Shinji Ogaki

Orcid: 0009-0009-1417-8065

According to our database1, Shinji Ogaki authored at least 15 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Nonlinear Ray Tracing for Displacement and Shell Mapping.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

2021
A Survey on Bounding Volume Hierarchies for Ray Tracing.
Comput. Graph. Forum, 2021

Vectorized Reservoir Sampling.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Technical Communications, Tokyo, Japan, December 14, 2021

2020
Generalized Light Portals.
Proc. ACM Comput. Graph. Interact. Tech., 2020

2018
Arnold: A Brute-Force Production Path Tracer.
ACM Trans. Graph., 2018

Production ray tracing of feature lines.
Proceedings of the SIGGRAPH Asia 2018 Technical Briefs, Tokyo, Japan, December 04-07, 2018, 2018

2015
Shader development at OLM.
Proceedings of the SIGGRAPH Asia 2015 R&D in the Video Game Industry, 2015

MBVH Child Node Sorting for Fast Occlusion Test.
Proceedings of the 26th Eurographics Symposium on Rendering, Rendering, 2015

2012
Real-time bidirectional path tracing via rasterization.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

2011
Direct Ray Tracing of Phong Tessellation.
Comput. Graph. Forum, 2011

Fast global illumination baking via ray-bundles.
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011

2010
Final gathering using adaptive multiple importance sampling.
Proceedings of the ACM SIGGRAPH ASIA 2010 Posters, Seoul, Republic of Korea, December 15, 2010

An empirical fur shader.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

Direct ray tracing of Phong Tessellation.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

2008
Progressive photon mapping.
ACM Trans. Graph., 2008


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