Paola Salomoni

According to our database1, Paola Salomoni authored at least 110 papers between 1994 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
A Cautionary Tale for Machine Learning Design: why we Still Need Human-Assisted Big Data Analysis.
Mob. Networks Appl., 2020

Smart Campus: Fostering the Community Awareness Through an Intelligent Environment.
Mob. Networks Appl., 2020

Designing human-centric software artifacts with future users: a case study.
Hum. centric Comput. Inf. Sci., 2020

Building an Italian-Chinese Parallel Corpus for Machine Translation from the Web.
Proceedings of the GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, 2020

A data visualization exploration to facilitate a sustainable usage of premises in a Smart Campus context.
Proceedings of the GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, 2020

2019
Gamification in Crowdsourcing Applications.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Gamifying cultural experiences across the urban environment.
Multim. Tools Appl., 2019

On combining Big Data and machine learning to support eco-driving behaviours.
J. Big Data, 2019

Human-Drone Interaction: state of the art, open issues and challenges.
Proceedings of the ACM SIGCOMM 2019 Workshop on Mobile AirGround Edge Computing, 2019

Art Scene Investigation: discovering and supporting cultural heritage conservation through Mobile AR.
Proceedings of the IEEE INFOCOM 2019, 2019

What Do Patients Tell Doctors on the Internet? Ask AI How to Valorize Online Medical Conversations.
Proceedings of the 28th International Conference on Computer Communication and Networks, 2019

Augmenting Good Behaviour: Mixing Digital and Reality to Promote Sustainability in a Campus Community.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

Smart Sensing Supporting Energy-Efficient Buildings: On Comparing Prototypes for People Counting.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

Preservation in Smart Libraries: An Experiment Involving IoT and Indoor Environmental Sensing.
Proceedings of the 2019 IEEE Global Communications Conference, 2019

2018
Integrating Personalized and Accessible Itineraries in MaaS Ecosystems Through Microservices.
Mob. Networks Appl., 2018

Collaborative design of software applications: the role of users.
Hum. centric Comput. Inf. Sci., 2018

User-driven and open innovation as app design tools for high school students.
Proceedings of the 29th IEEE Annual International Symposium on Personal, 2018

On Assessing the Accuracy of Air Pollution Models Exploiting a Strategic Sensors Deployment.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018

AlmaWhere: A prototype of accessible indoor wayfinding and navigation system.
Proceedings of the 15th IEEE Annual Consumer Communications & Networking Conference, 2018

Canarin II: Designing a smart e-bike eco-system.
Proceedings of the 15th IEEE Annual Consumer Communications & Networking Conference, 2018

Patients Reactions to Non-Invasive and Invasive Prenatal Tests: A Machine-Based Analysis from Reddit Posts.
Proceedings of the IEEE/ACM 2018 International Conference on Advances in Social Networks Analysis and Mining, 2018

2017
On personalizing Web content through reinforcement learning.
Univers. Access Inf. Soc., 2017

On the Need of Trustworthy Sensing and Crowdsourcing for Urban Accessibility in Smart City.
ACM Trans. Internet Techn., 2017

On the interpretation of the effects of the Infliximab treatment on Crohn's disease patients from Facebook posts: a human vs. machine comparison.
Netw. Model. Anal. Health Informatics Bioinform., 2017

Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design.
Multim. Tools Appl., 2017

<i>Handmade Narrations</i>: Handling Digital Narrations on Food and Gastronomic Culture.
ACM Journal on Computing and Cultural Heritage, 2017

Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift.
J. Multimodal User Interfaces, 2017

Walking under a Different Sky: Urban Colored Routes for Creative Engagement and Pleasure.
Int. J. Hum. Comput. Interact., 2017

In-vehicle Human Machine Interface: An Approach to Enhance Eco-Driving Behaviors.
Proceedings of the 2017 ACM Workshop on Interacting with Smart Objects, 2017

A blue Monday? Try walking on a yellow path.
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017

On the design of an app for foreign languages incidental learning.
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017

I want to ride my bicycle: A microservice-based use case for a MaaS architecture.
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017

Digital Invasions Within Cultural Heritage: Social Media and Crowdsourcing.
Proceedings of the Smart Objects and Technologies for Social Good, 2017

Towards accessible graphs in HTML-based scientific articles.
Proceedings of the 14th IEEE Annual Consumer Communications & Networking Conference, 2017

Fitting like a GlovePi: A wearable device for deaf-blind people.
Proceedings of the 14th IEEE Annual Consumer Communications & Networking Conference, 2017

2016
Unleashing the true potential of social networks: confirming <i>infliximab</i> medical trials through Facebook posts.
Netw. Model. Anal. Health Informatics Bioinform., 2016

