Simone Bassanelli

Orcid: 0000-0001-6061-8169

According to our database1, Simone Bassanelli authored at least 11 papers between 2021 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2024
Lost in Gamification Design: A Scientometric Analysis.
Proceedings of the HCI in Games, 2024

Untitled Bee Game: Be(e)ing mean to learn more about eco-sustainability.
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024., 2024

Promoting green mobility through gamified transportation campaigns.
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024., 2024

Gamification- and Virtual Reality-Based Learning Environment for UML Class Diagram Modeling.
Proceedings of the IEEE Global Engineering Education Conference, 2024

2023
Play&Go Corporate: An End-to-End Solution for Facilitating Urban Cyclability.
IEEE Trans. Intell. Transp. Syst., December, 2023

Gamifying model-based engineering: the PapyGame experience.
Softw. Syst. Model., August, 2023

Exploring User Perspectives on ChatGPT: Applications, Perceptions, and Implications for AI-Integrated Education.
CoRR, 2023

The role of game modality in the outcomes of gamification: A research agenda.
Proceedings of the 7th International GamiFIN Conference, 2023

2022
An End-to-End Solution for Enabling Urban Cyclability: The Bike2Work Experience.
CoRR, 2022

GamiDOC: A Tool for Designing and Evaluating Gamified Solutions.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2021
How to merge gamification efforts for programming and modelling: a tool implementation perspective.
Proceedings of the ACM/IEEE International Conference on Model Driven Engineering Languages and Systems Companion, 2021


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