Silvia Mirri

Orcid: 0000-0002-5385-4734

According to our database1, Silvia Mirri authored at least 138 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Global Communications Newsletter.
IEEE Commun. Mag., April, 2024

Automatic Tracking Based on Weighted Fusion Back Propagation in UWB for IoT Devices.
Sensors, February, 2024

Enhancing Road Safety Through Fitness-to-Drive Metrics: The NextPerception Project on Driver Behavior Analysis and Gamification.
Proceedings of the 21st IEEE Consumer Communications & Networking Conference, 2024

On the Interaction with Large Language Models for Web Accessibility: Implications and Challenges.
Proceedings of the 21st IEEE Consumer Communications & Networking Conference, 2024

2023
Incidental language and culture learning through mobile technologies: a multi-case study.
Multim. Tools Appl., December, 2023

An evaluation methodology to determine the actual limitations of a TinyML-based solution.
Internet Things, July, 2023

Accessible wayfinding and navigation: a systematic mapping study.
Univers. Access Inf. Soc., March, 2023

Neural Networks for Hyperspectral Imaging of Historical Paintings: A Practical Review.
Sensors, March, 2023

Emergency Management in Smart Campus: Case Studies and Future Directions.
Proceedings of the International Conference on Information and Communication Technologies for Disaster Management, 2023

UWB Hybrid Filtering-Based Mobile IoT Device Tracking.
Proceedings of the 2023 ACM Conference on Information Technology for Social Good, 2023

Italian-Chinese Neural Machine Translation: results and lessons learnt.
Proceedings of the 2023 ACM Conference on Information Technology for Social Good, 2023

A LoRa-mesh based system for marine Social IoT.
Proceedings of the 20th IEEE Consumer Communications & Networking Conference, 2023

Accessibility for Virtual Tours: on Designing a Prototype for People with Visual Impairments.
Proceedings of the 20th IEEE Consumer Communications & Networking Conference, 2023

Arousal effects on Fitness-to-Drive assessment: algorithms and experiments.
Proceedings of the 20th IEEE Consumer Communications & Networking Conference, 2023

2022
Edge-Based Transfer Learning for Classroom Occupancy Detection in a Smart Campus Context.
Sensors, 2022

Designing Interfaces to Display Sensor Data: A Case Study in the Human-Building Interaction Field Targeting a University Community.
Sensors, 2022

Digital twins and artificial intelligence: as pillars of personalized learning models.
Commun. ACM, 2022

On the prediction of air quality within vehicles using outdoor air pollution: sensors and machine learning algorithms.
Proceedings of the NET4us '22: Proceedings of the ACM SIGCOMM Workshop on Networked Sensing Systems for a Sustainable Society, 2022

Social Sensing for Monuments Recognition using Convolutional Neural Networks: A Case Study.
Proceedings of the IEEE Symposium on Computers and Communications, 2022

Hierarchical clustering as an unsurpervised machine learning algorithm for hyperspectral image segmentation of films.
Proceedings of the GoodIT 2022: ACM International Conference on Information Technology for Social Good, Limassol, Cyprus, September 7, 2022

Data Visualization and Responsive Design Principles applied to Industry 4.0: the Mentor Project Case Study.
Proceedings of the GoodIT 2022: ACM International Conference on Information Technology for Social Good, Limassol, Cyprus, September 7, 2022

Implementation of a sea monitoring system based on social internet of things.
Proceedings of the 19th IEEE Annual Consumer Communications & Networking Conference, 2022

On implementing socialization algorithms on Virtual Objects in the Social IoT.
Proceedings of the 19th IEEE Annual Consumer Communications & Networking Conference, 2022

On Designing a Mobile App to Support People with Cognitive Disabilities in Daily Activities.
Proceedings of the 19th IEEE Annual Consumer Communications & Networking Conference, 2022

2021
On Supporting University Communities in Indoor Wayfinding: An Inclusive Design Approach.
Sensors, 2021

On exploiting Data Visualization and IoT for Increasing Sustainability and Safety in a Smart Campus.
Mob. Networks Appl., 2021

An alternative approach to dimension reduction for pareto distributed data: a case study.
J. Big Data, 2021

Modelling and Visualizing People Flow in Smart Buildings: a Case Study in a University Campus.
Proceedings of the GoodIT '21: Conference on Information Technology for Social Good, 2021

Encouraging users in waste sorting using deep neural networks and gamification.
Proceedings of the GoodIT '21: Conference on Information Technology for Social Good, 2021

Evaluating the practical limitations of TinyML: an experimental approach.
Proceedings of the IEEE Globecom 2021 Workshops, Madrid, Spain, December 7-11, 2021, 2021