A Service-Oriented Approach to Crowdsensing for Accessible Smart Mobility Scenarios.
Mob. Inf. Syst., 2016

Automatic web content personalization through reinforcement learning.
J. Syst. Softw., 2016

Social Location Awareness: A Prototype of Altruistic IoT.
Proceedings of the 8th IFIP International Conference on New Technologies, 2016

MecWilly in your pocket: On evaluating a mobile serious game for kids.
Proceedings of the IEEE Symposium on Computers and Communication, 2016

Food and gastronomic heritage: Telling a story of eyes and hands.
Proceedings of the IEEE Symposium on Computers and Communication, 2016

CrowdSensing for smart mobility through a service-oriented architecture.
Proceedings of the IEEE International Smart Cities Conference, 2016

On the design of a word game to enhance Italian language learning.
Proceedings of the 2016 International Conference on Computing, 2016

Walking with Geo-Zombie: A pervasive game to engage people in urban crowdsourcing.
Proceedings of the 2016 International Conference on Computing, 2016

"di Piazza in Piazza": Reimagining cultural specific interactions for people-centered exhibitions.
Proceedings of the 2016 International Conference on Computing, 2016

A Microservice Architecture Use Case for Persons with Disabilities.
Proceedings of the Smart Objects and Technologies for Social Good, 2016

A Microservice-Based Architecture for the Development of Accessible, Crowdsensing-Based Mobility Platforms.
Proceedings of the 2016 International Conference on Collaboration Technologies and Systems, 2016

Assessing the efficacy of a diegetic game interface with Oculus Rift.
Proceedings of the 13th IEEE Annual Consumer Communications & Networking Conference, 2016

Personalizing Pedestrian Accessible way-finding with mPASS.
Proceedings of the 13th IEEE Annual Consumer Communications & Networking Conference, 2016

Understanding Crohn's disease patients reaction to infliximab from facebook: A medical perspective.
Proceedings of the 2016 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, 2016

2015
Mapping urban accessibility: gamifying the citizens' experience.
EAI Endorsed Trans. Ambient Syst., 2015

A Trustworthiness Model for Crowdsourced and Crowdsensed Data.
Proceedings of the 2015 IEEE TrustCom/BigDataSE/ISPA, 2015

Trustworthiness in crowd- sensed and sourced georeferenced data.
Proceedings of the 2015 IEEE International Conference on Pervasive Computing and Communication Workshops, 2015

Crowdsourcing Urban Accessibility: : Some Preliminary Experiences with Results.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

From gamification to pervasive game in mapping urban accessibility.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

2014
Trustworthiness assessment in mapping urban accessibility via sensing and crowdsourcing.
Proceedings of the First International Conference on IoT in Urban Space, 2014

On Combining Crowdsourcing, Sensing and Open Data for an Accessible Smart City.
Proceedings of the Eighth International Conference on Next Generation Mobile Apps, 2014

A context-aware system for personalized and accessible pedestrian paths.
Proceedings of the International Conference on High Performance Computing & Simulation, 2014

Exploiting Reinforcement Learning to Profile Users and Personalize Web Pages.
Proceedings of the IEEE 38th Annual Computer Software and Applications Conference, 2014

2012
GAPforAPE: an augmented browsing system to improve Web 2.0 accessibility.
New Rev. Hypermedia Multim., 2012

Getting one voice: tuning up experts' assessment in measuring accessibility.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2012

AMAri: a reporting interface for accessibility evaluations.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2012

S2S: a peer to peer protocol for participative sensing.
Proceedings of the ACM Symposium on Applied Computing, 2012

Integrating Manual and Automatic Evaluations to Measure Accessibility Barriers.
Proceedings of the Computers Helping People with Special Needs, 2012

2011
Beyond Standards: Unleashing Accessibility on a Learning Content Management System.
Trans. Edutainment, 2011

The Directors' cut: a solution to collaborative multimedia management.
Multim. Tools Appl., 2011

Augment browsing and standard profiling for enhancing web accessibility.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2011

Monitoring accessibility: large scale evaluations at a Geo political level.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011

2010
WWW recycling for a better world.
Commun. ACM, 2010

Avoiding to dispense with accuracy: a method to make different DTDs documents comparable.
Proceedings of the 2010 ACM Symposium on Applied Computing (SAC), 2010

2009
Metrics for accessibility on the Vamolà project.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2009

Adapting learning environments with AccessForAll.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2009

Hacking Nintendo Wii to paint virtual graffiti.
Proceedings of the International Conference on Ultra Modern Telecommunications, 2009

Shaping the coocoon: A model for wrapping learning contents on an e-learning platform.
Proceedings of the IADIS International Conference Applied Computing 2009, 2009

