Shuxia Wang

Orcid: 0000-0002-8626-2778

According to our database1, Shuxia Wang authored at least 37 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of two.

Timeline

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On csauthors.net:

Bibliography

2023
A comprehensive survey on AR-enabled local collaboration.
Virtual Real., December, 2023

A hybrid 2D-3D tangible interface combining a smartphone and controller for virtual reality.
Virtual Real., June, 2023

Adaptive-and-Resolvable Fractional Repetition Codes Based on Hypergraph.
KSII Trans. Internet Inf. Syst., April, 2023

An automatic segmentation method with self-attention mechanism on left ventricle in gated PET/CT myocardial perfusion imaging.
Comput. Methods Programs Biomed., February, 2023

Robot-enabled tangible virtual assembly with coordinated midair object placement.
Robotics Comput. Integr. Manuf., 2023

HapticProxy: Providing Positional Vibrotactile Feedback on a Physical Proxy for Virtual-Real Interaction in Augmented Reality.
Int. J. Hum. Comput. Interact., 2023

The Trust Mechanism Reconstruction of Energy Management Contracting Leased Assets Securitization Based on BlockChain.
Proceedings of the 14th IIAI International Congress on Advanced Applied Informatics, 2023

2022
A Review of Automatic Detection of Learner States in Four Typical Learning Scenarios.
Proceedings of the Adaptive Instructional Systems, 2022

2021
Segmentation Technology of Nucleus Image Based on U-Net Network.
Sci. Program., 2021

AR/MR Remote Collaboration on Physical Tasks: A Review.
Robotics Comput. Integr. Manuf., 2021

Automatic procedure for selecting flood events and identifying flood characteristics from daily streamflow data.
Environ. Model. Softw., 2021

Using the Visuo-Haptic Illusion to Perceive and Manipulate Different Virtual Objects in Augmented Reality.
IEEE Access, 2021

Fluid3DGuides: A Technique for Structured 3D Drawing in VR.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Simultaneous Real Walking and Asymmetric Input in Virtual Reality with a Smartphone-based Hybrid Interface.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

VRSmartphoneSketch: Augmenting VR Controller With A Smartphone For Mid-air Sketching.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

An AR-Enabled See-Through System for Vision Blind Areas.
Proceedings of the HCI International 2021 - Late Breaking Posters, 2021

Manual Preliminary Coarse Alignment of 3D Point Clouds in Virtual Reality.
Proceedings of the HCI International 2021 - Late Breaking Posters, 2021

Research on Projection Interaction Based on Gesture Recognition.
Proceedings of the HCI International 2021 - Late Breaking Posters, 2021

2020
Endpoint fusing method of online freehand-sketched polyhedrons.
Vis. Comput., 2020

Multimedia data compression storage of sensor network based on improved Huffman coding algorithm in cloud.
Multim. Tools Appl., 2020

A comprehensive survey of AR/MR-based co-design in manufacturing.
Eng. Comput., 2020

Quick Projection Mapping on Moving Object in the Manual Assembly Guidance.
Proceedings of the HCI International 2020 - Late Breaking Papers: Virtual and Augmented Reality, 2020

An Augmented Reality Approach to 3D Solid Modeling and Demonstration.
Proceedings of the HCI International 2020 - Late Breaking Papers: Virtual and Augmented Reality, 2020

A Color Design System in AR Guide Assembly.
Proceedings of the HCI International 2020 - Late Breaking Papers: Virtual and Augmented Reality, 2020

2019
Minimum Bandwidth Regenerating Codes Based on Cyclic VFR Codes.
KSII Trans. Internet Inf. Syst., 2019

A Multidirectional Haptic Feedback Prototype for Experiencing Collisions Between Virtual and Real Objects.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Head Pointer or Eye Gaze: Which Helps More in MR Remote Collaboration?
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Haptic Compass: Active Vibrotactile Feedback of Physical Object for Path Guidance.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Holding Virtual Objects Using a Tablet for Tangible 3D Sketching in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

2018
Do You Know What I Mean? An MR-Based Collaborative Platform.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

2017
Feature Engineering for Credit Risk Evaluation in Online P2P Lending.
Int. J. Softw. Sci. Comput. Intell., 2017

Endpoint Fusing Method for Axonometric Drawing of Online Freehand Sketched Polyhedrons.
Proceedings of the Human-Computer Interaction. User Interface Design, Development and Multimodality, 2017

2016
Credit Risk Evaluation Based on Text Analysis.
Int. J. Cogn. Informatics Nat. Intell., 2016

Segmentation of online sketching using geometric feature.
Proceedings of the 22nd International Conference on Automation and Computing, 2016

2015
Grouping of Multiple Overtraced Strokes in Interactive Freehand Sketches.
Proceedings of the 14th International Conference on Computer-Aided Design and Computer Graphics, 2015

2014
New grouping and fitting methods for interactive overtraced sketches.
Vis. Comput., 2014

Feature-Based Human Model for Digital Apparel Design.
IEEE Trans Autom. Sci. Eng., 2014


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