Huidong Bai

Orcid: 0000-0001-8252-1122

According to our database1, Huidong Bai authored at least 59 papers between 2012 and 2024.

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Bibliography

2024
A User Study on Sharing Physiological Cues in VR Assembly Tasks.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
A hybrid 2D-3D tangible interface combining a smartphone and controller for virtual reality.
Virtual Real., June, 2023

Corrigendum: The impact of virtual agents' multimodal communication on brain activity and cognitive load in Virtual Reality.
Frontiers Virtual Real., March, 2023

Using Virtual Replicas to Improve Mixed Reality Remote Collaboration.
IEEE Trans. Vis. Comput. Graph., 2023

Robot-enabled tangible virtual assembly with coordinated midair object placement.
Robotics Comput. Integr. Manuf., 2023

HapticProxy: Providing Positional Vibrotactile Feedback on a Physical Proxy for Virtual-Real Interaction in Augmented Reality.
Int. J. Hum. Comput. Interact., 2023

Estimating mechanical properties of soft objects using surface measurements from AR headsets.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Cognitive Load Measurement with Physiological Sensors in Virtual Reality during Physical Activity.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Comparison of Physiological Cues for Cognitive Load Measures in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

LightSense - Long Distance.
Proceedings of the SIGGRAPH Asia 2023 Art Gallery, 2023

2022
The impact of virtual agents' multimodal communication on brain activity and cognitive load in Virtual Reality.
Frontiers Virtual Real., 2022

PlayMeBack - Cognitive Load Measurement using Different Physiological Cues in a VR Game.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Asymmetric interfaces with stylus and gesture for VR sketching.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Jitsi360: Using 360 Images for Live Tours.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Exploring the Design Space for Immersive Embodiment in Dance.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

PSCVR: Physiological Sensing in Collaborative Virtual Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Implementation of Attention-Based Spatial Audio for 360° Environments.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Designing, Prototyping and Testing of $360^{\circ}$ Spatial Audio Conferencing for Virtual Tours.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

2021
Spatial Perception Enhancement in Assembly Training Using Augmented Volumetric Playback.
Frontiers Virtual Real., 2021

Bringing full-featured mobile phone interaction into virtual reality.
Comput. Graph., 2021

Using the Visuo-Haptic Illusion to Perceive and Manipulate Different Virtual Objects in Augmented Reality.
IEEE Access, 2021

Tool-based Asymmetric Interaction for Selection in VR.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Technical Communications, Tokyo, Japan, December 14, 2021

ARinVR: Bringing Mobile AR into VR.
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021

A Hybrid 2D-3D Tangible Interface for Virtual Reality.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

Simultaneous Real Walking and Asymmetric Input in Virtual Reality with a Smartphone-based Hybrid Interface.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Leveraging Enhanced Virtual Reality Methods and Environments for Efficient, Intuitive, and Immersive Teleoperation of Robots.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021

XRTB: A Cross Reality Teleconference Bridge to incorporate 3D interactivity to 2D Teleconferencing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

ShowMeAround: Giving Virtual Tours Using Live 360 Video.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
The effects of spatial auditory and visual cues on mixed reality remote collaboration.
J. Multimodal User Interfaces, 2020

Assessing the Suitability and Effectiveness of Mixed Reality Interfaces for Accurate Robot Teleoperation.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

A Constrained Path Redirection for Passive Haptics.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Is This My Phone? Operating a Physical Smartphone in Virtual Reality.
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2020

User Behaviour Analysis of Mixed Reality Remote Collaboration with a Hybrid View Interface.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

First Contact - Take 2 Using XR to Overcome Intercultural Discomfort (racism).
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

A Comparison of Surface and Motion User-Defined Gestures for Mobile Augmented Reality.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

A User Study on Mixed Reality Remote Collaboration with Eye Gaze and Hand Gesture Sharing.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Come to the Table! Haere mai ki te tēpu!
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2019

Wearable RemoteFusion: A Mixed Reality Remote Collaboration System with Local Eye Gaze and Remote Hand Gesture Sharing.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

2018
Improving virtual reality safety precautions with depth sensing.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Filtering 3D Shared Surrounding Environments by Social Proximity in AR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Filtering Shared Social Data in AR.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Static local environment capturing and sharing for MR remote collaboration.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

6DoF input for hololens using vive controller.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

Real-time Visual Representations for Mixed Reality Remote Collaboration.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Asymmetric Bimanual Interaction for Mobile Virtual Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

2016
An oriented point-cloud view for MR remote collaboration.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

2015
Extending HMD by chest-worn 3D camera for AR annotation.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

Tag it!: AR annotation using wearable sensors.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

An augmented exhibition podium with free-hand gesture interfaces.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

Free-hand Gesture Interfaces for an Augmented Exhibition Podium.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

2014
Hands in Space: Gesture Interaction with Augmented-Reality Interfaces.
IEEE Computer Graphics and Applications, 2014

3D gesture interaction for handheld augmented reality.
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014

Using 3D hand gestures and touch input for wearable AR interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Free-hand interaction for handheld augmented reality using an RGB-depth camera.
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013

Markerless 3D gesture-based interaction for handheld Augmented Reality interfaces.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Poster: Markerless fingertip-based 3D interaction for handheld augmented reality in a small workspace.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Automatic zooming interface for tangible augmented reality applications.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

Freeze view touch and finger gesture based interaction methods for handheld augmented reality interfaces.
Proceedings of the Image and Vision Computing New Zealand, 2012

Interaction methods for mobile augmented reality.
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012


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