At the Crossroads of Web and Interactive Multimedia: An Approach to Merge the Two Realms.
Proceedings of the 6th IEEE Consumer Communications and Networking Conference, 2009

2008
Education.
Proceedings of the Web Accessibility - A Foundation for Research, 2008

Online Gaming.
Proceedings of the Encyclopedia of Multimedia, 2nd Ed., 2008

Multimedia Entertainment Applications.
Proceedings of the Encyclopedia of Multimedia, 2nd Ed., 2008

A multimedia broker to support accessible and mobile learning through learning objects adaptation.
ACM Trans. Internet Techn., 2008

Cooperative multimedia management for participative learning: A case study.
New Rev. Hypermedia Multim., 2008

E-learning 2.0: you are We-LCoME!
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2008

Fighting Technical Complexity in Authoring E-Learning Material.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

Riding the Web Evolution: From Egoism to Altruism.
Proceedings of the 5th IEEE Consumer Communications and Networking Conference, 2008

2007
Why Laughing is Better than SMILing.
Int. J. Semantic Comput., 2007

Profiling learners with special needs for custom e-learning experiences, a closed case?
Proceedings of the 2007 International Cross-Disciplinary Conference on Web Accessibility (W4A 2007), 2007

Notes for a Collaboration: On the Design of a Wiki-type Educational Video Lecture Annotation System.
Proceedings of the First IEEE International Conference on Semantic Computing (ICSC 2007), 2007

YEAST: The Design of a Cooperative Interactive Story Telling and Gamebooks Environment.
Proceedings of the GAMEON'2007, 2007

Transcoding in Online Rich-Media Edutainment: a Dynamic Approach Based on Content/Context Awareness.
Proceedings of the 4th IEEE Consumer Communications and Networking Conference, 2007

2006
Online Gaming.
Proceedings of the Encyclopedia of Multimedia, 2006

Multimedia Entertainment Applications.
Proceedings of the Encyclopedia of Multimedia, 2006

On index load balancing in scalable P2P media distribution.
Multim. Tools Appl., 2006

Automatically Producing Accessible Learning Objects.
J. Educ. Technol. Soc., 2006

Automatically producing IMS AccessForAll Metadata.
Proceedings of the 2006 International Cross-Disciplinary Workshop on Web Accessibility (W4A 2006): Building the mobile web: rediscovering accessibility? Edinburgh, 2006

RMob: transcoding rich multimedia contents through web services.
Proceedings of the 3rd IEEE Consumer Communications and Networking Conference, 2006

A hidden proxy for seamless & ABC multimedia mobile blogging.
Proceedings of the 3rd IEEE Consumer Communications and Networking Conference, 2006

Wandering about the city, multi-playing a game.
Proceedings of the 3rd IEEE Consumer Communications and Networking Conference, 2006

2005
Bringing the Wireless Internet to UMTS Devices: A Case Study with Music Distribution.
Multim. Tools Appl., 2005

For here or to go? Downloading music on the move with an ultra reliable wireless Internet application.
Comput. Networks, 2005

Always-best-served music distribution for nomadic users over heterogeneous networks.
IEEE Commun. Mag., 2005

2004
Smart download on the go: a wireless Internet application for music distribution over heterogeneous networks.
Proceedings of IEEE International Conference on Communications, 2004

2002
The structuring of a wireless internet application for a music-on-demand service on UMST devices.
Proceedings of the 2002 ACM Symposium on Applied Computing (SAC), 2002

MoKa: A Wireless Internet Application for Delivering Mobile Karaoke on UMTS Devices.
Proceedings of the IASTED International Conference on Communications, 2002

2001
A Design for a Simulation-based Multimedia Learning Environment.
Simul., 2001

Design and Experimental Evaluation of an Adaptive Playout Delay Control Mechanism for Packetized Audio for Use over the Internet.
Multim. Tools Appl., 2001

A web-based synchronized multimedia system for distance education.
Proceedings of the 2001 ACM Symposium on Applied Computing (SAC), 2001

2000
Integrating Notification Services in Computer Network and Mobile Telephony.
Proceedings of the Applied Computing 2000, 2000

Adaptive Intelligent Hypermedia using XML.
Proceedings of the Applied Computing 2000, 2000

1998
Using Bayesian belief networks for the automated assessment of students' knowledge of geometry problem solving procedures.
J. Exp. Theor. Artif. Intell., 1998

1995
Modelling the Student in Pitagora 2.0.
User Model. User Adapt. Interact., 1995

1994
Pitagora 2.0: an Intelligent Tutoring System developed in Prolog.
Proceedings of the ICLP 1994 Workshop W11: Logic Programming and Education, 1994


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