Fred Charles

Orcid: 0000-0001-6207-912X

Affiliations:
  • Bournemouth University, Poole, UK


According to our database1, Fred Charles authored at least 91 papers between 2001 and 2023.

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Bibliography

2023
Emotions and Gambling: Towards a Computational Model of Gambling Experience.
Proceedings of the International Conference on Multimodal Interaction, 2023

BU-Pier Team @ CLEF JOKER 2023 Open Task: Slip of the Tongue Generation to Improve Social Interaction with Virtual Agents.
Proceedings of the Working Notes of the Conference and Labs of the Evaluation Forum (CLEF 2023), 2023

Generating Stylistic and Personalized Dialogues for Virtual Agents in Narratives.
Proceedings of the 2023 International Conference on Autonomous Agents and Multiagent Systems, 2023

Communicating Agent Intentions for Human-Agent Decision Making under Uncertainty.
Proceedings of the 2023 International Conference on Autonomous Agents and Multiagent Systems, 2023

2022
Re-enacting Football Matches in VR using Virtual Agents' Realistic Behaviours.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2022

2021
Use of Tools: UX Principles for Interactive Narrative Authoring Tools.
ACM Journal on Computing and Cultural Heritage, 2021

The Application of Virtual Reality in Student Recruitment.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

2020
A Novel Design Pipeline for Authoring Tools.
Proceedings of the Interactive Storytelling, 2020

A Pragmatics-based Model for Narrative Dialogue Generation.
Proceedings of the Eleventh International Conference on Computational Creativity, 2020

Influence of Personality-Based Features for Dialogue Generation in Computational Narratives.
Proceedings of the ECAI 2020 - 24th European Conference on Artificial Intelligence, 29 August-8 September 2020, Santiago de Compostela, Spain, August 29 - September 8, 2020, 2020

2019
Volitional limbic neuromodulation exerts a beneficial clinical effect on Fibromyalgia.
NeuroImage, 2019

M22 - A Modern Visual Novel Framework.
Proceedings of the 8th International Workshop on Narrative and Hypertext, 2019

Novella 2.0: A Hypertextual Architecture for Interactive Narrative in Games.
Proceedings of the 30th ACM Conference on Hypertext and Social Media, 2019

Combining Personality and Physiology to Investigate the Flow Experience in Virtual Reality Games.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

2018
Towards Generating Stylistic Dialogues for Narratives Using Data-Driven Approaches.
Proceedings of the Interactive Storytelling, 2018

Contemporary Issues in Interactive Storytelling Authoring Systems.
Proceedings of the Interactive Storytelling, 2018

Intelligent Generative Locative Hyperstructure.
Proceedings of the 29th on Hypertext and Social Media, 2018

Benchmark Framework for Virtual Students' Behaviours.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

2017
BCI Control of Heuristic Search Algorithms.
Frontiers Neuroinformatics, 2017

Visualization of Patient Behavior from Natural Language Recommendations.
Proceedings of the Knowledge Capture Conference, 2017

Snow White Is Missing: An Interactive Locative Story for Dementia Patients.
Proceedings of the E-Learning and Games - 11th International Conference, 2017

An Interactive Narrative Platform for Story Understanding Experiments.
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017

Using Virtual Narratives to Explore Children's Story Understanding.
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017

Mise-En-Scène of Narrative Action in Interactive Storytelling.
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017

MISER: Mise-En-Scène Region Support for Staging Narrative Actions in Interactive Storytelling.
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017

2016
Multi-modal Virtual Scenario Enhances Neurofeedback Learning.
Frontiers Robotics AI, 2016

Affective Interaction with a Virtual Character Through an fNIRS Brain-Computer Interface.
Frontiers Comput. Neurosci., 2016

Fire and Gas Detection Mapping using Volumetric Rendering.
Proceedings of the Computer Graphics & Visual Computing, 2016

Plan-Based Narrative Generation with Coordinated Subplots.
Proceedings of the ECAI 2016 - 22nd European Conference on Artificial Intelligence, 29 August-2 September 2016, The Hague, The Netherlands, 2016

2015
An Interactive Narrative Format for Clinical Guidelines.
Künstliche Intell., 2015

Virtual Agents in Brain-Computer Interfaces.
Int. J. Virtual Real., 2015

Anger-based BCI Using fNIRS Neurofeedback.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Using fNIRS for Prefrontal-Asymmetry Neurofeedback: Methods and Challenges.
Proceedings of the Symbiotic Interaction - 4th International Workshop, 2015

An Empirical Analysis of Neurofeedback Using PID Control Systems.
Proceedings of the 2015 IEEE International Conference on Systems, 2015

Brain-Computer Interfacing to Heuristic Search: First Results.
Proceedings of the Artificial Computation in Biology and Medicine, 2015

Generation of Non-compliant Behaviour in Virtual Medical Narratives.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015

ECA Control using a Single Affective User Dimension.
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, Seattle, WA, USA, November 09, 2015

Using Social Relationships to Control Narrative Generation.
Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, 2015

2014
Integrating virtual agents in BCI neurofeedback systems.
Proceedings of the 2014 Virtual Reality International Conference, 2014

