Stefano Cacciaguerra

Orcid: 0000-0002-0605-6799

According to our database1, Stefano Cacciaguerra authored at least 15 papers between 2002 and 2010.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

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Bibliography

2010
Meeting Interactivity Requirements in Mobile E-Witness: An Experimental Study.
Wirel. Pers. Commun., 2010

2008
Multimedia Entertainment Applications.
Proceedings of the Encyclopedia of Multimedia, 2nd Ed., 2008

The Playing Session: Enhanced Playability for Mobile Gamers in Massive Metaverses.
Int. J. Comput. Games Technol., 2008

Enhancing Mobile E-Witness with Access Point Selection Policies.
Proceedings of the Fifth International Conference on Information Technology: New Generations (ITNG 2008), 2008

2007
Mobile Virtual Worlds: A Proximity Based Evolution.
Proceedings of the GAMEON'2007, 2007

2006
Multimedia Entertainment Applications.
Proceedings of the Encyclopedia of Multimedia, 2006

Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures.
IEEE Trans. Multim., 2006

A hidden proxy for seamless & ABC multimedia mobile blogging.
Proceedings of the 3rd IEEE Consumer Communications and Networking Conference, 2006

Wandering about the city, multi-playing a game.
Proceedings of the 3rd IEEE Consumer Communications and Networking Conference, 2006

2005
Experiences with synthetic network emulation for complex IP based networks.
PhD thesis, 2005

A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online games.
Comput. Entertain., 2005

Car racing through the streets of the web: a high-speed 3D game over a fast synchronization service.
Proceedings of the 14th international conference on World Wide Web, 2005

2004
On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004

A wireless software architecture for fast 3D rendering of agent-based multimedia simulations on portable devices.
Proceedings of the 1st IEEE Consumer Communications and Networking Conference, 2004

2002
MoKa: A Wireless Internet Application for Delivering Mobile Karaoke on UMTS Devices.
Proceedings of the IASTED International Conference on Communications, 2002


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