Marco Roccetti

According to our database1, Marco Roccetti authored at least 163 papers between 1993 and 2017.

Collaborative distances :
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Bibliography

2017
On the interpretation of the effects of the Infliximab treatment on Crohn's disease patients from Facebook posts: a human vs. machine comparison.
NetMAHIB, 2017

Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design.
Multimedia Tools Appl., 2017

A practical computer based vision system for posture and movement sensing in occupational medicine.
Multimedia Tools Appl., 2017

Handmade Narrations: Handling Digital Narrations on Food and Gastronomic Culture.
JOCCH, 2017

Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift.
J. Multimodal User Interfaces, 2017

Walking under a Different Sky: Urban Colored Routes for Creative Engagement and Pleasure.
Int. J. Hum. Comput. Interaction, 2017

A blue Monday? Try walking on a yellow path.
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017

On the design of an app for foreign languages incidental learning.
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017

2016
Unleashing the true potential of social networks: confirming infliximab medical trials through Facebook posts.
NetMAHIB, 2016

Sensing Pollution on Online Social Networks: A Transportation Perspective.
MONET, 2016

Food and gastronomic heritage: Telling a story of eyes and hands.
Proceedings of the IEEE Symposium on Computers and Communication, 2016

On the design of a word game to enhance Italian language learning.
Proceedings of the 2016 International Conference on Computing, 2016

Walking with Geo-Zombie: A pervasive game to engage people in urban crowdsourcing.
Proceedings of the 2016 International Conference on Computing, 2016

"di Piazza in Piazza": Reimagining cultural specific interactions for people-centered exhibitions.
Proceedings of the 2016 International Conference on Computing, 2016

Assessing the efficacy of a diegetic game interface with Oculus Rift.
Proceedings of the 13th IEEE Annual Consumer Communications & Networking Conference, 2016

Understanding Crohn's disease patients reaction to infliximab from facebook: A medical perspective.
Proceedings of the 2016 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, 2016

2015
Mapping urban accessibility: gamifying the citizens' experience.
ICST Trans. Ambient Systems, 2015

Using computer gaming models to understand the behavior of industrial machines.
Proceedings of the International Conference on Computing, Networking and Communications, 2015

All that is solid melts into bits: Advanced ICT technologies for converting fashion into museum exhibits.
Proceedings of the International Conference on Computing, Networking and Communications, 2015

Crowdsourcing Urban Accessibility: : Some Preliminary Experiences with Results.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

Ensuring coexistence among games and downloads in multihop wireless networks.
Proceedings of the 12th Annual IEEE Consumer Communications and Networking Conference, 2015

Inside Chronic Autoimmune Disease Communities: A Social Networks Perspective to Crohn's Patient Behavior and Medical Information.
Proceedings of the 2015 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, 2015

2014
Day and night at the museum: intangible computer interfaces for public exhibitions.
Multimedia Tools Appl., 2014

On the Feasibility of Social Network-based Pollution Sensing in ITSs.
CoRR, 2014

The digitization of cultural practices.
Commun. ACM, 2014

An overview of opportunistic ad hoc communication in urban scenarios.
Proceedings of the 13th Annual Mediterranean Ad Hoc Networking Workshop, 2014

RESTful services for an innovative e-Health infrastructure: A real case study.
Proceedings of the 16th IEEE International Conference on e-Health Networking, 2014

Everything you always wanted to know about playing a FPS game on a car.
Proceedings of the IEEE International Black Sea Conference on Communications and Networking, 2014

2013
A new traffic congestion prediction model for advanced traveler information and management systems.
Wireless Communications and Mobile Computing, 2013

Safe Driving in LA: Report from the Greatest Intervehicular Accident Detection Test Ever.
IEEE Trans. Vehicular Technology, 2013

Behind the scenes: Lessons learned from the greatest intervehicular accident detection test ever.
Proceedings of the 10th Annual Conference on Wireless On-demand Network Systems and Services, 2013

Embedded key frame extraction in UGC scenarios.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

Supporting cultural emotional browsing for museums: The versoverdi APP.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

