Pengcheng An

Orcid: 0000-0002-7705-2031

According to our database1, Pengcheng An authored at least 48 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2024
I'm not upset-I get it: Effects of co-workers' stress cues on help-seekers' social diction and empathy in telecommuting.
Int. J. Hum. Comput. Stud., May, 2024

NaMemo2: Facilitating Teacher-Student Interaction with Theory-Based Design and Student Autonomy Consideration.
Educ. Inf. Technol., April, 2024

DeepThInk: Designing and probing human-AI co-creation in digital art therapy.
Int. J. Hum. Comput. Stud., January, 2024

PeerGPT: Probing the Roles of LLM-based Peer Agents as Team Moderators and Participants in Children's Collaborative Learning.
CoRR, 2024

"My lollipop dropped..."-Probing Design Opportunities for SEL Agents through Children's Peer Co-Creation of Social-Emotional Stories.
CoRR, 2024

EmoWear: Exploring Emotional Teasers for Voice Message Interaction on Smartwatches.
CoRR, 2024

"When He Feels Cold, He Goes to the Seahorse"-Blending Generative AI into Multimaterial Storymaking for Family Expressive Arts Therapy.
CoRR, 2024

2023
Correction to: Investigating socially assistive systems from system design and evaluation: a systematic review.
Univers. Access Inf. Soc., June, 2023

Investigating socially assistive systems from system design and evaluation: a systematic review.
Univers. Access Inf. Soc., June, 2023

Eggly: Designing Mobile Augmented Reality Neurofeedback Training Games for Children with Autism Spectrum Disorder.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2023

Puffy: A Step-by-step Guide to Craft Bio-inspired Artifacts with Interactive Materiality.
Proceedings of the Seventeenth International Conference on Tangible, 2023

Affective Affordance of Message Balloon Animations: An Early Exploration of AniBalloons.
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023

A User Interface for Sense-making of the Reasoning Process while Interacting with Robots.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Co-constructing Stories Based on Users Lived Experiences to Investigate Visualization Design for Collective Stress Management.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Assistant Robot Enhances the Perceived Communication Quality of People With Dementia: A Proof of Concept.
IEEE Trans. Hum. Mach. Syst., 2022

A Review of Data Gathering Methods for Evaluating Socially Assistive Systems.
Sensors, 2022

Social sharing of task-related emotions in Design-Based Learning: Challenges and opportunities.
Int. J. Child Comput. Interact., 2022

Leveraging Generative Conversational AI to Develop a Creative Learning Environment for Computational Thinking.
Proceedings of the IUI 2022: 27th International Conference on Intelligent User Interfaces, Helsinki, Finland, March 22 - 25, 2022, 2022

Classroom Dandelions: Visualising Participant Position, Trajectory and Body Orientation Augments Teachers' Sensemaking.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

VibEmoji: Exploring User-authoring Multi-modal Emoticons in Social Communication.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Dancing with the Unexpected and Beyond: The Use of AI Assistance in Design Fiction Creation.
Proceedings of the Tenth International Symposium of Chinese CHI, 2022

Multi-sensory Interaction for Meditation.
Proceedings of the Tenth International Symposium of Chinese CHI, 2022


2021
What Can Analytics for Teamwork Proxemics Reveal About Positioning Dynamics In Clinical Simulations?
Proc. ACM Hum. Comput. Interact., 2021

ViBreathe: Heart Rate Variability Enhanced Respiration Training for Workaday Stress Management via an Eyes-Free Tangible Interface.
Int. J. Hum. Comput. Interact., 2021

Designing Mobile EEG Neurofeedback Games for Children with Autism: Implications from Industry Practice.
CoRR, 2021

Explainability via Interactivity? Supporting Nonexperts' Sensemaking of Pretrained CNN by Interacting with Their Daily Surroundings.
CoRR, 2021

Designing Mobile EEG Neurofeedback Games for Children with Autism.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Extented Abstracts, Toulouse & Virtual Event, France, 27 September 2021, 2021

A Mobile Tool that Helps Nonexperts Make Sense of Pretrained CNN by Interacting with Their Daily Surroundings.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Extented Abstracts, Toulouse & Virtual Event, France, 27 September 2021, 2021

Designing Interaction for Multi-agent Cooperative System in an Office Environment.
Proceedings of the Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction, 2021

Check-!n Toolkit for Capturing Guests' Momentary Experiences Without Disturbing Their Traveling.
Proceedings of the Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development, 2021

Explainability via Interactivity? Supporting Nonexperts' Sensemaking of pre-trained CNN by Interacting with Their Daily Surroundings.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

2020
Understanding visually impaired people's experiences of social signal perception in face-to-face communication.
Univers. Access Inf. Soc., 2020

The TA Framework: Designing Real-time Teaching Augmentation for K-12 Classrooms.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Dandelion Diagram: Aggregating Positioning and Orientation Data in the Visualization of Classroom Proxemics.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

How Peripheral Interactive Systems Can Support Teachers with Differentiated Instruction: Using FireFlies as a Probe.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Weaving Healthy Behaviors into New Technology Routines: Designing in (and for) the COVID-19 Work-from-Home Period.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

NaMemo: Enhancing Lecturers' Interpersonal Competence of Remembering Students' Names.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
NaMemo: Enhancing Lecturers' Interpersonal Competence of Remembering Students' Names.
CoRR, 2019

An Unobtrusive Stress Recognition System for the Smart Office.
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019

ClassBeacons: Enhancing Reflection-in-Action of Teachers through Spatially Distributed Ambient Information.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Unobtrusively Enhancing Reflection-in-Action of Teachers through Spatially Distributed Ambient Information.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

How Peripheral Data Visualisation Systems Support Secondary School Teachers during VLE-Supported Lessons.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

Beepless: Using Peripheral Interaction in an Intensive Care Setting.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
ClassBeacons: Designing Distributed Visualization of Teachers-Physical Proximity in the Classroom.
Proceedings of the Twelfth International Conference on Tangible, 2018

Creating Tactile Emotional Expressions Based on Breathing Patterns.
Proceedings of the Sixth International Symposium of Chinese CHI, 2018

2017
Understanding teachers' routines to inform classroom technology design.
Educ. Inf. Technol., 2017

FeetForward: On Blending New Classroom Technologies into Secondary School Teachers' Routines.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017


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