Sangwon Lee

Orcid: 0000-0002-9825-0854

Affiliations:
  • Sungkyunkwan University, Department of Interaction Science, Seoul, Korea


According to our database1, Sangwon Lee authored at least 40 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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Bibliography

2023
Exploring User-oriented Social Recommendation System through Granting Users Control over a Social Group.
Proceedings of the ACM Multimedia Asia 2023, 2023

Serendipity into session-based recommendation: Focusing on unexpectedness, relevance, and usefulness of recommendations.
Proceedings of the Companion Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

A User Preference and Intent Extraction Framework for Explainable Conversational Recommender Systems.
Proceedings of the Companion Proceedings of the 2023 ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2023

Read It Now, Not Later! Integrating Semantic Recommendation into In-Browser Web Page Scrap Tool.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Examination of Bitcoin Exchange Through Agent-Based Modeling: Focusing on the Perceived Fundamental of Bitcoin.
IEEE Trans. Engineering Management, 2022

Examining the effects of power status of an explainable artificial intelligence system on users' perceptions.
Behav. Inf. Technol., 2022

2021
Effects of visual and auditory cues on haptic illusions for active and passive touches in mixed reality.
Int. J. Hum. Comput. Stud., 2021

A Heterophenomenological Framework for Analyzing User Experiences with Affordances.
Int. J. Hum. Comput. Interact., 2021

Tactile-Color System for Accessibility of Color Education: 2.5D UV Printed Supplementary Material for Visually Impaired Students.
Proceedings of the 15th International Conference on Ubiquitous Information Management and Communication, 2021

2020
Smash the dichotomy of Skeuomorphism and flat design: Designing an affordable interface to correspond with the human perceptuomotor process.
Int. J. Hum. Comput. Stud., 2020

Development of an Approach to Measuring Learnability Based on NGOMSL from Perspectives of Extended Learnability.
Int. J. Hum. Comput. Interact., 2020

Perceiving a Mind in a Chatbot: Effect of Mind Perception and Social Cues on Co-presence, Closeness, and Intention to Use.
Int. J. Hum. Comput. Interact., 2020

Intimacy Between Actual Users and Virtual Agents: Interaction through "likes" and "comments".
Proceedings of the 14th International Conference on Ubiquitous Information Management and Communication, 2020

Please Touch Color: Tactile-Color Texture Design for The Visually Impaired.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Touch Digitality: Affordance Effects of Visual Properties on Gesture Selection.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
A Heterogeneous IoT Data Analysis Framework with Collaboration of Edge-Cloud Computing: Focusing on Indoor PM10 and PM2.5 Status Prediction.
Sensors, 2019

Semantic network analysis for understanding user experiences of bipolar and depressive disorders on Reddit.
Inf. Process. Manag., 2019

Improving Usability Perception of Error-Prone AI Speakers: Elaborated Feedback Mitigates Negative Consequences of Errors.
Int. J. Hum. Comput. Interact., 2019

Effects of Emotion-Based Color Feedback on User' Perceptions in Diary Context.
Proceedings of the 13th International Conference on Ubiquitous Information Management and Communication, 2019

Moderating Effects of Spatial Presence on the Relationship Between Depth Cues and User Performance in Virtual Reality.
Proceedings of the 13th International Conference on Ubiquitous Information Management and Communication, 2019

Jido: A Conversational Tactile Map for Blind People.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

2018
Understanding the majority opinion formation process in online environments: An exploratory approach to Facebook.
Inf. Process. Manag., 2018

Three levels of perceiving affordance: possibility, specificity, and signification levels.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

The Effect of Back-Channeling Cues on Motivation to Continue Human-Machine Textual Interaction.
Proceedings of the 12th International Conference on Ubiquitous Information Management and Communication, 2018

Cloud-Edge Collaboration Framework for IoT data analytics.
Proceedings of the International Conference on Information and Communication Technology Convergence, 2018

Restorative Effects of Exercise in Virtual Environments.
Proceedings of the 9th Augmented Human International Conference, 2018

Designing Explainability of an Artificial Intelligence System.
Proceedings of the Technology, Mind, and Society Conference, 2018

2017
Examining user perceptions of smartwatch through dynamic topic modeling.
Telematics Informatics, 2017

Reciprocal nature of social capital in Facebook: an analysis of tagging activity.
Online Inf. Rev., 2017

Item-network-based collaborative filtering: A personalized recommendation method based on a user's item network.
Inf. Process. Manag., 2017

Introduction to the design of personalized user interface platform with recommended contents.
Proceedings of the 3rd International Conference on Communication and Information Processing, 2017

2016
Analysis of Sequential Tasks in Use Context of Mobile Apps.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Developing a Model for Continuous User Engagement in Social Media.
Proceedings of the 10th International Conference on Ubiquitous Information Management and Communication, 2016

2015
User Behavior Model Based on Affordances and Emotions: A New Approach for an Optimal Use Method in Product-User Interactions.
Int. J. Hum. Comput. Interact., 2015

Small Community Size of Private SNS for Bonding Relationship: Development of a Research Framework.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Understanding IoT Through the Human Activity: Analogical Interpretation of IoT by Activity Theory.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

Development of a Research Framework to Elicit the Optimal Level of Users' Functional Intervention.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

Development of a User-Oriented IoT Middleware Architecture Based on Users' Context Data.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015

An Analytic Study on Private SNS for Bonding Social Networking.
Proceedings of the Social Computing and Social Media, 2015

2004
Tactile display as a Braille display for the visually disabled.
Proceedings of the 2004 IEEE/RSJ International Conference on Intelligent Robots and Systems, Sendai, Japan, September 28, 2004


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