Shu-Ming Wang

According to our database1, Shu-Ming Wang authored at least 24 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Exploring the effects of gender grouping and the cognitive processing patterns of a Facebook-based online collaborative learning activity.
Interact. Learn. Environ., January, 2023

2020
Exploring the Effects of Card Game-Based Gamification Instructional Activity on Learners' Flow Experience, Learning Anxiety, and Performance- A Preliminary Study.
Proceedings of the Proceeding of the 28th International Conference on Computers in Education, 2020

2019
Designing an Escape Room Educational Game and a Game-based Learning Activity for Science Learning: Analysis of Learning Achievement and Flow State.
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019

Magic Cube: Development of a Mobile Educational Game for Training Learners' Spatial Reasoning Ability.
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019

The Development and Evaluation of an Educational Board Game with Augmented Reality Integrating Contextual Clues as Multi-Level Scaffolding for Learning Ecosystem Concepts.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2019

Designing a Gamified Activity with Visual Representaion-Based Scenario and Technology-Based Scaffoldings for Learning Electric Potential.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2019

2018
The Design and Evaluation of a Gamification Teaching Activity Using Board Game and QR Code for Organic Chemical Structure and Functional Groups Learning.
Proceedings of the 7th International Congress on Advanced Applied Informatics, 2018

The Development and Preliminary Evaluation of a Chemistry Educational Virtual Reality Game with Authentic Manipulation and Situated Learning.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

2017
Paper Romance©-An Educational Simulation Game for Learning Papermaking with Contextual Scaffoldings for Elementary Students: The Evaluation of Learning Performance and Flow State.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

The Development and Preliminary Evaluation of a Street View-based Educational Game - "Guarding Ka-lah-a©".
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

A science history educational board game with augmented reality integrating collaborative problem solving and scaffolding strategies.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

2015
Analyzing Students' Cognitive Processing Patterns of a Socioscientific Issue Learning Activity with Online Discussion - A Preliminary Result of Lag Sequential Analysis.
Proceedings of the IIAI 4th International Congress on Advanced Applied Informatics, 2015

A Preliminary Creative Process Exploration of Learners' Behavioral Patterns in a Collaborative Green Building Design Learning Activity Using Minecraft.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015

2014
The Development and Evaluation of an Educational Game- Shimmer© with Computer Visualization for Optics Learning.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014

Exploring Learners' Cognitive Processing Behavioral Patterns of a Collaborative Creativity Project Using Facebook to Support the Online Discussion.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

A Module-Based Learning Analytics System for Facebook Supported Collaborative Creativity Learning.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

2013
Analyzing knowledge dimensions and cognitive process of a project-based online discussion instructional activity using Facebook in an adult and continuing education course.
Comput. Educ., 2013

The Development and Evaluation of a 3D Simulation Game for Chemistry Learning: Exploration of Learners' Flow, Acceptance, and Sense of Directions.
Proceedings of the 21st International Conference on Computers in Education, 2013

Exploring the Factors Influencing the Usage Intention of Facebook Fan Page - A Preliminary Study.
Proceedings of the 19th Americas Conference on Information Systems, 2013

2012
Exploring the effect of incorporating Facebook with project based learning activity on learners' creativity - A preliminary investigation.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012

Build Customer Loyalty Using Microblog - A Relationship Perspective.
Proceedings of the 18th Americas Conference on Information Systems, 2012

2011
The Effect of Social Influence on The Bloggers' Usage Intention.
Online Inf. Rev., 2011

Analyzing Knowledge Construction Behavior of a Project Based Online Discussion Instructional Activity Using Facebook - An Example of Art Course of Adult and Continuing Education.
Proceedings of the Proceeding of the 19th International Conference on Computers in Education, 2011

2008
The role of Internet addiction in online game loyalty: an exploratory study.
Internet Res., 2008


  Loading...