Listening to unanimated objects' stories for treatment and repair: A computer vision approach.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

Like vehicles like pedestrians, in an interconnected world.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

How to Outreach the External World from a Museum: The Case of the Marsili's Spirit App.
Proceedings of the Arts and Technology, Third International Conference, 2013

2012
Playing into the wild: A gesture-based interface for gaming in public spaces.
J. Visual Communication and Image Representation, 2012

Using digital fountains in future IPTV streaming platforms: a future perspective.
IEEE Communications Magazine, 2012

First person shooters on the road: Leveraging on APs and VANETs for a quality gaming experience.
Proceedings of the IFIP Wireless Days Conference 2012, Ireland, November 21-23, 2012, 2012

To live and drive in L.A.: Measurements from a real intervehicular accident alert test.
Proceedings of the 2012 IEEE Wireless Communications and Networking Conference Workshops, 2012

Entertainment technology transfer toward serious use.
Proceedings of the International ICST Conference on Simulation Tools and Techniques, 2012

Technoculture of handcraft: fine gesture recognition for haute couture skills preservation and transfer in Italy.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Satisfying the hunger for mobile online games: Providing quality time in vehicular scenarios.
Proceedings of the 11th Annual Workshop on Network and Systems Support for Games, 2012

On the design and run of VANET road experiments.
Proceedings of the 11th Annual Mediterranean Ad Hoc Networking Workshop, 2012

Mercator Atlas Robot: Bridging the Gap between Ancient Maps and Modern Travelers with Gestural Mixed Reality.
Proceedings of the 21st International Conference on Computer Communications and Networks, 2012

xTrack: A Flexible Real-Time 3D Scanner for Home Computing Applications.
Proceedings of the 21st International Conference on Computer Communications and Networks, 2012

Augmenting augmented reality with pairwise interactions: The case of Count Luigi Ferdinando Marsili shooting game.
Proceedings of the 2012 IEEE Consumer Communications and Networking Conference (CCNC), 2012

AREEB: Automatic REfrain extraction for ThumBnail.
Proceedings of the 2012 IEEE Consumer Communications and Networking Conference (CCNC), 2012

Creative testbeds for VANET research: A new methodology.
Proceedings of the 2012 IEEE Consumer Communications and Networking Conference (CCNC), 2012

Reframing Haute Couture Handcraftship: How to Preserve Artisans' Abilities with Gesture Recognition.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Vehicular Congestion Detection and Short-Term Forecasting: A New Model With Results.
IEEE Trans. Vehicular Technology, 2011

Beyond Standards: Unleashing Accessibility on a Learning Content Management System.
Trans. Edutainment, 2011

The Directors' cut: a solution to collaborative multimedia management.
Multimedia Tools Appl., 2011

Going realistic and optimal: A distributed multi-hop broadcast algorithm for vehicular safety.
Computer Networks, 2011

Entertainment beyond divertissment: using computer games for city road accessibility.
Computers in Entertainment, 2011

A fast and robust gesture recognition system for exhibit gaming scenarios.
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques, 2011

On the design and player satisfaction evaluation of an immersive gestural game: the case of tortellino x-perience at the Shanghai world expo.
Proceedings of the 29th ACM international conference on Design of communication, 2011

Combining Web Squared and serious games for crossroad accessibility.
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011

Digital Fountains + P2P for Future IPTV Platforms: A Test-Bed Evaluation.
Proceedings of the 4th IFIP International Conference on New Technologies, 2011

Efficient vehicle-to-pedestrian exchange of medical data: an empirical model with preliminary results.
Proceedings of the First ACM MobiHoc Workshop on Pervasive Wireless Healthcare, 2011

MDTN: Mobile Delay/Disruption Tolerant Network.
Proceedings of 20th International Conference on Computer Communications and Networks, 2011

Video Games at the Library: A Historical Perspective.
Proceedings of 20th International Conference on Computer Communications and Networks, 2011

A Simulative Evaluation of V2V Algorithms for Road Safety and In-Car Entertainment.
Proceedings of 20th International Conference on Computer Communications and Networks, 2011

