Sophie Stellmach

According to our database1, Sophie Stellmach authored at least 24 papers between 2008 and 2016.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2016
What you look at is what you get: gaze-based user interfaces.
Interactions, 2016

2015
The Costs and Benefits of Combining Gaze and Hand Gestures for Remote Interaction.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Look & Pedal: Hands-free Navigation in Zoomable Information Spaces through Gaze-supported Foot Input.
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, Seattle, WA, USA, November 09, 2015

2014
4th international workshop on pervasive eye tracking and mobile eye-based interaction.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

Proxemics play: understanding proxemics for designing digital play experiences.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Gaze-supported Multimodal Interaction.
PhD thesis, 2013

ITS 2013 workshop on visual adaptation of interfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Still looking: investigating seamless gaze-supported selection, positioning, and manipulation of distant targets.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Gaze-supported foot interaction in zoomable information spaces.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Gaze interaction in the Post-WIMP world.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Investigating Freehand Pan and Zoom.
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012

Gaze-supported Interaction.
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012

Investigating gaze-supported multimodal pan and zoom.
Proceedings of the 2012 Symposium on Eye-Tracking Research and Applications, 2012

Designing gaze-based user interfaces for steering in virtual environments.
Proceedings of the 2012 Symposium on Eye-Tracking Research and Applications, 2012

Look & touch: gaze-supported target acquisition.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
LAIF: A logging and interaction framework for gaze-based interfaces in virtual entertainment environments.
Entertain. Comput., 2011

Designing gaze-supported multimodal interactions for the exploration of large image collections.
Proceedings of the NGCA 2011, First Conference on Novel Gaze-Controlled Applications, Karlskrona, Sweden, May 26, 2011

2010
Gameplay experience in a gaze interaction game
CoRR, 2010

Trends and Techniques in Visual Gaze Analysis
CoRR, 2010

Digitale Stift- und Papierinteraktion in Virtuellen Umgebungen.
Proceedings of the Mensch & Computer 2010: Interaktive Kulturen, 2010

Advanced gaze visualizations for three-dimensional virtual environments.
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications, 2010

3D attentional maps: aggregated gaze visualizations in three-dimensional virtual environments.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

2009
PaperLens: advanced magic lens interaction above the tabletop.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

2008
Log Who's Playing: Psychophysiological Game Analysis Made Easy through Event Logging.
Proceedings of the Fun and Games, 2008


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