping operators on the GPU by differential zone mapping based on psychophysical experiments.
Signal Process. Image Commun., 2016

A Calibrated Olfactory Display for High Fidelity Virtual Environments.
Proceedings of the Computer Graphics & Visual Computing, 2016

Selective BRDFs for High Fidelity Rendering.
Proceedings of the Computer Graphics & Visual Computing, 2016

2015
Optimal exposure compression for high dynamic range content.
Vis. Comput., 2015

2014
Importance Driven Environment Map Sampling.
IEEE Trans. Vis. Comput. Graph., 2014

Enabling stereoscopic high dynamic range video.
Signal Process. Image Commun., 2014

2013
Generating stereoscopic HDR images using HDR-LDR image pairs.
ACM Trans. Appl. Percept., 2013

2012
Cultural Heritage Predictive Rendering.
Comput. Graph. Forum, 2012

A Significance Cache for Accelerating Global Illumination.
Comput. Graph. Forum, 2012

High-Fidelity Interactive Rendering on Desktop Grids.
IEEE Computer Graphics and Applications, 2012

Light Clustering for Dynamic Image Based Lighting.
Proceedings of the Theory and Practice of Computer Graphics, 2012

Backwards Compatible JPEG Stereoscopic High Dynamic Range Imaging.
Proceedings of the Theory and Practice of Computer Graphics, 2012

Time-constrained Animation Rendering on Desktop Grids.
Proceedings of the 12th Eurographics Symposium on Parallel Graphics and Visualization, 2012

Dynamic range compression by differential zone mapping based on psychophysical experiments.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

2011
Accelerating global illumination for physically-based rendering.
PhD thesis, 2011

Complete Motion Control of a Serious Game against Obesity in Children.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

Approximate Visibility Grids for Interactive Indirect Illumination.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

Visual Saliency for Smell Impulses and Application to Selective Rendering.
Proceedings of the Theory and Practice of Computer Graphics, 2011

Rendering Interior Cultural Heritage Scenes Using Image-based Shooting.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2010
The Effect of Discretised and Fully Converged Spatialised Sound on Directional Attention and Distraction.
Proceedings of the Theory and Practice of Computer Graphics, 2010

2009
The Virtual Reconstruction and Daylight Illumination of the Panagia Angeloktisti.
Proceedings of the 10th International Symposium on Virtual Reality, 2009

Time-constrained High-fidelity Rendering on Local Desktop Grids.
Proceedings of the 9th Eurographics Symposium on Parallel Graphics and Visualization, 2009

2007
High Dynamic Range Display of Authentically Illuminated Byzantine Art from Cyprus.
Proceedings of the 8th International Symposium on Virtual Reality, 2007

A physically-based client-server rendering solution for mobile devices.
Proceedings of the 6th International Conference on Mobile and Ubiquitous Multimedia, 2007


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