Cognitive cars: constructing a cognitive playground for VANET research testbeds.
Proceedings of the CogART 2011, 2011

From theory to reality: testing an accident warning system on a real highway scenario.
Proceedings of the AINTEC '11, Asian Internet Engineering Conference, Bangkok, Thailand, November 09, 2011

2010
An Intervehicular Communication Architecture for Safety and Entertainment.
IEEE Trans. Intelligent Transportation Systems, 2010

TCP at last: reconsidering TCP's role for wireless entertainment centers at home.
IEEE Trans. Consumer Electronics, 2010

Guest Editorial: Network Technologies for Emerging Broadband Multimedia Services.
J. Visual Communication and Image Representation, 2010

TCP Libra: Derivation, analysis, and comparison with other RTT-fair TCPs.
Computer Networks, 2010

The art and craft of making the Tortellino: playing with a digital gesture recognizer for preparing pasta culinary recipes.
Computers in Entertainment, 2010

Realizing the unexploited potential of games on serious challenges.
Computers in Entertainment, 2010

WWW recycling for a better world.
Commun. ACM, 2010

Vehicular congestion modeling and estimation for advanced traveler information systems.
Proceedings of the 3rd IFIP Wireless Days Conference 2010, 2010

Optimal assessments in VANET: The Oracle.
Proceedings of the 3rd IFIP Wireless Days Conference 2010, 2010

An optimal 1D vehicular accidentwarning algorithm for realistic scenarios.
Proceedings of the 15th IEEE Symposium on Computers and Communications, 2010

Path 2.0: A participatory system for the generation of accessible routes.
Proceedings of the 2010 IEEE International Conference on Multimedia and Expo, 2010

An OpenWRT solution for future wireless homes.
Proceedings of the 2010 IEEE International Conference on Multimedia and Expo, 2010

Dealing with wireless links in the ERA of bandwidth demanding wireless home entertainment.
Proceedings of the 2010 IEEE International Conference on Multimedia and Expo, 2010

Modeling and Experimenting with Vehicular Congestion for Distributed Advanced Traveler Information Systems.
Proceedings of the Computer Performance Engineering, 2010

2009
Communities on the road: fast triggering of interactive multimedia services.
Multimedia Tools Appl., 2009

Smart Access Points on the road for online gaming in vehicular networks.
Entertainment Computing, 2009

Metrics for accessibility on the Vamolà project.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2009

Adapting learning environments with AccessForAll.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2009

Augmenting social media accessibility.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2009

Managing first response medical aids with an altruistic Web application.
Proceedings of the 3rd International Conference on Pervasive Computing Technologies for Healthcare, 2009

A smart access point solution for heterogeneous flows.
Proceedings of the International Conference on Ultra Modern Telecommunications, 2009

On developing smart applications for VANETs: Where are we now? some insights on technical issues and open problems.
Proceedings of the International Conference on Ultra Modern Telecommunications, 2009

On the making of an ubiquitous and altruistic application for medical first responses.
Proceedings of the International Conference on Ultra Modern Telecommunications, 2009

FROV: a distributed broadcast protocol for VANET experimental results.
Proceedings of the International Conference on Ultra Modern Telecommunications, 2009

2008
Education.
Proceedings of the Web Accessibility - A Foundation for Research, 2008

Wireless Home Entertainment Center: Protocol Communications and Architecture.
Encyclopedia of Wireless and Mobile Communications, 2008

Online Gaming.
Proceedings of the Encyclopedia of Multimedia, 2nd Ed., 2008

Multimedia Entertainment Applications.
Proceedings of the Encyclopedia of Multimedia, 2nd Ed., 2008

A multimedia broker to support accessible and mobile learning through learning objects adaptation.
ACM Trans. Internet Techn., 2008

Cooperative multimedia management for participative learning: A case study.
The New Review of Hypermedia and Multimedia, 2008

Preface to the special issue on new achievements in pervasive and interactive multimedia systems and applications.
Multimedia Tools Appl., 2008

Intelligent Synchronization for Mirrored Game Servers: A Real Case Study.
JACIII, 2008

