Kurt Debattista

According to our database1, Kurt Debattista authored at least 134 papers between 2002 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
Per-pixel classification of clouds from whole sky HDR images.
Signal Process. Image Commun., 2020

A technology-aided multi-modal training approach to assist abdominal palpation training and its assessment in medical education.
Int. J. Hum. Comput. Stud., 2020

A review of attack graph and attack tree visual syntax in cyber security.
Comput. Sci. Rev., 2020

Deep Controllable Backlight Dimming.
CoRR, 2020

Spectrally Consistent UNet for High Fidelity Image Transformations.
CoRR, 2020

Cloud-Based Dynamic GI for Shared VR Experiences.
IEEE Computer Graphics and Applications, 2020

Subjective and Objective Evaluation of Local Dimming Algorithms for HDR Images.
IEEE Access, 2020

High Dynamic Range in Cultural Heritage Applications.
Proceedings of the Visual Computing for Cultural Heritage, 2020

2019
An asynchronous method for cloud-based rendering.
Vis. Comput., 2019

Audio-Visual-Olfactory Resource Allocation for Tri-modal Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2019

Uniform Color Space-Based High Dynamic Range Video Compression.
IEEE Trans. Circuits Syst. Video Technol., 2019

Displaying detail in bright environments: A 10, 000 nit display and its evaluation.
Signal Process. Image Commun., 2019

Learning Preferential Perceptual Exposure for HDR Displays.
IEEE Access, 2019

Interactive Cloud-based Global Illumination for Shared Virtual Environments.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

2018
An evaluation of power transfer functions for HDR video compression.
Vis. Comput., 2018

An Empirical Evaluation of the Effectiveness of Attack Graphs and Fault Trees in Cyber-Attack Perception.
IEEE Trans. Inf. Forensics Secur., 2018

Subjective Evaluation of High-Fidelity Virtual Environments for Driving Simulations.
IEEE Trans. Hum. Mach. Syst., 2018

Evaluating practitioner cyber-security attack graph configuration preferences.
Comput. Secur., 2018

ExpandNet: A Deep Convolutional Neural Network for High Dynamic Range Expansion from Low Dynamic Range Content.
Comput. Graph. Forum, 2018

Olfaction and Selective Rendering.
Comput. Graph. Forum, 2018

Audiovisual Resource Allocation for Bimodal Virtual Environments.
Comput. Graph. Forum, 2018

Frame Rate vs Resolution: A Subjective Evaluation of Spatiotemporal Perceived Quality Under Varying Computational Budgets.
Comput. Graph. Forum, 2018

Application-Specific Tone Mapping Via Genetic Programming.
Comput. Graph. Forum, 2018

2017
Preface to the special issue on VS-Games 2015.
Vis. Comput., 2017

Visuohaptic augmented feedback for enhancing motor skills acquisition.
Vis. Comput., 2017

A model of perceived dynamic range for HDR images.
Signal Process. Image Commun., 2017

HDR video past, present and future: A perspective.
Signal Process. Image Commun., 2017

Context-aware HDR video distribution for mobile devices.
Multim. Tools Appl., 2017

Editorial for special issue on serious games and education.
J. Comput. High. Educ., 2017

A Subjective Evaluation of Texture Synthesis Methods.
Comput. Graph. Forum, 2017

Multi-Modal Perception for Selective Rendering.
Comput. Graph. Forum, 2017

A Machine-Learning-Driven Sky Model.
IEEE Computer Graphics and Applications, 2017

Multisensory Virtual Experience of Tanning in Medieval Coventry.
Proceedings of the GCH 2017, 2017

Efficient Remote Rendering Using Equirectangular Projection.
Proceedings of the Computer Graphics & Visual Computing, 2017

Robust Dynamic Range Computation for High Dynamic Range Content.
Proceedings of the Human Vision and Electronic Imaging 2017, Burlingame, CA, USA, 29 January 2017, 2017

2016
A study on user preference of high dynamic range over low dynamic range video.
Vis. Comput., 2016

Repeatable texture sampling with interchangeable patches.
Vis. Comput., 2016

Objective and subjective evaluation of High Dynamic Range video compression.
Signal Process. Image Commun., 2016

Exploring Face Recognition under Complex Lighting Conditions with HDR Imaging.
Proceedings of the Computer Graphics & Visual Computing, 2016

A Calibrated Olfactory Display for High Fidelity Virtual Environments.
Proceedings of the Computer Graphics & Visual Computing, 2016

Selective BRDFs for High Fidelity Rendering.
Proceedings of the Computer Graphics & Visual Computing, 2016

Perceived dynamic range of HDR images.
Proceedings of the Eighth International Conference on Quality of Multimedia Experience, 2016

Remote rendering of High Dynamic Range graphics content.
Proceedings of the Digital Media Industry & Academic Forum, 2016

Fifty shades of HDR.
Proceedings of the Digital Media Industry & Academic Forum, 2016

