Seamus C. McLoone
  According to our database1,
  Seamus C. McLoone
  authored at least 27 papers
  between 2001 and 2015.
  
  
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
  2015
    Int. J. Mob. Hum. Comput. Interact., 2015
    
  
    Proceedings of the Mobile Networks and Management - 7th International Conference, 2015
    
  
  2012
    ACM Trans. Multim. Comput. Commun. Appl., 2012
    
  
    ACM Trans. Multim. Comput. Commun. Appl., 2012
    
  
An Adaptive Rate-Based Method for Maintaining Consistency in Networked Multiplayer Computer Games.
    
  
    Proceedings of the 16th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2012
    
  
    Proceedings of the 16th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2012
    
  
  2011
    Proceedings of the NGCA 2011, First Conference on Novel Gaze-Controlled Applications, Karlskrona, Sweden, May 26, 2011
    
  
  2010
Optimizing consistency by maximizing bandwidth usage in distributed interactive applications.
    
  
    ACM Trans. Multim. Comput. Commun. Appl., 2010
    
  
  2009
Controlling entity state updates to maintain remote consistency within a distributed interactive application.
    
  
    ACM Trans. Internet Techn., 2009
    
  
Exploring an Information Framework for Consistency Maintenance in Distributed Interactive Applications.
    
  
    Proceedings of the 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2009
    
  
  2008
Bounding Inconsistency Using a Novel Threshold Metric for Dead Reckoning Update Packet Generation.
    
  
    Simul., 2008
    
  
Towards an Information Model of Consistency Maintenance in Distributed Interactive Applications.
    
  
    Int. J. Comput. Games Technol., 2008
    
  
  2007
Multistep-ahead neural-network predictors for network traffic reduction in distributed interactive applications.
    
  
    ACM Trans. Model. Comput. Simul., 2007
    
  
  2006
On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part II.
    
  
    Presence Teleoperators Virtual Environ., 2006
    
  
On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part I.
    
  
    Presence Teleoperators Virtual Environ., 2006
    
  
From chasing dots to reading minds: the past, present, and future of video game interaction.
    
  
    ACM Crossroads, 2006
    
  
Dealing with the Effect of Path Curvature on Consistency of Dead Reckoned Paths in Networked Virtual Environments.
    
  
    Proceedings of the IEEE Virtual Reality Conference, 2006
    
  
Exploring the Effect of Curvature on the Consistency of Dead Reckoned Paths for Different Error Threshold Metrics.
    
  
    Proceedings of the 10th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2006), 2006
    
  
Statistical Determination of Hybrid Threshold Parameters for Entity State Update Mechanisms in Distributed Interactive Applications.
    
  
    Proceedings of the 10th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2006), 2006
    
  
  2005
Exploring the Use of Local Consistency Measures as Thresholds for Dead Reckoning Update Packet Generation.
    
  
    Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2005), 2005
    
  
  2004
Investigating Behavioural State Data-Partitioning for User-Modelling in Distributed Interactive Applications.
    
  
    Proceedings of the 8th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2004), 2004
    
  
Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application.
    
  
    Proceedings of the 8th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2004), 2004
    
  
Visibility Path-Finding in Relation to Hybrid Strategy-Based Models in Distributed Interactive Applications.
    
  
    Proceedings of the 8th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2004), 2004
    
  
    Proceedings of the 2004 American Control Conference, 2004
    
  
  2003
On Reducing Entity State Update Packets in Distributed Interactive Simulations using a Hybrid Model.
  
    Proceedings of the 21st IASTED International Multi-Conference on Applied Informatics (AI 2003), 2003
    
  
Reducing Update Packets in Distributed Interactive Applications using a Hybrid Approach.
  
    Proceedings of the ISCA 16th International Conference on Parallel and Distributed Computing Systems, 2003
    
  
  2001
    Proceedings of the American Control Conference, 2001