A deep learning approach to anthropogenic load assessment for sustainable coastal tourism.
Proceedings of the IEEE Globecom 2021 Workshops, Madrid, Spain, December 7-11, 2021, 2021

On using Conversational Interfaces to Improve the Accessibility of a University Campus.
Proceedings of the 18th IEEE Annual Consumer Communications & Networking Conference, 2021

2020
RaveGuard: A Noise Monitoring Platform Using Low-End Microphones and Machine Learning.
Sensors, 2020

Privacy Perception when Using Smartphone Applications.
Mob. Networks Appl., 2020

Editorial: Smart Objects and Technologies.
Mob. Networks Appl., 2020

Intelligent and Good Machines? The Role of Domain and Context Codification.
Mob. Networks Appl., 2020

Designing human-centric software artifacts with future users: a case study.
Hum. centric Comput. Inf. Sci., 2020

Is a COVID-19 Second Wave Possible in Emilia-Romagna (Italy)? Forecasting a Future Outbreak with Particulate Pollution and Machine Learning.
Comput., 2020

Particulate Matter and COVID-19 Disease Diffusion in Emilia-Romagna (Italy). Already a Cold Case?
Comput., 2020

Using educational robot and tablet to improve wayfinding.
Proceedings of the Second Symposium on Psychology-Based Technologies, 2020

Can IoT Wearable Devices Feed Frugal Innovation?
Proceedings of the 1st Workshop on Experiences with the Design and Implementation of Frugal Smart Objects, 2020

What influences sentiment analysis on social networks: a case study.
Proceedings of the IEEE Symposium on Computers and Communications, 2020

Untangling between fake-news and truth in social media to understand the Covid-19 Coronavirus.
Proceedings of the IEEE Symposium on Computers and Communications, 2020

Building an Italian-Chinese Parallel Corpus for Machine Translation from the Web.
Proceedings of the GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, 2020

The new classmate: an exploration of how CoVid-19 affected primary schools activities in Italy.
Proceedings of the GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, 2020

On the Usage of Smart Speakers During the Covid-19 Coronavirus Lockdown.
Proceedings of the GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, 2020

A data visualization exploration to facilitate a sustainable usage of premises in a Smart Campus context.
Proceedings of the GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, 2020

On exploiting Gamification for the Crowdsensing of Air Pollution: a Case Study on a Bicycle-based System.
Proceedings of the GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, 2020

Do Conversational Interfaces Kill Web Accessibility?
Proceedings of the IEEE 17th Annual Consumer Communications & Networking Conference, 2020

Pervasive Games as Web-applications: a Case Study based on a Laser Game.
Proceedings of the IEEE 17th Annual Consumer Communications & Networking Conference, 2020

Almawhere 2.0: a pervasive system to facilitate indoor wayfinding.
Proceedings of the IEEE 17th Annual Consumer Communications & Networking Conference, 2020

Conversational Interfaces for a Smart Campus: A Case Study.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

2019
Gamification in Crowdsourcing Applications.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Gamifying cultural experiences across the urban environment.
Multim. Tools Appl., 2019

On combining Big Data and machine learning to support eco-driving behaviours.
J. Big Data, 2019

Human-Drone Interaction: state of the art, open issues and challenges.
Proceedings of the ACM SIGCOMM 2019 Workshop on Mobile AirGround Edge Computing, 2019

SMAS'19: 1st ACM Workshop on Emerging Smart Technologies and Infrastructures for Smart Mobility and Sustainability.
Proceedings of the 25th Annual International Conference on Mobile Computing and Networking, 2019

A User-Centred Approach to Design In-Vehicle Human Machine Interfaces: A Case Study for Electric Cars.
Proceedings of the 1st ACM Workshop on Emerging Smart Technologies and Infrastructures for Smart Mobility and Sustainability, 2019

Art Scene Investigation: discovering and supporting cultural heritage conservation through Mobile AR.
Proceedings of the IEEE INFOCOM 2019, 2019

What Do Patients Tell Doctors on the Internet? Ask AI How to Valorize Online Medical Conversations.
Proceedings of the 28th International Conference on Computer Communication and Networks, 2019

Smart Sensing Supporting Energy-Efficient Buildings: On Comparing Prototypes for People Counting.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

Privacy perception and user behavior in the mobile ecosystem.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

Preservation in Smart Libraries: An Experiment Involving IoT and Indoor Environmental Sensing.
Proceedings of the 2019 IEEE Global Communications Conference, 2019

Industry 4.0 and Video Monitoring: a Multidimensional Approach Based on MPEG-DASH.
Proceedings of the 16th IEEE Annual Consumer Communications & Networking Conference, 2019

Gamification and Accessibility.
Proceedings of the 16th IEEE Annual Consumer Communications & Networking Conference, 2019