Towards HDR Based Facial Expression Recognition under Complex Lighting.
Proceedings of the Short Paper Proceedings of the 33rd Computer Graphics International, Heraklion, Greece, June 28, 2016

2015
Optimal exposure compression for high dynamic range content.
Vis. Comput., 2015

Screen reflections impact on HDR video tone mapping for mobile devices: an evaluation study.
EURASIP J. Image Video Process., 2015

Evaluation of Tone-Mapping Operators for HDR Video Under Different Ambient Luminance Levels.
Comput. Graph. Forum, 2015

A Game-Based Training Approach to Enhance Human Hand Motor Learning and Control Abilities.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

2014
Importance Driven Environment Map Sampling.
IEEE Trans. Vis. Comput. Graph., 2014

Enabling stereoscopic high dynamic range video.
Signal Process. Image Commun., 2014

Evaluation of HDR video tone mapping for mobile devices.
Signal Process. Image Commun., 2014

Comparing interaction techniques for serious games through brain-computer interfaces: A user perception evaluation study.
Entertain. Comput., 2014

Applying Activity Theory in Comparatively Evaluating Serious Games.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

GPU-Based Selective Sparse Sampling for Interactive High-Fidelity Rendering.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

High-Fidelity Graphics for Dynamically Generated Environments Using Distributed Computing.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

Scene Segmentation and Understanding for Context-Free Point Clouds.
Proceedings of the 22nd Pacific Conference on Computer Graphics and Applications, 2014

Collaborative High-fidelity Rendering over Peer-to-peer Networks.
Proceedings of the 14th Eurographics Symposium on Parallel Graphics and Visualization, 2014

2013
Smoothness perception - Investigation of beat rate effect on frame rate perception.
Vis. Comput., 2013

Generating stereoscopic HDR images using HDR-LDR image pairs.
ACM Trans. Appl. Percept., 2013

Foreword - High dynamic range imaging.
Comput. Graph., 2013

Acquisition, Representation and Rendering of Real-World Models using Polynomial Texture Maps in 3D.
Proceedings of the Theory and Practice of Computer Graphics, 2013

Exploring multiple modalities for selective rendering of virtual environments.
Proceedings of the Spring Conference on Computer Graphics, 2013

High Dynamic Range media watermarking issues and challanges.
Proceedings of the 21st European Signal Processing Conference, 2013

2012
Guest Editor's Introduction: Special Section on the Eurographics Symposium on Parallel Graphics and Visualization (EGPGV).
IEEE Trans. Vis. Comput. Graph., 2012

Acoustic Rendering and Auditory-Visual Cross-Modal Perception and Interaction.
Comput. Graph. Forum, 2012

Cultural Heritage Predictive Rendering.
Comput. Graph. Forum, 2012

A Significance Cache for Accelerating Global Illumination.
Comput. Graph. Forum, 2012

High-Fidelity Interactive Rendering on Desktop Grids.
IEEE Computer Graphics and Applications, 2012

Light Clustering for Dynamic Image Based Lighting.
Proceedings of the Theory and Practice of Computer Graphics, 2012

Fast Scalable k-NN Computation for Very Large Point Clouds.
Proceedings of the Theory and Practice of Computer Graphics, 2012

Backwards Compatible JPEG Stereoscopic High Dynamic Range Imaging.
Proceedings of the Theory and Practice of Computer Graphics, 2012

Time-constrained Animation Rendering on Desktop Grids.
Proceedings of the 12th Eurographics Symposium on Parallel Graphics and Visualization, 2012

2011
Maintaining frame rate perception in interactive environments by exploiting audio-visual cross-modal interaction.
Vis. Comput., 2011

Wait-Free Shared-Memory Irradiance Caching.
IEEE Computer Graphics and Applications, 2011

Complete Motion Control of a Serious Game against Obesity in Children.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

Approximate Visibility Grids for Interactive Indirect Illumination.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

Point Cloud Segmentation for Cultural Heritage Sites.
Proceedings of the 12th International Symposium on Virtual Reality, 2011

Visual Saliency for Smell Impulses and Application to Selective Rendering.
Proceedings of the Theory and Practice of Computer Graphics, 2011

HDR Video: Capturing and Displaying Dynamic Real-world Lighting.
Proceedings of the 19th Color and Imaging Conference, CIC 2011, San Jose, 2011

Rendering Interior Cultural Heritage Scenes Using Image-based Shooting.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2010
Illuminating the past: state of the art.
Virtual Real., 2010

Selective rendering for efficient ray traced stereoscopic images.
Vis. Comput., 2010

Preface and biographic notes for the special issue on graphics for serious games.
Comput. Graph., 2010

Exploiting Audio-Visual Cross-Modal Interaction to Reduce Computational Requirements in Interactive Environments.
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010

The Effect of Discretised and Fully Converged Spatialised Sound on Directional Attention and Distraction.
Proceedings of the Theory and Practice of Computer Graphics, 2010