The farther relay and oracle for VANET. preliminary results.
Proceedings of the 4th Annual International Conference on Wireless Internet, 2008

E-learning 2.0: you are We-LCoME!
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2008

On developing tangible interfaces for video streaming control: a real case study.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2008

The Brave New World of Multiplayer Online Games: Synchronization Issues with Smart Solutions.
Proceedings of the 11th IEEE International Symposium on Object-Oriented Real-Time Distributed Computing (ISORC 2008), 2008

How to let gamers play in infrastructure-based vehicular networks.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Why Laughing is Better than SMILing.
Int. J. Semantic Computing, 2007

Web Content Search and Adaptation for IDTV: One Step Forward in the Mediamorphosis Process toward Personal-TV.
Adv. in MM, 2007

Profiling learners with special needs for custom e-learning experiences, a closed case?
Proceedings of the 2007 International Cross-Disciplinary Conference on Web Accessibility (W4A 2007), 2007

High Mobility in a Realistic Wireless Environment: a Mobile IP Handoff Model for NS-2.
Proceedings of the 3rd International ICST Conference on Testbeds and Research Infrastructures for the Development of Networks and Communities, 2007

Notes for a Collaboration: On the Design of a Wiki-type Educational Video Lecture Annotation System.
Proceedings of the First IEEE International Conference on Semantic Computing (ICSC 2007), 2007

TCP Libra : Exploring RTT-Fairness for TCP.
Proceedings of the NETWORKING 2007. Ad Hoc and Sensor Networks, 2007

Balancing video on demand flows over links with heterogeneous delays.
Proceedings of the 3rd International Conference on Mobile Multimedia Communications, 2007

First Responders' Crystal Ball: How to Scry the Emergency from a Remote Vehicle.
Proceedings of the 26th IEEE International Performance Computing and Communications Conference, 2007

The Anatomy of an Inter-Vehicular Gaming Communication Subsystem with Experiments.
Proceedings of the GAMEON'2007, 2007

2006
Online Gaming.
Proceedings of the Encyclopedia of Multimedia, 2006

Multimedia Entertainment Applications.
Proceedings of the Encyclopedia of Multimedia, 2006

Middleware for Mobile Entertainment Computing.
Proceedings of the Handbook of Mobile Middleware., 2006

Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures.
IEEE Trans. Multimedia, 2006

What's in that magic box? The home entertainment center's special protocol potion, revealed.
IEEE Trans. Consumer Electronics, 2006

Special issue on advances in consumer communications and networking.
Multimedia Tools Appl., 2006

FILA in gameland, a holistic approach to a problem of many dimensions.
Computers in Entertainment, 2006

Living the TV revolution: unite MHP to the web or face IDTV irrelevance!
Proceedings of the 15th international conference on World Wide Web, 2006

AC/DC: an algorithm for cheating detection by cheating.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2006

Game time modelling for cheating detection in P2P MOGs: a case study with a fast rate cheat.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006

MHP Meets the Web: Bringing Web Contents to Digital TV for Interactive Entertainment.
Proceedings of the Eigth IEEE International Symposium on Multimedia (ISM 2006), 2006

Wireless home entertainment center: reducing last hop delays for real-time applications.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Bringing the Wireless Internet to UMTS Devices: A Case Study with Music Distribution.
Multimedia Tools Appl., 2005

Informing Clients through Multimedia Communications.
InformingSciJ, 2005

For here or to go? Downloading music on the move with an ultra reliable wireless Internet application.
Computer Networks, 2005

Guest editorial - Entertainment everywhere: system and networking issues in emerging network-centric entertainment systems: part 1.
IEEE Communications Magazine, 2005

Entertainment Everywhere: System and networking issues in emerging network-centric entertainment systems: Part II.
IEEE Communications Magazine, 2005

A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online games.
Computers in Entertainment, 2005

Car racing through the streets of the web: a high-speed 3D game over a fast synchronization service.
Proceedings of the 14th international conference on World Wide Web, 2005

Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

Adaptive Playout Control Schemes for Speech over the Internet.
Proceedings of the Encyclopedia of Information Science and Technology (5 Volumes), 2005

