Simone Bassanelli

Orcid: 0000-0001-6061-8169

According to our database1, Simone Bassanelli authored at least 20 papers between 2021 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
How Game Elements Structure Educational Learning Paths: A Literature Review.
Proceedings of the 10th Annual International GamiFIN Conference 2026, 2026

Beetle Migration Game: Balancing Ecosystems as a More-than-Human Play Practice.
Proceedings of the 10th Annual International GamiFIN Conference 2026, 2026

Leveling Up UX Methods: An Interactive Archive for UX Methodologies in Gameful Design.
Proceedings of the 10th Annual International GamiFIN Conference 2026, 2026

2025
GamiDOC: The Importance of Designing Gamification in a Proper Way.
IEEE Trans. Games, March, 2025

Linking Player Types to User Experience: Considerations for the Design of a Platform for the Education on Sensitive Topics.
Proc. ACM Hum. Comput. Interact., 2025

Design and Development of a Gameful Co-Design Tool for Interventions in Rural Areas.
Proceedings of the 9th International GamiFIN Conference, Yllas, Finland, April 1-4, 2025., 2025

Enhancing Student Engagement Through AI and Gamification: A Case Study of an Educational Platform.
Proceedings of the Games and Learning Alliance - 14th International Conference, 2025

2024
ChatGPT in education: A blessing or a curse? A qualitative study exploring early adopters' utilization and perceptions.
Comput. Hum. Behav. Artif. Humans, 2024

Lost in Gamification Design: A Scientometric Analysis.
Proceedings of the HCI in Games, 2024

Untitled Bee Game: Be(e)ing mean to learn more about eco-sustainability.
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024., 2024

Promoting green mobility through gamified transportation campaigns.
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024., 2024

Gamification- and Virtual Reality-Based Learning Environment for UML Class Diagram Modeling.
Proceedings of the IEEE Global Engineering Education Conference, 2024

Can Generative AI Support Educators? Creating Learning Paths with PolyGloT.
Proceedings of the General Aspects of Applying Generative AI in Higher Education: Opportunities and Challenges, 2024

2023
Play&Go Corporate: An End-to-End Solution for Facilitating Urban Cyclability.
IEEE Trans. Intell. Transp. Syst., December, 2023

Gamifying model-based engineering: the PapyGame experience.
Softw. Syst. Model., August, 2023

Exploring User Perspectives on ChatGPT: Applications, Perceptions, and Implications for AI-Integrated Education.
CoRR, 2023

The role of game modality in the outcomes of gamification: A research agenda.
Proceedings of the 7th International GamiFIN Conference, 2023

2022
An End-to-End Solution for Enabling Urban Cyclability: The Bike2Work Experience.
CoRR, 2022

GamiDOC: A Tool for Designing and Evaluating Gamified Solutions.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2021
How to merge gamification efforts for programming and modelling: a tool implementation perspective.
Proceedings of the ACM/IEEE International Conference on Model Driven Engineering Languages and Systems Companion, 2021


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