Heeseung Kwon

According to our database1, Heeseung Kwon authored at least 15 papers between 2014 and 2026.

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Bibliography

2026
RLDX-1 Technical Report.
CoRR, May, 2026

Exploring High-Order Self-Similarity for Video Understanding.
CoRR, April, 2026

2025
ContextVLA: Vision-Language-Action Model with Amortized Multi-Frame Context.
CoRR, October, 2025

Lightweight Structure-Aware Attention for Visual Understanding.
Int. J. Comput. Vis., September, 2025

2023
Effect of flow structures on natural ventilation performance in office model.
J. Vis., April, 2023

2021
Learning Self-Similarity in Space and Time as Generalized Motion for Action Recognition.
CoRR, 2021

Relational Self-Attention: What's Missing in Attention for Video Understanding.
Proceedings of the Advances in Neural Information Processing Systems 34: Annual Conference on Neural Information Processing Systems 2021, 2021

Learning Self-Similarity in Space and Time as Generalized Motion for Video Action Recognition.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Relational Embedding for Few-Shot Classification.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

IntegralAction: Pose-Driven Feature Integration for Robust Human Action Recognition in Videos.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2021

2020
MotionSqueeze: Neural Motion Feature Learning for Video Understanding.
Proceedings of the Computer Vision - ECCV 2020, 2020

2019
Temporal U-Nets for Video Summarization with Scene and Action Recognition.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision Workshops, 2019

2018
First Person Action Recognition via Two-stream ConvNet with Long-term Fusion Pooling.
Pattern Recognit. Lett., 2018

Video Understanding via Convolutional Temporal Pooling Network and Multimodal Feature Fusion.
Proceedings of the 1st Workshop and Challenge on Comprehensive Video Understanding in the Wild, 2018

2014
Hidden UI: projection-based augmented reality for map navigation on multi-touch tabletop.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014


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