Carsten Benthin

According to our database1, Carsten Benthin authored at least 29 papers between 2001 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2022
PLOC++: Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction Revisited.
Proc. ACM Comput. Graph. Interact. Tech., 2022

2021
A Survey on Bounding Volume Hierarchies for Ray Tracing.
Comput. Graph. Forum, 2021

Ray Tracing Lossy Compressed Grid Primitives.
Proceedings of the 42nd Annual Conference of the European Association for Computer Graphics, 2021

2020
Sub-triangle opacity masks for faster ray tracing of transparent objects.
Proc. ACM Comput. Graph. Interact. Tech., 2020

2019
Wide BVH Traversal with a Short Stack.
Proceedings of the High-Performance Graphics 2019, 2019

2018
Robust Iterative Find-Next-Hit Ray Traversal.
Proceedings of the 18th Eurographics Symposium on Parallel Graphics and Visualization, 2018

Compressed-leaf bounding volume hierarchies.
Proceedings of the Conference on High-Performance Graphics, 2018

2017
STBVH: a spatial-temporal BVH for efficient multi-segment motion blur.
Proceedings of High Performance Graphics, 2017

Improved two-level BVHs using partial re-braiding.
Proceedings of High Performance Graphics, 2017

2016
Embree ray tracing kernels: overview and new features.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Local shading coherence extraction for SIMD-efficient path tracing on CPUs.
Proceedings of High Performance Graphics, 2016

2015
Efficient ray tracing of subdivision surfaces using tessellation caching.
Proceedings of the 7th Conference on High-Performance Graphics, 2015

2014
Embree: a kernel framework for efficient CPU ray tracing.
ACM Trans. Graph., 2014

Exploiting Local Orientation Similarity for Efficient Ray Traversal of Hair and Fur.
Proceedings of the High-Performance Graphics 2014, Lyon, France, 2014. Proceedings, 2014

2013
Embree ray tracing kernels for CPUs and the Xeon Phi architecture.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

2012
Combining Single and Packet-Ray Tracing for Arbitrary Ray Distributions on the Intel MIC Architecture.
IEEE Trans. Vis. Comput. Graph., 2012

2009
Efficient ray traced soft shadows using multi-frusta tracing.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, 2009

2006
Realtime ray tracing on current CPU architectures.
PhD thesis, 2006

Techniques for Interactive Ray Tracing of Bézier Surfaces.
J. Graph. Tools, 2006

2004
Interactive ray tracing of free-form surfaces.
Proceedings of the 3rd International Conference on Computer Graphics, 2004

2003
A Scalable Approach to Interactive Global Illumination.
Comput. Graph. Forum, 2003

Interactive Global Illumination in Complex and Highly Occluded Environments.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

Distributed Interactive Ray Tracing of Dynamic Scenes.
Proceedings of the IEEE Symposium on Parallel and Large-Data Visualization and Graphics 2003, 2003

Interactive Ray Tracing on Commodity PC Clusters.
Proceedings of the Euro-Par 2003. Parallel Processing, 2003

Realtime Ray Tracing and its use for Interactive Global Illumination.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

2002
Interactive Global Illumination using Fast Ray Tracing.
Proceedings of the 13th Eurographics Workshop on Rendering Techniques, 2002

Interactive headlight simulation: a case study of interactive distributed ray tracing.
Proceedings of the 4th Eurographics Workshop on Parallel Graphics and Visualization, 2002

2001
Interactive Rendering with Coherent Ray Tracing.
Comput. Graph. Forum, 2001

Interactive Distributed Ray Tracing of Highly Complex Models.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001


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