2004
A novel obsolescence-based approach to event delivery synchronization in multiplayer games.
Int. J. Intell. Games & Simulation, 2004

Multimedia tools and applications (MTAP) an international journal: special issue on advances in consumer communications and networking.
Computers in Entertainment, 2004

IEEE first workshop on networking issues on multimedia entertainment.
Computers in Entertainment, 2004

IEEE Communications magazine: entertainment everywhere: system and networking issues in emerging network-centric entertainment systems.
Computers in Entertainment, 2004

Event synchronization for interactive cyberdrama generation on the web: a distributed approach.
Proceedings of the 13th international conference on World Wide Web, 2004

On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004

Smart download on the go: a wireless Internet application for music distribution over heterogeneous networks.
Proceedings of IEEE International Conference on Communications, 2004

2003
On Securing Real-Time Speech Transmission over the Internet: An Experimental Study.
EURASIP J. Adv. Sig. Proc., 2003

The Design and Performance of a Receiver Initiated Event Delivery Synchronization Service for Interactive Multiplayer Games.
Proceedings of the 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 2003

2002
The structuring of a wireless internet application for a music-on-demand service on UMST devices.
Proceedings of the 2002 ACM Symposium on Applied Computing (SAC), 2002

Design and Analysis of a Mechanism for Supporting Interactive Video Streaming Applications over the Internets.
IMSA, 2002

MoKa: A Wireless Internet Application for Delivering Mobile Karaoke on UMTS Devices.
Proceedings of the IASTED International Conference on Communications, 2002

2001
Comparing the QoS of Internet audio mechanisms via formal methods.
ACM Trans. Model. Comput. Simul., 2001

A Design for a Simulation-based Multimedia Learning Environment.
Simulation, 2001

Design and Experimental Evaluation of an Adaptive Playout Delay Control Mechanism for Packetized Audio for Use over the Internet.
Multimedia Tools Appl., 2001

A web-based synchronized multimedia system for distance education.
Proceedings of the 2001 ACM Symposium on Applied Computing (SAC), 2001

Client-Centered Load Distribution: A Mechanism for Constructing Responsive Web Services.
Proceedings of the 34th Annual Hawaii International Conference on System Sciences (HICSS-34), 2001

1999
Responsive Protocols for Distributed Multimedia Applications.
Proceedings of the Advances in Distributed Systems, 1999

1998
Using Bayesian belief networks for the automated assessment of students' knowledge of geometry problem solving procedures.
J. Exp. Theor. Artif. Intell., 1998

Formal Performance Modelling and Evaluation of an Adaptive Mechanism for Packetised Audio over the Internet.
Formal Asp. Comput., 1998

1997
Synchronization Support and Group-Membership Services for Reliable Distributed Multimedia Applications.
Multimedia Syst., 1997

Performance Preorder and Competitive Equivalence.
Acta Inf., 1997

Communication Support for Critical Distributed Multimedia Applications: an Experimental Study.
Proceedings of the 30th Annual Hawaii International Conference on System Sciences (HICSS-30), 1997

1995
Modelling the Student in Pitagora 2.0.
User Model. User-Adapt. Interact., 1995

A Theory of Processes with Durational Actions.
Theor. Comput. Sci., 1995

Reliability analysis of tree-based networks and its application to fault-tolerant VLSI systems.
Networks, 1995

Performance Preorder: Ordering Processes with Respect to Speed.
Proceedings of the Mathematical Foundations of Computer Science 1995, 1995

1994
Reconfigurable Tree Architectures for Gracefully Degradable VLSI Systems.
J. Parallel Distrib. Comput., 1994

A Scalable Architecture for Reliable Distributed Multimedia Applications.
Proceedings of the 14th International Conference on Distributed Computing Systems, 1994

1993
Performance Analysis of Fault-Tolerant Tree-Based VLSI Architectures.
Proceedings of the MASCOTS '93, 1993

Towards Performance Evaluation in Process Algebras.
Proceedings of the Algebraic Methodology and Software Technology (AMAST '93), 1993


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