2009
Towards high-fidelity multi-sensory virtual environments.
Vis. Comput., 2009

Adaptive Interleaved Sampling for Interactive High-Fidelity Rendering.
Comput. Graph. Forum, 2009

Instant Caching for Interactive Global Illumination.
Comput. Graph. Forum, 2009

<i>2009 Eurographics Symposium on Parallel Graphics and Visualization</i>.
Comput. Graph. Forum, 2009

A Psychophysical Evaluation of Inverse Tone Mapping Techniques.
Comput. Graph. Forum, 2009

High Dynamic Range Imaging and Low Dynamic Range Expansion for Generating HDR Content.
Comput. Graph. Forum, 2009

Level of Realism for Serious Games.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

The Virtual Reconstruction and Daylight Illumination of the Panagia Angeloktisti.
Proceedings of the 10th International Symposium on Virtual Reality, 2009

High-dynamic-range video solution.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Investigation of the beat rate effect on frame rate for animated content.
Proceedings of the Spring Conference on Computer Graphics, 2009

High Dynamic Range Imaging and Low Dynamic Range Expansion for Generating HDR Content.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

Wait-Free Shared-Memory Irradiance Cache.
Proceedings of the 9th Eurographics Symposium on Parallel Graphics and Visualization, 2009

Time-constrained High-fidelity Rendering on Local Desktop Grids.
Proceedings of the 9th Eurographics Symposium on Parallel Graphics and Visualization, 2009

Virtual relighting of a Roman statue head from Herculaneum: a case study.
Proceedings of the 6th International Conference on Computer Graphics, 2009

2008
Parallel path tracing using incoherent path-atom binning.
Proceedings of the Spring Conference on Computer Graphics, 2008

Expanding low dynamic range videos for high dynamic range applications.
Proceedings of the Spring Conference on Computer Graphics, 2008

A GPU-friendly method for high dynamic range texture compression using inverse tone mapping.
Proceedings of the Graphics Interface 2008 Conference, 2008

High-Fidelity Rendering of Animations on the Grid: A Case Study.
Proceedings of the 8th Eurographics Symposium on Parallel Graphics and Visualization, 2008

2007
A framework for inverse tone mapping.
Vis. Comput., 2007

Parallel selective rendering of high-fidelity virtual environments.
Parallel Comput., 2007

There-Reality: Selective Rendering in High Fidelity Virtual Environments.
Int. J. Virtual Real., 2007

Movement bias in visual attention for perceptually-guided selective rendering of animations.
Proceedings of the 23rd Spring Conference on Computer Graphics, 2007

A physically-based client-server rendering solution for mobile devices.
Proceedings of the 6th International Conference on Mobile and Ubiquitous Multimedia, 2007

2006
Selective rendering for high-fidelity graphics.
PhD thesis, 2006

Structured Image Techniques for Efficient High-Fidelity Graphics.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2006

Perceived Rendering Thresholds for High-Fidelity Graphics on Small Screen Devices.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2006

The effect of rotational ego-motion on the perception of high fidelity animations.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Selective rendering: computing only what you see.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

Inverse tone mapping.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

Accelerating the Irradiance Cache through Parallel Component-Based Rendering.
Proceedings of the 6th Eurographics Symposium on Parallel Graphics and Visualization, 2006

Rendering on Demand.
Proceedings of the 6th Eurographics Symposium on Parallel Graphics and Visualization, 2006

A GPU based saliency map for high-fidelity selective rendering.
Proceedings of the 4th International Conference on Virtual Reality, 2006

Cost prediction for global illumination using a fast rasterised scene preview.
Proceedings of the 4th International Conference on Virtual Reality, 2006

2005
Snapshot: A Rapid Technique for Driving Global Illumination Rendering.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Investigating the Structural Validity of Virtual Reconstructions of Prehistoric Maltese Temples.
Proceedings of the 6th International Symposium on Virtual Reality, 2005

Cost Prediction Maps for Global Illumination.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2005

Selective Parallel Rendering for High-Fidelity Graphics.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2005

Analytic Antialiasing for Selective High Fidelity Rendering.
Proceedings of the 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2005), 2005

Component-Based Adaptive Sampling.
Proceedings of the 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2005), 2005

Visual attention for efficient high-fidelity graphics.
Proceedings of the Spring Conference on Computer Graphics, 2005

Auditory bias of visual attention for perceptually-guided selective rendering of animations.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Selective component-based rendering.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Perceived aliasing thresholds in high-fidelity rendering.
Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 2005

The influence of sound effects on the perceived smoothness of rendered animations.
Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 2005

2004
Top-Down Visual Attention for Efficient Rendering of Task Related Scenes.
Proceedings of the 9th International Fall Workshop on Vision, Modeling, and Visualization, 2004

Selective rendering using task-importance maps.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

2003
Wait-free cache-affinity thread scheduling.
IEE Proc. Softw., 2003

2002
High Performances Wait-Free Thread Scheduling on Shared Memory Multiprocessors.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2002


  Loading...