Towards Empathic Neurofeedback for Interactive Storytelling.
Proceedings of the 2014 Workshop on Computational Models of Narrative, 2014

Towards emotional regulation through neurofeedback.
Proceedings of the 5th Augmented Human International Conference, 2014

2013
Towards Interactive Narrative Medicine.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

Immersive FPS games: user experience and performance.
Proceedings of the 2013 ACM international workshop on Immersive media experiences, 2013

A Brain-Computer Interface to a Plan-Based Narrative.
Proceedings of the IJCAI 2013, 2013

Diagrammatic Reasoning with Interactive P-V Curves.
Proceedings of the Computing in Cardiology, 2013

A social network interface to an interactive narrative.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

NetworkING: using character relationships for interactive narrative generation.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

Instantiating Interactive Narratives from Patient Education Documents.
Proceedings of the Artificial Intelligence in Medicine, 2013

2012
Are immerrsive FPS games enjoyable?
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

CaveUDK: a VR game engine middleware.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

PINTER: interactive storytelling with physiological input.
Proceedings of the 17th International Conference on Intelligent User Interfaces, 2012

Exploring passive user interaction for adaptive narratives.
Proceedings of the 17th International Conference on Intelligent User Interfaces, 2012

2011
Interactive storytelling with temporal planning.
Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), 2011

Controlling narrative time in interactive storytelling.
Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), 2011

Timeline-based navigation for interactive narratives.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Applying planning to interactive storytelling: Narrative control using state constraints.
ACM Trans. Intell. Syst. Technol., 2010

Interactive storytelling via video content recombination.
Proceedings of the 18th International Conference on Multimedia 2010, 2010

Changing characters' point of view in interactive storytelling.
Proceedings of the 18th International Conference on Multimedia 2010, 2010

Discovering eye gaze behavior during human-agent conversation in an interactive storytelling application.
Proceedings of the 12th International Conference on Multimodal Interfaces / 7. International Workshop on Machine Learning for Multimodal Interaction, 2010

Narrative generation through characters' point of view.
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010

Multimodal interaction with a virtual character in interactive storytelling.
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010

2009
EmoEmma: emotional speech input for interactive storytelling.
Proceedings of the 8th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), 2009

Emotional input for character-based interactive storytelling.
Proceedings of the 8th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), 2009

Real-time vocal emotion recognition in artistic installations and interactive storytelling: Experiences and lessons learnt from CALLAS and IRIS.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

2007
Affective Interactive Narrative in the CALLAS Project.
Proceedings of the Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 2007

Madame bovary on the holodeck: immersive interactive storytelling.
Proceedings of the 15th International Conference on Multimedia 2007, 2007

Interactive Storytelling with Literary Feelings.
Proceedings of the Affective Computing and Intelligent Interaction, 2007

2005
Dialogue Generation in Character-based Interactive Storytelling.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005

2004
Multimodal Acting in Mixed Reality Interactive Storytelling.
IEEE Multim., 2004

Developing re-usable interactive storytelling technologies.
Proceedings of the Building the Information Society, 2004

Exploring the Scalability of Character-Based Storytelling.
Proceedings of the 3rd International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2004), 2004

Compelling experiences in mixed reality interactive storytelling.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2003
Users Acting in Mixed Reality Interactive Storytelling.
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003

Intelligent Virtual Actors That Plan ... to Fail.
Proceedings of the Smart Graphics, Third International Symposium, 2003

Interactive storytelling: from AI experiment to new media.
Proceedings of the Second International Conference on Entertainment Computing, 2003

Interacting with Virtual Agents in Mixed Reality Interactive Storytelling.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

User Interaction in Mixed Reality Interactive Storytelling.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

2002
Planning characters' behaviour in interactive storytelling.
Comput. Animat. Virtual Worlds, 2002

Generating Dynamic Storylines Through Characters' Interactions.
Int. J. Intell. Games Simul., 2002

Character-Based Interactive Storytelling.
IEEE Intell. Syst., 2002

From computer games to interactive stories: interactive storytelling.
Electron. Libr., 2002

Emergent situations in interactive storytelling.
Proceedings of the 2002 ACM Symposium on Applied Computing (SAC), 2002

Under the influence: using natural language in interactives storytelling.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

Search Based Planning: A Model for Character Behaviour.
Proceedings of the 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), 2002

Real-Time Camera Control for Interactive Storytelling.
Proceedings of the 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), 2002

Interacting with virtual characters in interactive storytelling.
Proceedings of the First International Joint Conference on Autonomous Agents & Multiagent Systems, 2002

2001
Characters in Search of an Author: AI-Based Virtual Storytelling.
Proceedings of the Virtual Storytelling: Using Virtual Reality Technologies for Storytelling, 2001

Agents' Interaction in Virtual Storytelling.
Proceedings of the Intelligent Virtual Agents, Third International Workshop, 2001

Behavioural Interaction of Characters for Virtual Storytelling.
Proceedings of the 2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30, 2001

Virtual Actors' Behaviour for 3D Interactive Storytelling.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

AI-based animation for interactive storytelling.
Proceedings of the Fourteenth Conference on Computer Animation, 2001


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