2018
Integrating Personalized and Accessible Itineraries in MaaS Ecosystems Through Microservices.
Mob. Networks Appl., 2018

Collaborative design of software applications: the role of users.
Hum. centric Comput. Inf. Sci., 2018

User-driven and open innovation as app design tools for high school students.
Proceedings of the 29th IEEE Annual International Symposium on Personal, 2018

Entertainment for Serious Purposes: Customization of the Gamification Process.
Proceedings of the 29th IEEE Annual International Symposium on Personal, 2018

IoT and Data Visualization to Enhance Hyperlocal Data in a Smart Campus Context.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018

Intelligent machines for good?: More focus on the context.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018

AlmaWorld: Data Visualization to Support International Research Collaborations.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018

Modeling Patients' Online Medical Conversations: A Granger Causality Approach.
Proceedings of the Third IEEE/ACM International Conference on Connected Health: Applications, 2018

Topic-based playlist to improve video lecture accessibility.
Proceedings of the 15th IEEE Annual Consumer Communications & Networking Conference, 2018

AlmaWhere: A prototype of accessible indoor wayfinding and navigation system.
Proceedings of the 15th IEEE Annual Consumer Communications & Networking Conference, 2018

Canarin II: Designing a smart e-bike eco-system.
Proceedings of the 15th IEEE Annual Consumer Communications & Networking Conference, 2018

Patients Reactions to Non-Invasive and Invasive Prenatal Tests: A Machine-Based Analysis from Reddit Posts.
Proceedings of the IEEE/ACM 2018 International Conference on Advances in Social Networks Analysis and Mining, 2018

2017
On personalizing Web content through reinforcement learning.
Univers. Access Inf. Soc., 2017

On the Need of Trustworthy Sensing and Crowdsourcing for Urban Accessibility in Smart City.
ACM Trans. Internet Techn., 2017

On the interpretation of the effects of the Infliximab treatment on Crohn's disease patients from Facebook posts: a human vs. machine comparison.
Netw. Model. Anal. Health Informatics Bioinform., 2017

<i>Handmade Narrations</i>: Handling Digital Narrations on Food and Gastronomic Culture.
ACM Journal on Computing and Cultural Heritage, 2017

Walking under a Different Sky: Urban Colored Routes for Creative Engagement and Pleasure.
Int. J. Hum. Comput. Interact., 2017

In-vehicle Human Machine Interface: An Approach to Enhance Eco-Driving Behaviors.
Proceedings of the 2017 ACM Workshop on Interacting with Smart Objects, 2017

A blue Monday? Try walking on a yellow path.
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017

On the design of an app for foreign languages incidental learning.
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017

TagLecture: The gamification of video lecture indexing through quality-based tags.
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017

I want to ride my bicycle: A microservice-based use case for a MaaS architecture.
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017

Digital Invasions Within Cultural Heritage: Social Media and Crowdsourcing.
Proceedings of the Smart Objects and Technologies for Social Good, 2017

Discovering the City: Crowdsourcing and Personalized Urban Paths Across Cultural Heritage.
Proceedings of the Smart Objects and Technologies for Social Good, 2017

Towards accessible graphs in HTML-based scientific articles.
Proceedings of the 14th IEEE Annual Consumer Communications & Networking Conference, 2017

Fitting like a GlovePi: A wearable device for deaf-blind people.
Proceedings of the 14th IEEE Annual Consumer Communications & Networking Conference, 2017

On using on-the-fly students' notes in video lecture indexing.
Proceedings of the 14th IEEE Annual Consumer Communications & Networking Conference, 2017

2016
A Service-Oriented Approach to Crowdsensing for Accessible Smart Mobility Scenarios.
Mob. Inf. Syst., 2016

Automatic web content personalization through reinforcement learning.
J. Syst. Softw., 2016

Social Location Awareness: A Prototype of Altruistic IoT.
Proceedings of the 8th IFIP International Conference on New Technologies, 2016

MecWilly in your pocket: On evaluating a mobile serious game for kids.
Proceedings of the IEEE Symposium on Computers and Communication, 2016

Food and gastronomic heritage: Telling a story of eyes and hands.
Proceedings of the IEEE Symposium on Computers and Communication, 2016

CrowdSensing for smart mobility through a service-oriented architecture.
Proceedings of the IEEE International Smart Cities Conference, 2016

Reducing queuing delays through VoAP.
Proceedings of the 2016 International Conference on Computing, 2016

"di Piazza in Piazza": Reimagining cultural specific interactions for people-centered exhibitions.
Proceedings of the 2016 International Conference on Computing, 2016

A Microservice Architecture Use Case for Persons with Disabilities.
Proceedings of the Smart Objects and Technologies for Social Good, 2016

