Carolin Wienrich

Orcid: 0000-0003-3052-7172

According to our database1, Carolin Wienrich authored at least 70 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Am I the Odd One? Exploring (In)Congruencies in the Realism of Avatars and Virtual Others in Virtual Reality.
CoRR, 2024

Universal Access for Social XR Across Devices: The Impact of Immersion on the Experience in Asymmetric Virtual Collaboration.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
Digital communication and virtual reality for extending the behavioural treatment of obesity - the patients' perspective: results of an online survey in Germany.
BMC Medical Informatics Decis. Mak., December, 2023

Visual Indicators Representing Avatars' Authenticity in Social Virtual Reality and Their Impacts on Perceived Trustworthiness.
IEEE Trans. Vis. Comput. Graph., November, 2023

Long-Term Effects of Perceived Friendship with Intelligent Voice Assistants on Usage Behavior, User Experience, and Social Perceptions.
Comput., April, 2023

Exploring Plausibility and Presence in Mixed Reality Experiences.
IEEE Trans. Vis. Comput. Graph., 2023

The Impact of Avatar and Environment Congruence on Plausibility, Embodiment, Presence, and the Proteus Effect in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2023

MAILS - Meta AI Literacy Scale: Development and Testing of an AI Literacy Questionnaire Based on Well-Founded Competency Models and Psychological Change- and Meta-Competencies.
CoRR, 2023

Digital interaction literacy model - Conceptualizing competencies for literate interactions with voice-based AI systems.
Comput. Educ. Artif. Intell., 2023

A Virtualized Augmented Reality Simulation for Exploring Perceptual Incongruencies.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Embodiment and Personalization for Self-Identification with Virtual Humans.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Higher-Order DeepTrails: Unified Approach to *Trails.
Proceedings of the Lernen, 2023

"If It's Not Me It Doesn't Make a Difference" - The Impact of Avatar Personalization on user Experience and Body Awareness in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

A Systematic Evaluation of Incongruencies and Their Influence on Plausibility in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Image Schemas as Tools for Exploring the Design Space of Data Physicalisations.
Proceedings of The Seventh Image Schema Day co-located with The 20th International Conference on Principles of Knowledge Representation and Reasoning (KR 2023), 2023

How do employees imagine AI they want to work with: A drawing study.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Are Embodied Avatars Harmful to our Self-Experience? The Impact of Virtual Embodiment on Body Awareness.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Inhibitors and Enablers to Explainable AI Success: A Systematic Examination of Explanation Complexity and Individual Characteristics.
Multimodal Technol. Interact., December, 2022

Breaking Plausibility Without Breaking Presence - Evidence For The Multi-Layer Nature Of Plausibility.
IEEE Trans. Vis. Comput. Graph., 2022

Inter- and Transcultural Learning in Social Virtual Reality: A Proposal for an Inter- and Transcultural Virtual Object Database to be Used in the Implementation, Reflection, and Evaluation of Virtual Encounters.
Multimodal Technol. Interact., 2022

Self-touch: an immersive interaction-technique to enhance body awareness.
i-com, 2022

Does distance matter? Embodiment and perception of personalized avatars in relation to the self-observation distance in virtual reality.
Frontiers Virtual Real., 2022

Congruence and Plausibility, Not Presence: Pivotal Conditions for XR Experiences and Effects, a Novel Approach.
Frontiers Virtual Real., 2022

Resize Me! Exploring the user experience of embodied realistic modulatable avatars for body image intervention in virtual reality.
Frontiers Virtual Real., 2022

"Imagine this smart speaker to have a body": An analysis of the external appearances and the characteristics that people associate with voice assistants.
Frontiers Comput. Sci., 2022

Repeated experience or a virtual nose to reduce simulator sickness? - Investigating prediction of the sensorial conflict theory and the rest-frame hypothesis in two virtual games.
Entertain. Comput., 2022

Exploring Presence, Avatar Embodiment, and Body Perception with a Holographic Augmented Reality Mirror.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Virtual Human Coherence and Plausibility - Towards a Validated Scale.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Creation of In-Situ Instructions Made Easy: Development and Evaluation of a Prototypical AR Tool.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

Usability and User Experience of Virtual Objects Supporting Learning and Communicating in Virtual Reality.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

Analyzing Eye Tracking Data in Mirror Exposure.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

Adopting Just Another Digital Assistant or Establishing Social Interactions with a New Friend?: Conceptual Research Model of a Long-Term Analysis of First-Time Users' Adoption and Social Interactions with Smart Speakers.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

Plausibility and Perception of Personalized Virtual Humans between Virtual and Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Remote at Court - Challenges and Solutions of Video Conferencing in the Judicial System.
Proceedings of the Design, Operation and Evaluation of Mobile Communications, 2022