A Microservice-Based Architecture for the Development of Accessible, Crowdsensing-Based Mobility Platforms.
Proceedings of the 2016 International Conference on Collaboration Technologies and Systems, 2016

Personalizing Pedestrian Accessible way-finding with mPASS.
Proceedings of the 13th IEEE Annual Consumer Communications & Networking Conference, 2016

2015
A Trustworthiness Model for Crowdsourced and Crowdsensed Data.
Proceedings of the 2015 IEEE TrustCom/BigDataSE/ISPA, 2015

Trustworthiness in crowd- sensed and sourced georeferenced data.
Proceedings of the 2015 IEEE International Conference on Pervasive Computing and Communication Workshops, 2015

2014
Trustworthiness assessment in mapping urban accessibility via sensing and crowdsourcing.
Proceedings of the First International Conference on IoT in Urban Space, 2014

On Combining Crowdsourcing, Sensing and Open Data for an Accessible Smart City.
Proceedings of the Eighth International Conference on Next Generation Mobile Apps, 2014

A context-aware system for personalized and accessible pedestrian paths.
Proceedings of the International Conference on High Performance Computing & Simulation, 2014

Exploiting Reinforcement Learning to Profile Users and Personalize Web Pages.
Proceedings of the IEEE 38th Annual Computer Software and Applications Conference, 2014

2012
GAPforAPE: an augmented browsing system to improve Web 2.0 accessibility.
New Rev. Hypermedia Multim., 2012

Getting one voice: tuning up experts' assessment in measuring accessibility.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2012

AMAri: a reporting interface for accessibility evaluations.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2012

Integrating Manual and Automatic Evaluations to Measure Accessibility Barriers.
Proceedings of the Computers Helping People with Special Needs, 2012

2011
Beyond Standards: Unleashing Accessibility on a Learning Content Management System.
Trans. Edutainment, 2011

The Directors' cut: a solution to collaborative multimedia management.
Multim. Tools Appl., 2011

Augment browsing and standard profiling for enhancing web accessibility.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2011

Monitoring accessibility: large scale evaluations at a Geo political level.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011

2010
Avoiding to dispense with accuracy: a method to make different DTDs documents comparable.
Proceedings of the 2010 ACM Symposium on Applied Computing (SAC), 2010

2009
Metrics for accessibility on the Vamolà project.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2009

Adapting learning environments with AccessForAll.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2009

Managing first response medical aids with an altruistic Web application.
Proceedings of the 3rd International Conference on Pervasive Computing Technologies for Healthcare, 2009

Hacking Nintendo Wii to paint virtual graffiti.
Proceedings of the International Conference on Ultra Modern Telecommunications, 2009

Shaping the coocoon: A model for wrapping learning contents on an e-learning platform.
Proceedings of the IADIS International Conference Applied Computing 2009, 2009

At the Crossroads of Web and Interactive Multimedia: An Approach to Merge the Two Realms.
Proceedings of the 6th IEEE Consumer Communications and Networking Conference, 2009

2008
Education.
Proceedings of the Web Accessibility - A Foundation for Research, 2008

A multimedia broker to support accessible and mobile learning through learning objects adaptation.
ACM Trans. Internet Techn., 2008

Cooperative multimedia management for participative learning: A case study.
New Rev. Hypermedia Multim., 2008

E-learning 2.0: you are We-LCoME!
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2008

Fighting Technical Complexity in Authoring E-Learning Material.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

2007
Why Laughing is Better than SMILing.
Int. J. Semantic Comput., 2007

Profiling learners with special needs for custom e-learning experiences, a closed case?
Proceedings of the 2007 International Cross-Disciplinary Conference on Web Accessibility (W4A 2007), 2007

Notes for a Collaboration: On the Design of a Wiki-type Educational Video Lecture Annotation System.
Proceedings of the First IEEE International Conference on Semantic Computing (ICSC 2007), 2007

YEAST: The Design of a Cooperative Interactive Story Telling and Gamebooks Environment.
Proceedings of the GAMEON'2007, 2007

Transcoding in Online Rich-Media Edutainment: a Dynamic Approach Based on Content/Context Awareness.
Proceedings of the 4th IEEE Consumer Communications and Networking Conference, 2007

2006
Automatically Producing Accessible Learning Objects.
J. Educ. Technol. Soc., 2006

Automatically producing IMS AccessForAll Metadata.
Proceedings of the 2006 International Cross-Disciplinary Workshop on Web Accessibility (W4A 2006): Building the mobile web: rediscovering accessibility? Edinburgh, 2006

RMob: transcoding rich multimedia contents through web services.
Proceedings of the 3rd IEEE Consumer Communications and Networking Conference, 2006

Wandering about the city, multi-playing a game.
Proceedings of the 3rd IEEE Consumer Communications and Networking Conference, 2006


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