Giving Alexa a Face - Implementing a New Research Prototype and Examining the Influences of Different Human-Like Visualizations on the Perception of Voice Assistants.
Proceedings of the Human-Computer Interaction. User Experience and Behavior, 2022

Privacy of AI-Based Voice Assistants: Understanding the Users' Perspective - A Purposive Review and a Roadmap for Elevating Research on Privacy from a User-Oriented Perspective.
Proceedings of the Design, Operation and Evaluation of Mobile Communications, 2022

Designing Data Physicalisations - using physical Image Schema Instantiations.
Proceedings of the Short Paper Proceedings of the 5th European Tangible Interaction Studio, 2022

Virtual Reality for Mind and Body: Does the Sense of Embodiment Towards a Virtual Body Affect Physical Body Awareness?
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Form Follows Mental Models: Finding Instantiations of Image Schemas using a Design Research Approach.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022


2021
eXtended Artificial Intelligence: New Prospects of Human-AI Interaction Research.
Frontiers Virtual Real., 2021

Spatial Presence in Mixed Realities-Considerations About the Concept, Measures, Design, and Experiments.
Frontiers Virtual Real., 2021

Behavioral Framework of Immersive Technologies (BehaveFIT): How and Why Virtual Reality can Support Behavioral Change Processes.
Frontiers Virtual Real., 2021

Challenges and Opportunities of Immersive Technologies for Mindfulness Meditation: A Systematic Review.
Frontiers Virtual Real., 2021

The Trustworthiness of Voice Assistants in the Context of Healthcare Investigating the Effect of Perceived Expertise on the Trustworthiness of Voice Assistants, Providers, Data Receivers, and Automatic Speech Recognition.
Frontiers Comput. Sci., 2021

Development of an Instrument to Measure Conceptualizations and Competencies About Conversational Agents on the Example of Smart Speakers.
Frontiers Comput. Sci., 2021

'Alexa, I feel for you!' Observers' Empathetic Reactions towards a Conversational Agent.
Frontiers Comput. Sci., 2021

Coherence and Plausibility, not Presence?! Pivotal Conditions for XR Experiences and Effects, a Novel Model.
CoRR, 2021

The Embodiment of Photorealistic Avatars Influences Female Body Weight Perception in Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Development of the InteractionSuitcase in virtual reality to support inter- and transcultural learning processes in English as Foreign Language education.
Proceedings of the DELFI 2021, 2021

2020
appRaiseVR - An Evaluation Framework for Immersive Experiences.
i-com, 2020

Mind the Gap: A Framework (BehaveFIT) Guiding The Use of Immersive Technologies in Behavior Change Processes.
CoRR, 2020

Move&Find: The Value of Kinaesthetic Experience in a Casual Data Representation.
IEEE Computer Graphics and Applications, 2020

What the user's voice tells us about UX - Analysing parameters of the voice as indicators of the User Experience of the usage of intelligent voice assistants.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020

Measuring Mental Effort via Entropy in VR.
Proceedings of the IUI '20: 25th International Conference on Intelligent User Interfaces, 2020

Body Weight Perception of Females using Photorealistic Avatars in Virtual and Augmented Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

2019
Challenges and Requirements of Immersive Media in Autonomous Car: Exploring the Feasibility of Virtual Entertainment Applications.
i-com, 2019

User-Centered Extension of a Locomotion Typology: Movement-Related Sensory Feedback and Spatial Learning.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Entropy of Controller Movements Reflects Mental Workload in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Investigating Gesture-based Commands for First-Person Shooter Games in Virtual Reality.
Proceedings of the Mensch und Computer 2019, 2019

ViTraS - Virtual Reality Therapy by Stimulation of Modulated Body Image - Project Outline.
Proceedings of the Mensch und Computer 2019, 2019

How close do you feel to your devices? Visual assessment of emotional relationships with digital devices.
Proceedings of the Mensch und Computer 2019, 2019

A Systematic View on Speech Assistants for Service Technicians.
Proceedings of the Conference on "Lernen, Wissen, Daten, Analysen", Berlin, Germany, September 30, 2019

MRV 2019: 3<sup>rd</sup> workshop on mixed reality for intelligent vehicles.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

2018
A Virtual Nose as a Rest-Frame - The Impact on Simulator Sickness and Game Experience.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

Social Presence and Cooperation in Large-Scale Multi-User Virtual Reality - The Relevance of Social Interdependence for Location-Based Environments.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Developing and Proving a Framework for Reaction Time Experiments in VR to Objectively Measure Social Interaction with Virtual Agents.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Assessing User Experience in Virtual Reality - A Comparison of Different Measurements.
Proceedings of the Design, User Experience, and Usability: Theory and Practice, 2018

2017
Evaluation of a virtual gaming environment designed to access emotional reactions while playing.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

Pilotstudie: Einsatz von mobilen VR-Anwendungen in gleichmäßig und ruhig bewegten Transportsystemen.
Proceedings of the Mensch und Computer 2017, 2017


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